endstep

endstep



29 Feb

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Cryptbloom was designed as a Void Staff alternative. This led down a pretty linear path:

  1. We don't want an item that does more damage than Void Staff, so it probably should have less pen and/or less AP.
  2. We can give it other stats if we want to fill out the stat profile. Haste makes sense here since by the time I was working on Cryptbloom I knew that there was going to be slightly less haste in the rest of the system (no mythic passives, nerfed haste boots, no 30 haste items, etc.) and we were willing to accept AP champions getting some of that haste back with a damage tradeoff. But HP was also something I considered, though I never actually tested that version.
  3. In keeping with #1, we want an effect that doesn't provide any damage, because we don't want this to compete with Void in terms of raw damage output. It also probably shouldn't be pure stats since that's what Void is, so it wants some kind of unique effect. Given the above reasoning, it shoul...
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21 Feb

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Originally posted by MazrimReddit

I did it Reddit, soraka e tick rate up. This is huge for cancelling pyke hooks and stopping people flashing out of it (esp after hrglass)

https://www.reddit.com/r/leagueoflegends/comments/1am1s74/riotendstep_tether_changes_incoming_targeting_144/kpjsb4j/

Thanks /u/endstep, I have been asking about this bug on and off for like 5 years

np


15 Feb

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Originally posted by gaenakyrivi

if you’re gonna buff aatrox cause of tethers, where are the karma and leblanc compensation buffs. they’re clearly the ones who will get impacted the most, not aatrox.

This is completely unrelated to tethers, and is attached to another bugfix in this patch.

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Originally posted by LeagueofSpreadsheets

Aatrox's tether didn't change, the rioter who made the change actually used the method that was already in the code for Aatrox's tether to fix all the other tethers.

I used the same underlying piece of tech but not the same code. Aatrox's W uses a specialized setup to account for the abnormal shape (and also attaching the tether to a point rather than a unit), whereas every other tether is effectively a circle attached to a champion, so I wrote a new script for the other tethers that's a lot simpler since it can assume a lot of things (e.g. it's always two units being attached and the area is a circle).


08 Feb

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Originally posted by ExplodingFistz

You seriously need to make more videos like this! I am in game dev and hearing your tech talk is music to my ears.

Thanks very much!

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Originally posted by Foucz

Will this fix soraka E letting people flash after zhonya ends ?

This is unrelated to Soraka E, as Soraka E is not a tether. This change only addresses tethers.

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Originally posted by MazrimReddit

Related in tick rates, can you make soraka e properly silence people, they can flash out of it especially after hourglass because the tick rate is so slow. It also doesn't cancel pyke hooks on low ping

I can take a look at Soraka E but no promises, as I believe the issue with that is a very different one than the tethers (to my knowledge, both are tickrate related but in a quite different way).

Comment

Originally posted by NapalmGiraffe

Hey Endstep! Thanks for the video. Quick question- is there a chance that champs who used Armor and MR shards (Galio, Malphite, etc) are being looked at for slight compensation buffs on their passives for the lack of damage from those runes? I noticed in my recent Galio games going into Akali and not being able to double MR shard was very noticeable in both my survivability (w reduction scales off MR too) and passive damage for trading.

It's possible, I recall when we were working on them there was discussion around things like this. I'm not up to date on whether there's still followup happening or not though, that would be on the Live pod which is more Phreak's area.

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Originally posted by x_TDeck_x

Honestly very cool. I expect Leblanc to be hit the most but I still kind of expect it to be relatively minor.

One that I'm very curious about if it even applies in this context is Varus R spread. I feel like quite often the spread doesn't break even when you're pretty significantly out of the spread circle

I believe Varus R uses a different system but I'll take a look at it later today and see if it could be improved

Comment

Originally posted by acloudfullofrain

TLDW; In short, on live servers, tethers sometimes fail to break immediately when flashed out of due to server frame checking. Now, with the implementation of area checking, they break instantly, which slightly nerfs champions like Karma, LeBlanc, Nocturne, and Morgana. Compensation buffs may be considered for affected champions.

good summary, thanks


07 Feb

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Zac Q tether range change is part of a larger set of tether changes, it's now an edge check rather than center check. This PBE deploy has a bug where the initial check on Zac Q is still center rather than edge but that will hopefully be fixed in the next deploy. (Also the tether changes are only partially on PBE, and subject to further changes).

edited for clarity


06 Feb

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Originally posted by FrankTheBoxMonster

Bit of a messy patch data wise but I think I got most of Rek'Sai (also to whoever moved the string table, you got me, -2 minutes of my life).

 

Now let's talk about the Malignance change (or rather, non-change, as the tooltip merely got updated to convey its live functionality).

Malignance is currently being told to never trigger on damage that contains the BasicAttack tag. This is currently preventing the item from working with Warwick ult (who does actually have a serviceable AP build) and Viego ult (much less serviceable but will become useful for this discussion).

Both of these spells are tagged as both BasicAttack and ActiveSpell against their primary target, with Viego being simply ActiveSpell against his secondary targets. This means that both spells will normally apply all other spell effects to the target without issue. Malignance instead ignores them both purely for having the BasicAttack tag. However, ...

