ekimarcher

ekimarcher



13 Apr

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Yes, we are working on it. High priority.

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Originally posted by RMHaney

Excuse me sir this is a direct nerf to the sell price of this item how will we be compensated?! /s

A finger on the monkey's paw curls, level requirement is set to 233.

Number goes up = buff right?

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Originally posted by DeTalores

I made a comment that the gold cost should change to 144 that only got ten upvotes and they changed it! Soooo they definitely come to Reddit and read even the low upvote comments too haha.

Yup, I snagged that from you.

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Only minion stats affect minions. If the stat doesn't say minion on it, it doesn't help your minions.

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There is a new bug with channeled abilities in offline mode. Is this offline?


12 Apr

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Fiery Dragon Shoes are a double reference to two different items in different games. Can you tell which?


11 Apr

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Originally posted by EpicPrototypo

So this confuses me. Is the chart in the post correct or do all tags buff all parts of Tempest Strike?

The chart is correct.

The skill or sub-skill get all the stats, regardless of if they can use them or not. Then when the skill actually applies its damage, only the relevant stats are used.

So for example if you have the stat +500% chance to ignite and you use lightning blast, even though it doesn't do any fire damage itself, it still needs to have the fire damage so the ignite can scale properly. So all stats are just passed along at every step, even if they can't use them.

Attributes are the exception to this as they apply directly to the first still in the chain and indirectly to the rest. When you use the ability yourself, that first ability gets the stats it should from attributes. Then those stats that it gained get passed along down the chain as normal stats. This means that if a sub skill has different attribute scaling than the parent skill, the parent skill attribute scaling applies instead. We have tried to make this conflict never happen by makin...

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Originally posted by Kulharin

Will any form of multiplayer be limited to the official servers? So mods would only work offline single player like Diablo 2 Resurrected, or would there be any way to play mods with friends? Such as LAN, TCP I/P, custom servers?

Much appreciated.

We have no plan to add LAN or TCP/IP support or release our server code. Currently the only way to play online will be with the official servers.

It's possible that this could change in the future but very unlikely to be any time soon.

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Originally posted by speerawow

i've actually been uncertain about the difference between +cold damage and +bow cold damage, almost implies that +cold damage doesn't apply to bows.

Well, "+cold damage" doesn't exist so that's the biggest difference.

All flat added damage requires a damage type. The options for this are bow, melee, spell and throwing.

"Increased cold damage" applies to all sources of cold damage.

"Increased cold bow damage" applies to all sources of bow cold damage.


10 Apr

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Originally posted by ForceOmega

I would settle for seeing just the overkill damage that was dealt as a way of better understanding what has happened. Few bosses have given me headache before for I did not know if I died to just bad luck or something that will definitely one shot me. Just to know what to prepare for.

We have very thoroughly explored the possibility of more detailed death recaps. What we have is the best we can do.

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Originally posted by Humeon

My wife has been playing with wolves and has seen lots of different named ones, but this is her first time with Fenton!

Fenton seems to have a very wide aggro range and runs faster than the other wolves. He's a reference to a classic video: https://imgur.com/a/N3aUOHx

Jesus christ, Fenton!

Yup, this is the only special name minion that has unique AI.

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Originally posted by Gilad1

Apparently MP took a year. Before then it was 3-4 months for major updates

And we are back to that frequent cadence now as will be seen this summer.

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Originally posted by ForceOmega

A log for last seconds would be more appreciated. I don't want to know how hard that one beetle hit me for :D

We have explored the possibility of more detailed death recaps. What we have is the best we can do.


09 Apr

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You can go back to the starter zones.

Have you friend make a new character, portal to them at the start.

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I'm going to remove this because someone might believe the mistake about the release schedule. Please feel free to re-post your critique without those mistakes.


08 Apr

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Wow, those are bonkers good.

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Your Sabertooth becomes an Ice Tiger, converting 100% of its base melee physical damage to cold. Consequently this damage scales with increases to cold damage, but not with increases to physical damage. The Ice Tiger's melee attacks have a Freeze Rate equal to twice their base damage. The Ice Tiger's melee attacks' Physical tags are swapped for Cold tags.

So it's important to note the difference between melee and physical. This node converts the base damage of the melee abilities that your sabertooth has from melee physical to melee cold. They are still melee abilities that still scale with melee damage. The ice spells that you can add in the tree are still spells.

So your sabertooth now primarily scales with increases to melee and cold damage.