endstep

endstep



Yesterday

Comment

Originally posted by MagoNegro69

Thank you very much for the detailed and insightful answer was genuinely curious

No problem!

Comment

It's Luden's. Luden's proc damage is dealt by a missile which has a short delay (even for the primary target) before the missile is fired + damage is dealt. As such, Luden's deals its damage with a short delay, which varies based on the number of targets being hit (slightly larger delay for fewer targets so that the missiles don't overlap).

I think the part that makes this hard to interpret in spectator is that we cull or minimize some fx in spectator for clarity purposes (and in fact many vfx are slightly different for allies/enemies/self/spectator in-game for a variety of reasons, including clarity). Luden's, I believe, is one of the items that has reduced (or maybe culled?) vfx in spectator because there's not normally much value in spectators having precise information of when exactly Luden's is damaging a target.

Luden's does also have some logic to determine if the hit vfx should play if the target dies while the missile is in-flight, which might ha...

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06 Dec

Comment

Originally posted by Outrageous-Elk-5392

TLDW

As far as grubs count for the first 3 epic monsters slain, you need all 3 grubs for one stack, so one grub gives 0 stacks, even 2 grubs from first spawn and one grub from second spawn would give 0 stacks, but 3 grubs from one spawn is a stack+2 dragons for example would be enough for the feat

First blood and first turret no longer give bonus gold, first blood is 300g, first turret is 250g, all it does now is count for the feats

The stats on the free boot upgrades are meant to be 150g worth of stats, he considers them worse than the current bonus gold for FB and first turret

The support item counts as a legendary for the tier 3s(you need 2 legendaries to upgrade to tier 3s), so if you’re pyke and you have bloodsong and umbral, you can buy the T3 upgrade

The tier 3 upgrades are meant to be more efficient than components but less efficient than legendaries, so if you have 3k gold you should buy cosmic drive or black cleaver, but if you hav...

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Thanks! This is a very nice summary.

Comment

Originally posted by FireDevil11

The pen boots actually give less than 750g worth of stats according to the math but play testers are super psyched about them “OMG SO OP”.

Sorc shoes give 12 mpen, upgraded for 750 gold they give +7mpen and +10%Mpen.

46.15 * 10+7 * 46.67=788g worth of stats.

Unless they plan on buffing regular sorc shoes too

You already get +4mpen for the triumphant boots, so the 750g is only giving +3mpen, +10%, and +5ms


26 Nov

Comment

Originally posted by JinxVer

Mr Endstep i remember you promising a deep dive into season changes once they'd be announced

Where?!?

I need a 2 hours design explaining session about the new minor runes!

Much love : D

I worked on Feats for the most part, so once the Feats stuff is on PBE I'll make a video about em.


25 Nov

Comment

Originally posted by kherazur

Ok but what happens to casseopeia?

her passive gets upgraded


09 Oct

Comment

Originally posted by RiotPhlox

LETSGOOOOOO

YEEHAW


07 Jul

Comment

During this time period I believe all of the clips used for things like reveals, champions spotlights, etc., were taken directly from playtest footage of a few specific games that would have their replays saved after the champion's spotlight VO was recorded. So it's possible that this was used just as "this is the best clip that showcases all of Urgot's spells" or possibly just that the producer thought this clip was too funny not to use.

If you look at champion spotlights from this time period you can see other questionable gameplay since all of it is just raw playtest clips. For example, in the Evelynn spotlight ...

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01 May

Comment

ah this is probably my fault, I'll take a look at it - should be fixable, no promises though


23 Apr

Comment

Originally posted by Cobalt1027

Gotta say, it's always really cool to see devs pop in here and explain things like this in detail. Thanks for the in-depth explanation, much appreciated <3

No problem! I enjoy being able to talk through thought processes and design decisions, so it's nice being able to pop in every now and then and answer questions.

Comment

Originally posted by Xerxes457

Was there an iteration of Stoneplate that worked similarly to lifeline passives, meaning if a tank went down to a certain threshold of HP, they get the big shield?

Not that we tested for S14. However, I did make Mantle of the Twelfth Hour in Wild Rift as a Lifeline tank item before I left WR to come back to work on League. Based on my experience making that item in WR, I believe HoT effects usually serve the tank space better than shields for Lifeline items for a number of reasons, not least of which is that it gives tanks more power in prolonged engagements (again, similar to Jak'sho vs Stoneplate where core tank patterns are best supported by long-term power rather than concentrated momentary power - the shield is much more temporary than the heal).

