dmickner

dmickner



21 May

Comment

Originally posted by Big_Bidnis

My buddy and I participated in a High School Esports Gunfight tournament last year, and we ended up winning it. We ended up each getting a $1000 college scholarship, along with some cheap merch from the org. Anyways, Gunfight was such a fun addition to MW Multiplayer, and it was a perfect warmup. The in-game tournaments with cosmetic and XP rewards were also awesome. I hope they bring it back.

Which high school if you don't mind me asking?


02 Nov

Comment

This should be fully fixed with the next patch. The previous fix caught most of the cases, but we recently identified what you're experiencing here.

To mitigate this in the meantime, skip your killcams immediately if you're the defending team


21 Oct

Comment

Originally posted by WetTrumpet

I did some testing on this this morning:

They seem to take 350 damage before they explode.

There is no chest or headshot multiplier.

They start tracking at around 3 meters but will keep tracking until you are about 6-7 meters away. Obstacles don't affect this.

There is no team damage.

They will not take damage/explode if they aren't in the process of tracking you.

Shields/Cover does not prevent you from dying, neither does EOD.

Overall nice easter egg. Wish they would react to emotes or something, that would've been funny.

Edit: typo. It's 350 damage, or about 4 weapon melees.

iirc it's 350 damage, otherwise that's a very in depth test :)

They only track damage from the player they're targeting and only damage that player.


20 Oct

Comment

Was waiting for someone to find this :D


17 Oct

Comment

Originally posted by bob1689321

Love the mode. Have you guys considered gungame variants of other modes, or a gun game option for private matches?

It works for most modes. Maybe we can do more in the future. For private matches, go check Gameplay options tab all the way at the bottom for most modes.


15 Oct


08 Oct

Comment

The 'Blueprint Gunfight Customs' that is currently live actually uses the normal Gunfight loadout / attachment combos.

It just uses the base look of the blueprint and blueprint attachment look if the loadout happens to contain it.

However, when I investigated why similar loadouts seem to keep getting selected, I found an issue, so thank you for the post!

I've submitted a fix for an upcoming patch so the M14/R9-0 won't show up all the time.


16 Sep

Comment

A fix is incoming in the next major patch. This is a result of dying or being in the killcam as the hq is being disabled by the enemy team.


18 Aug

Comment

I'll see what I can do for getting this updated to also give streak progress, thanks.


07 Aug

Comment

Originally posted by MFDXL

The tournament is gone tho any idea why

It was a limited run to try to grab info on some connectivity issues that were affecting users. The tournament and rewards will come back in a future update so you didn't miss out on them permanently.

Comment

Glad you noticed and like it :)


06 Aug


05 Aug

Comment

Originally posted by Convicted_Vapist420

Will normal gunfight still have pings or is this just for gunfight blueprints? I think other people like the barebones feel of call outs in things like tournaments.

Normal gunfight will have pings moving forward.

This allows players without mics, or players that are unsure of how to describe the location or call out, to call intent to move and enemy last known positions.

Comment

This is unintended and will be adjusted in an upcoming playlist update. The ping system will remain, but the marker will not follow the enemy.


19 Jul

Comment

Originally posted by nimalouk

Gunfight + Realism Mode. Thanks for the reply :)

Looks like this issue requires a full patch. Should be fixed in our next major patch.


15 Jul

Comment

Originally posted by nimalouk

any progress? I mean the bug has existed for half a year or more...

I cannot reproduce this in live. What mode are you trying?


03 Jul


30 Jun


26 Jun

Comment

The best part is when the teammate shoots again for good measure and then just runs straight into the door frame afterwards.