They are not the same thing. They are only related in the sense that they are both lighting spells.
They are not the same thing. They are only related in the sense that they are both lighting spells.
Well I guess you could get over 100% crit chance, it doesn't do much above 100% unless they have crit avoid.
How does crit avoid work anyways? Is it a % or a flat amount reduced crit chance?
Overcap crit doesn't compensate for crit avoidance.
If you're playing offline, it's basically just going to feel like a big patch with a bunch of awesome stuff and you'll keep using what you've got.
Switching to steam only has allowed us to make the game way better. This is mostly just because we've had a ton more time to work on the game itself.
Adding GOG right now would be really difficult. It's actually going to be getting very slightly easier in February but we still don't have plans to do it.
DRM is usually first in the discussion and we don't use steam for its DRM, it's all the development, distribution, patching, testing and marketing tools that we need from it.
One of the main issues we see people having with steam is that they don't want to need to be online to play the game. If this is the issue for you (and it might not be) then, good news, with 1.0 we are adding a true offline mode. If the game is launched in offline mode, you won't have access to any of the online features and it won't call home at all so you can play it on an airplane or remote island if you want. You can also still go into online mode later if you choose.
Did they say anything about the item affix range? I get it for uniques. if ya could at least filter out like the lower 50% half of drops, it'd make the boring gear so much better, especially for like idol hunting.
ex- hide item range - 50% max affix range threshold hold. 1,2, 3, 4, 5 afixes. Next option: Color red if above 50% max threshold
We have commented on that before and it's the same answer as LP. We have actively chosen not to include it and don't intend to add it at this time.
The current online version still has this issue. In the past we haven't been able to give much of an indication if it will get fixed because we didn't have a good lead on a way to fix it yet. It's still not fully fixed internally yet but I wouldn't give up hope for 1.0. At the very least the Emperor of Corpses is fed up with it and is done being pushed around. (it's the same issue just from a different angle)
are there logs or something someplace that would tell me what's happening?
Not really, at most it will tell you that a controller was disconnected/reconnected over and over.
You can find them here if you want to check though: https://support.lastepoch.com/hc/en-us/articles/1260805192629-The-Game-s-Log-File
i dont believe a button is held down unless one is broken and i haven't discovered it yet but i have a razer tartarus, a razer naga hex mouse and im using a hard razer mousepad thats solid black and a regular keyboard. and for controllers i ws trying a brand NEW elite i bought yest and an older plain series x controller both hooked up via wire not bluetooth
Yea, I was more looking at the constants because you said that you tried multiple controllers so it's unlikely that those are the issue. Something that isn't changing is more likely. It's possible that it could just be the game but this isn't a bug report that we get almost ever so I was looking for ideas elsewhere. I thought that if a constant stream of input was coming from somewhere else that the game might be flipping back into keyboard/mouse mode automatically.
This is going to sound weird but do you have a key held down on your keyboard? Or maybe an older optical mouse and a mousepad with a really "busy" and high contrast image on it?
Only minion damage affects your minion's damage.
You are not your minions.
Steam is required to play now. You need to link your Epoch account to your stream account to play.
Detailed info here: Migration to Steam - Last Epoch Forums https://forum.lastepoch.com/t/migration-to-steam/52234
Wow, it must be really tough for you to switch between different ways of spelling such a complex word like armor. I mean, who needs consistency in language, right? It's not like there's any value in having a standardized spelling system or anything. Keep up the great work, guys.
Thanks so much :)
Hi ekimarcher, would you mind to clarify the second sentence. You are saying spells should always be using player stats, specialized or not, hard cast or procced, but I don't understand "will never inherit from a triggering ability". Thanks!
When an ability triggers another ability, one of two things happens.
The initial ability casts the second one and the second one gets all the stats that the first one had.
The player automatically casts the second one and the second one gets fresh stats from the player.
The way the game picks which of these to do is not 100% consistent but almost always, if the ability is one that could be equipped onto your bar, number 2 is picked. Otherwise, number 1 is picked.
Nice to know thanks.
This is almost right, you don't need to have maelstrom specialized for it to use the player's stats. Maelstrom, along with any specializable skill will never inherit from a triggering ability. It doesn't matter if you have actually specialized in it or not.
What is the difference between the Armor and Armour stat? Or just misspelled in one occasion?
It's just a typo, Armor is how it's spelled in the USA. Armour is how it's spelled in the UK and anywhere that derives from there like Canada or Australia. We have several people from those places so sometimes we type Armour out of habit by mistake.
It’s a pity that the developers chose the side of inadequate "click-to-move" fans, whose arguments are simply nonsense, they are the main reason that the genre does not evolve, ARPGs become more ACTION-RPGs when it is possible to move with WASD, with click-to-movie combat remains clumsy, inconvenient and ridiculous:
It's interesting, I will now be using that video to illustrate my point next time this comes up.
Mhm, and even the block effectiveness ain't the worst after getting those juicy suffixes <3.
Yea, after the 2xT7 on point suffixes, it kinda doesn't matter what the prefixes are.
Oh, look at Mr. Know-it-all here, acting like googling something is beneath them. I guess they must be some kind of genius to have all the answers stored away in their little brain. News flash, buddy, the rest of us mere mortals need a little help from our friend Google once in a while. But hey, I'm sure you're just too busy being a master of every mechanic in existence while the rest of us struggle to put information into action. Must be nice to be so superior. No wonder your comment score is a big fat 0.
The person who I'm talking to is someone I've had a lot of interactions with. I'm quite certain they didn't take it like that.
Then I, like many other players, will under no circumstances buy this game. Shame on you
I'm sorry that we aren't making a game that you are interested in.
I feel no shame for this design decision.
Is it though? If you mean "ground effect=bad" with easy to learn sure, but isn't the hard to master part typically attributed to skill-based gameplay, not your ability to find this information by googling it?
Until I read this dmg deals a percentage of your life per tick here on reddit I just assumed the damage over time just hurt a lot and %less dmg over time taken would help. Does it help though or is it a fixed amount of hp that's removed akin to "true dmg" from other games that can't be mitigated?
I also thought it was a bug that it went through ward before reading about it here.
I'm curious, does research by googling qualify as "hard to master" for you?
I mean, you don't have to google this to figure it out though. Googling it is the fastest way to learn it but that's only half of the mastery. Putting that information into action is the primary step in the mastery of the mechanic.