Comment

I removed Stoneplate for several reasons:

  1. Tanks only have space for one capstone item in a non-mythic system. Jak'sho has a much stronger theme and is much more in line with the tank fantasy (become more durable if you can survive for a while), so Jak'sho was chosen for this slot over Stoneplate.

  2. Stoneplate's active in its most recent form was anti-burst, which is at odds with the general structure of tank builds, particularly with the changes for S14. We wanted to make tanks more durable across the board (which we did, by ~7% slower time to die in champ combat for tanks) which removed some need for anti-burst tools - if you're just tankier at a baseline, this naturally makes anti-burst tools less relevant and therefore less deserving of a spot in the shop.

  3. Stoneplate's shape required it to be heavily teamfight bound (via the %resist scaling per enemy) in a way that was low-satisfaction and overly biased lategame tanks towards only...

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13 Apr

Comment

It does. Shadowflame works like this:

  1. Who is dealing the damage? It only checks damage dealt by the holder (this includes their pets and other things like items that are sourced back to the originating champion).

  2. What type of damage is being dealt? It only proceeds if it's magic or true damage.

  3. What percent health is the enemy at? If they are below the threshold, it crits, dealing the increased damage.

It has some other hidden rules, like not applying to summoner spells, but Liandry's damage would fall within these, since it deals magic damage and is being dealt by the Shadowflame holder.

All of that having been said, I would say Liandry's Shadowflame Yorick is a...bold choice.


29 Feb

Comment

Cryptbloom was designed as a Void Staff alternative. This led down a pretty linear path:

  1. We don't want an item that does more damage than Void Staff, so it probably should have less pen and/or less AP.
  2. We can give it other stats if we want to fill out the stat profile. Haste makes sense here since by the time I was working on Cryptbloom I knew that there was going to be slightly less haste in the rest of the system (no mythic passives, nerfed haste boots, no 30 haste items, etc.) and we were willing to accept AP champions getting some of that haste back with a damage tradeoff. But HP was also something I considered, though I never actually tested that version.
  3. In keeping with #1, we want an effect that doesn't provide any damage, because we don't want this to compete with Void in terms of raw damage output. It also probably shouldn't be pure stats since that's what Void is, so it wants some kind of unique effect. Given the above reasoning, it shoul...
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21 Feb

Comment

Originally posted by MazrimReddit

I did it Reddit, soraka e tick rate up. This is huge for cancelling pyke hooks and stopping people flashing out of it (esp after hrglass)

https://www.reddit.com/r/leagueoflegends/comments/1am1s74/riotendstep_tether_changes_incoming_targeting_144/kpjsb4j/

Thanks /u/endstep, I have been asking about this bug on and off for like 5 years

np


15 Feb

Comment

Originally posted by gaenakyrivi

if you’re gonna buff aatrox cause of tethers, where are the karma and leblanc compensation buffs. they’re clearly the ones who will get impacted the most, not aatrox.

This is completely unrelated to tethers, and is attached to another bugfix in this patch.

Comment

Originally posted by LeagueofSpreadsheets

Aatrox's tether didn't change, the rioter who made the change actually used the method that was already in the code for Aatrox's tether to fix all the other tethers.

I used the same underlying piece of tech but not the same code. Aatrox's W uses a specialized setup to account for the abnormal shape (and also attaching the tether to a point rather than a unit), whereas every other tether is effectively a circle attached to a champion, so I wrote a new script for the other tethers that's a lot simpler since it can assume a lot of things (e.g. it's always two units being attached and the area is a circle).


08 Feb

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Originally posted by ExplodingFistz

You seriously need to make more videos like this! I am in game dev and hearing your tech talk is music to my ears.

Thanks very much!

Comment

Originally posted by Foucz

Will this fix soraka E letting people flash after zhonya ends ?

This is unrelated to Soraka E, as Soraka E is not a tether. This change only addresses tethers.

Comment

Originally posted by MazrimReddit

Related in tick rates, can you make soraka e properly silence people, they can flash out of it especially after hourglass because the tick rate is so slow. It also doesn't cancel pyke hooks on low ping

I can take a look at Soraka E but no promises, as I believe the issue with that is a very different one than the tethers (to my knowledge, both are tickrate related but in a quite different way).