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BasicAttack exclusion on Malignance comes from original testing without it where a number of cases were technically correct, but violated expectations. For example, should formswapper attacks in their alternate forms create Malignance pools? What about if they have damage attached to their ultimate swapping like Jayce R? Without the BasicAttack exclusion it's hard to intuit why Jayce R > AA can trigger Malignance but Elise can't trigger Malignance at all (or even decide whether Spiderlings should have the ultimate tag or not). The current version is the set of rules that generally aligned with people's expectations (though I agree there are some cases in the current ruleset that aren't the most intuitive - at some point I might revisit and see if there's not a better ruleset out there that matches player expectations closer than this one).

If it were designed to exclude pet attacks that's a whole separate tag that, as mentioned, could easily be excluded (and there's no int...

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Originally posted by Etonet

Is Malignance only changed for Eclipse or for other procs like electrocute as well?

Malignance's damage was originally not tagged properly (didn't have the "proc" tag) which is what caused it to count for Eclipse. The tag is fixed in this patch, meaning anything that disregards proc damage will no longer register Malignance damage as a contributor.

Comment

It does, but as with all crit damage modifiers on Shadowflame, it only applies to the bonus damage from the crit, not the original damage.

So if you deal 100 magic damage and it's amped 20% by Shadowflame to 120, Randuin's doesn't decrease the entire 120 magic damage, just the 20 bonus being added by Shadowflame. In this case Randuin's would reduce the damage to 114.


31 Jan

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This is a bug we're aware of, it is purely visual however - the gameplay works, but the visuals on the healthbar don't always properly represent the status of the shield. We'll hopefully have a solution for this soon regardless.


11 Jan

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Originally posted by KelvinSouz

is it fixed

probably 14.2

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Originally posted by Wemnix

THANK YOU FOR THE AMP TOMES, ABILITY POWER USERS EVERYWHERE THANK YOU

no problemo

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Originally posted by TropoMJ

First of all, thank you so much for making this video - I've not gone through Phreak's yet but I've just finished yours and it was really fascinating. This sort of communication is super niche (as you said in the video, you have to be super-invested to find yourself watching it), but it's really rewarding. I found myself reading the patch notes being a bit sad at how little context there was on why the item system was changed the way it was (even the dev blogs left a lot of detail that you covered out), so getting to see such expansive thoughts is great.

In general, if this is content you'd be able to make, it would be amazing to get discussion of I guess game design philosophy as it currently is at Riot. Stuff like current thoughts on how various classes are and should be interacting with various systems. One thing which came up a lot in the run down is the idea that mages should be less threatening against tanks than they were in 2023, and the item changes reflect that go...

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Thanks for the thoughts - (maybe) helpful quick answers to these in case I never get around to another video:

General thoughts on how we structure classes - a lot of this comes down to power budgeting classes as a whole and deciding what to trade off when looking to shift a class strength or weakness to a different spot. Using a (somewhat incomplete, but hopefully illustrative) example here with mages, compared to other classes, mages generally have the most AoE and high teamfight impact as strengths, with immobility and meaningful resource costs as weaknesses. By making them less target-agnostic by removing some of their anti-tank outputs, we then generate room to add more AP which is the most satisfying stat we can give mages and this has the side effect of raising the variance of the mage class (since they are now sharper, dealing and taking more damage overall due to the loss of HP + haste and higher AP) which is generally a positive in this case considering that they ...

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Originally posted by Beats29

As long the content is great I'm sure people will like it, I don't mind it if you can't do it often. At least I prefer quality over quantity. I recall you making a small twitch stream with another rioter (I'm sorry I can't recall atm) where you answered several questions. You even answered one I did about the "demonic embrace spiritual successor" for AP tanks due it's removal and it was very insightful (before we had any ideas about what items would gonna come). So yeah, I'm sure people will like it as long the content is engaging, I think the way you have in explaining decisions makes the viewer interested in the content.

Besides patches, at least for me I would like insights about the goals you had before the official patch. For example, the awareness I got is that the goal this preseason was to reduce ganking, are you afraid for example that ganking paths may be too hard or it's scaling needs something? Also 2nd question, in terms of mage itemization (although they may s...

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Yep, sounds like the stream I did with Phlox last month. Thanks for watching, I had a lot of fun on that one.

Quick answers to these questions:

  • It's definitely possible jungle will need further adjustments, but we expect that with the changes to the jungle and there being more objectives in the earlygame to take that there will still be a lot of earlygame power in the jungle.
  • It's definitely too early to tell on diversity goals - to be clear here, the type of diversity we're looking for is quite different from the goals of the mythic system, where we are much more accepting of champions being bound to specific items or combination of items when appropriate (e.g. Rumble buying Liandry's first every game is not a failure, but an expectation). We do still want to provide some variety, but it doesn't have to be in every slot in this system, and it's simply too early to tell what the actual long-term structure looks like, especially given there's balanc...
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