dmickner

dmickner



04 Mar

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2 teammates on the flag will cap faster, otherwise, no extra modifiers.


03 Mar

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Fixes for this spot will be there the next time we run this.


26 Feb

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Originally posted by P_Wood

Figured as much. Appreciate it!

Totally unrelated, but it would be really great if you guys could consider giving the snipers attachments in the snipers gun fight playlists :) it’s hard to get those impressive shots with the barebones ADS speeds!

I've seen similar sentiment and I agree more variety in loadouts is better. I'll see if I can swing that before we bring it back a 2nd time :)

Comment

Originally posted by P_Wood

Hey David! Is there any way you guys could make this more clear on the COD League Competitive Settings page? The page still clearly says that Specialist perks are banned under the Resticted Items. However, on the change log page for the settings, there’s a very confusing message from January 23rd that reads - “Unrestricted

Specialist streaks (Temporary) – Restriction has been lifted”.

If there’s any way you could pass that on to the appropriate teams to get that cleared up to ensure there isn’t any more confusion, a lot of people would be very grateful!

Unfortunately we do not control that page. I will ping them though, thanks.

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Specialist is not banned in CDL currently. They are currently playing with it as the only streaks.


19 Feb

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Originally posted by NickFoxMulder

I was wondering what was up with the hit marker I got when meleeing last survivor last night! Smart addition actually....but it didn’t save him >:)

Spoken like a true infected lol


16 Feb

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I gave the last survivor a health bump to help him make a final stand.


14 Feb

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Originally posted by sleepinhell

/u/dmickner said over two months that they’d try to get the hole in atrium(that shouldn’t be there)/spawns moved slightly into a patch ASAP.

It looks like the first round is fine and spawns are not correctly adjusted in later rounds. The shot blocker is coming in the next major patch. Apologies for the delays.


14 Jan

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Originally posted by III_IVIAKER_II

LOVE the finishing kills. Amazing addition. 👍👍👍

I'll pass on the love to the animation team.

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I see you found the alternate way to win in Gun Game :)


06 Jan

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We don't currently support drop zone using ffa (no) team rules.


19 Dec

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I got a really big rolled up newspaper, walked over to the guy responsible, and asked him politely to make a change. Should have this fixed tomorrow at the earliest.


15 Dec

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The fix for this is incoming. It's going to be a little while as there were some complications with these specific settings, but it is on its way.


12 Dec

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Fix is incoming for lethals / tacticals not saving. In match the survivors should have claymores & stuns, infected have throwing knives & tac inserts until the fix is in.

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K/D is not affected. Go run into some bullets ;)


11 Dec

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KD stats are not affected in Infected and Gun Game. I'll look into win/loss

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There's a small hole that was added to the fountain walls that shouldn't be there. I'm currently checking in a fix for this. I'll try to get it into a patch asap. We'll be moving the spawns slightly so you cannot shoot the other player as soon as the countdown ends. we'll look into doing something more extensive if we can.


10 Dec

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Originally posted by bowlessy

Why don't you make unlimited timer instead? Match ends with ALL survivor dying or someone calling in a nuke.

If the first (few) infected area struggling, the match will end

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Originally posted by bullhalsey1

Whats up with the timer though?

New infecteds add only 30 seconds to the countdown

This is also how it worked last game. ( infinite warfare ). If you add up all the time down to the last survivor, it's a little longer than 10 minutes, which is a good match length

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You're damn right it does