dmickner

dmickner



08 Dec

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Originally posted by tedwardbundy

Editing rules and classes doesn't work. Check for yourself.

This isn't helpful. I replied that I checked specialist and it's working as intended. I did check for myself. The tacticals and lethals issue was already confirmed to be fixed in an upcoming patch by me. This user's question is specifically asking about specialist, which is a preset list of perks that we pick.

Comment

Originally posted by LetMeObjectifyYou

I think it’s because we were playing on 2v2 maps 🙈

Ok thanks. I had to make an exception for infected on 2v2 maps, so that should also get fixed when the fix for the tacticals and lethal options get fixed.

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Originally posted by MaxCrazybread

It's not a bug, it's a feature

You'd be surprised how often that leads to new ideas. Realism mode / modifier was born out of a bug in gun game

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Even if this is unintentional I like it as it allows the player to get the challenge done while helping the team. I'll try to make sure this stays as a valid strategy for these unlocks.


07 Dec

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Originally posted by LetMeObjectifyYou

Will this also fix the specialists perks not working?

They're working for me? Can you provide more information on what issue you're experiencing?

Edit: Ok, no idea why this is getting downvoted. If I go into custom match, the specialist perks work fine. This is why I asked for more info. Downvoting means people will not be able to see my responses and I'm not going to post in every thread. If you want me to stop answering threads on this reddit, this is how you do it.


05 Dec

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This is fixed with the next update, sorry for the inconvenience in the mean time.


02 Dec

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This will be included in Custom games in an upcoming update.


26 Nov

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Originally posted by SylvineKiwi

I'm not sure I understand what you mean, are you saying it will only be in custom (+ maybe Gunfight) ?

Let rephrase this, is it going to be in the regular Cyber Attack playlist ?

Shipment will support all core modes, including gunfight. ( we don't normally allow gunfight in 6v6+ maps if they are above a certain size ). I can't speak on exact details yet as we're still working on what best fits where.

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Originally posted by MUNCHKiN_WR

Good to know, cheers. Also, any chance of a hc Shoothouse or hc shipment playlist?

I'll run it up the chain

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Originally posted by Lasagnemies

how does that make any sense at all? is he ever coming back? what was it about his lines that wasn't fit for the tone?

I'm just letting you know the current state. I can't speak on anything else at the moment.

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Shipment will also support Gunfight. I'm not 100% if we'll start with it in customs or if it'll go directly into the Gunfight rotation.

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Currently yes. It's not a bug. The decision was made due due to the tonal nature of the lines & dialogue. I personally miss him.


23 Nov

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Advanced options are specific to that mode. FFA had a few that weren't ready for primetime, so we pulled them. I'd love to bring them back when we have time, so this may be updated in a future patch.


19 Nov

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Originally posted by [deleted]

[deleted]

I'm pretty sure the text for these is updated in an incoming patch. I've flogged the new guy on the nose with a rolled up newspaper in the meantime

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Dude went off the top rope on your teammate

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This was addressed internally and will be in an upcoming patch. Thanks for the report ( and sorry to everyone else getting first blooded with an RPG )


17 Nov

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Originally posted by Mulkat

The leaderboards for Gunfight is really messed up too https://m.imgur.com/o3cDd7F?r

1) Want to be my new 2v2 partner?

2) Thanks for the update on the leaderboard issue! I'll look into getting those columns / text fixed.

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Originally posted by LancePants33

So sorry these kids are all swarming you with requests. No wonder devs usually try to avoid direct communication with the players. All they do is demand more and more without any appreciation for the work that goes into it. sigh

Dealing with a community is not new for me. We take the good with the bad and feedback and frustrations are part of that. I fully understand the want to interject something when given a chance, even if it's not the best place to do it.

There are some things I don't directly work on, have control over, or am allowed to talk about for various reasons. It doesn't mean the feedback is ignored or forgotten. We're actively working ( yes even on weekends ) to continue making this a great game for everyone to enjoy.

We'll continue working on communication as well as the game as we go.

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Got that Michael Bay timing :)