ekimarcher

ekimarcher



08 Apr

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Your Sabertooth becomes an Ice Tiger, converting 100% of its base melee physical damage to cold. Consequently this damage scales with increases to cold damage, but not with increases to physical damage. The Ice Tiger's melee attacks have a Freeze Rate equal to twice their base damage. The Ice Tiger's melee attacks' Physical tags are swapped for Cold tags.

So it's important to note the difference between melee and physical. This node converts the base damage of the melee abilities that your sabertooth has from melee physical to melee cold. They are still melee abilities that still scale with melee damage. The ice spells that you can add in the tree are still spells.

So your sabertooth now primarily scales with increases to melee and cold damage.

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Originally posted by KevinJay21

Not sure if this has been posted before (I did a search prior). Taken from today's livestream with EHG_Mike.

Sorry, I wasn't trying to get you to delete your post, just thought I'd clear it up.

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This isn't MTX. This is just going to be normal items that you can find.


06 Apr

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There was a bug which removed LMB skill functionality with the release of 0.9. We are working to restore it and have it on the list of upcoming fixes in the latest patch notes.

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Originally posted by Pandarandrist

Will this be removed eventually? Things like enchant weapon have a skill point tax to automatically autocast, which is a bit silly if it's already officially supported

Future unclear

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Originally posted by Nametagstolen

Yeah haha it's what I meant, I was just curious cause I'm really enjoying the game and one of my character needs it so don't want to get in trouble if it's seen as an exploit

You won't get in trouble.

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Originally posted by ManmadePlatypus

Adding info from my own experience with this issue, since I just noticed it yesterday.

Note: I don't experience the monitor flickering that OP mentions, but I do get massive frame-rate drops. Tested just now with a fresh character with first stash accessible at the Traveler's Camp location.

When I first open my inventory, there's an initial frame drop of 20-40 fps due to loading the stash assets, but this stabilizes back to 144 fps within 1 second. However, I have a stash tab full (full) of 1x1 idols. When I switch to this stash tab, frame-rate drops to ~57 and stays there until I leave that tab again. I've tested this with other tabs as well, and there seems to be a direct correlation between # of items in the tab and the amount of frame-rate drop. For example, switching to another (full) tab with 1x2 idols, frame-rate stabilizes higher at ~91 fps, but still far from the ideal 144 fps I get elsewhere on tabs with fewer items in them.

yea, that item to fps relationship was what I was probing at, thanks.


05 Apr

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Does this happen on a brand new solo character?

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It really just comes down to: Do you like the idea of focusing on minions or shapeshifting more?

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Originally posted by tanis016

The width doesn't increase the width because it already has 360 degree width, but instead it increases the range of the circle. Unless it has been changed recently.

The quote they wrote was from the patch notes that fixed this bug. I'm circular mode increasing the width does nothing. Increasing the width increases the degrees of the outer arc up to 360. In circle mode, the outer arc is 360.

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Originally posted by KazuyaYuza

The trading feature, once that gets introduced (at least, I assume the sharing/trading will still be possible in SSF? Just can't share it across your other chars)

Playing with friends

Feeling less lonely

I think you might be conflating the announced CoF from the item factions announcement with SSF.

SSF is strictly a solo experience. You can't be in the same zone as another player, let alone trade with them.

CoF does cater to players who play SSF but doesn't restrict you from being in a party or using the gifting system.

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Sorry to hear that. It always sucks when a character gets lost.

The offline characters are stored locally on your device and I'm not sure where the steamdeck stores them but I think it's a different location when you switch to proton. This would account for why the character was missing when you switched. As far as I know it should come back on switching back but I'm really not sure.

The Steamdeck is still an unsupported platform. We haven't done anything on it at all. It working as well as it does is a by-product of our work on a Linux client and partial controller support.

Steam sync can also possibly back it up. This means that sync could have overwritten your saves with empty saves on proton.

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Yes, all stats work for things they don't have a conflict for.

So increased damage works for everything but increased cold damage doesn't work for fire damage.

A spell would have a conflict with increased melee crit chance so it wouldn't work.

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We've got a fix for this coming soon. Your stuff isn't gone.


04 Apr

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Originally posted by Concentrate_Vast

Im 71

once you hit 75 it will get to 20 way faster.

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"999 should be high enough right?"

"yea, nobody will get that many"

"cool"

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Originally posted by Cutlerbeast

Good spot, I can only assume it’s a bug.

Yup, I also saw someone working on it so it should be returning at some point.

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What level are you? Skills have a massive slowdown if they are pushed high relative to your level.

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Its identical.

There are a couple practical differences. Usually high synergy teams can go faster together, also if someone kills something out of range, you don't get xp for it. You can also gift gear to each other so you can reach get sightly more appropriate stuff if you are playing diverse builds.