fatshark_tazar

fatshark_tazar



05 Aug

Comment

Originally posted by dirtycochise

The co-OP is great. There are power level requirements to go up in difficulty but nothing to stop you going back down. If you have a friend get it and you're much stronger than him you can play with him until he catches up no problems.

No endless mode, there is a loose story but the main game has 13 missions with 2 in the boegenhafenn dlc 3 in the back to ubershreik plus an unlockable horde mode so to speak. Winds of magic gives one new map and weaves which are kinda meh but they're there for more content. Ubershreik and Winds also give you 5 new weapons apiece. The grind isnt terrible, getting all five heroes to level 35 can be a chore but it's not super terrible.

Best tank would be Ironbreaker Bardin. Support for me is Mercenary Kruber. Dps is harder there are a couple of classes that do it better than others like Zealot Saltzpyre. No class is bad, most weapons are all viable some just take more work to make them viable.

Have fun.

I just wanted to note that we recently released 3 new levels for free that takes place in and around castle drachenfels


29 Jul

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Originally posted by Kadarky

Hi just to let you know you are right once I get to the choose between online or offline screen the game stops the input from my controller but it works when I use the touch screen buttons on my phone. Thanks for your help least I know what the problem is now keep up the great work with your games I really enjoyed the first Vermintide looking forward to playing the second once I get my new phone.

All the best.

Thank you so much :)

Comment

Originally posted by Kadarky

I have a Huawei phone and a PS4 Controller but I use a work around and my controller is still connected to my PS4 but normally using remote play it's connected to your phone maybe that is the issue it's just strange cos I have played 30+ games in three years doing it this way and I have never had this problem before. The controller works up until you press X on the title screen then just stops the light bar still works and I can use the PS button but everything else doesn't seem to work.

We exclude all other devices except for the one who you engaged with on the start screen (it's a technical requirement) so maybe the app tries to tie the input to the controller connected to your phone (which is none) and you lose all input. I'll se if I can reproduce this and get back to you.

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Originally posted by Kadarky

Sorry bit of a noob here how do you PM on Reddit??

just hover over my name and select message

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Originally posted by Kadarky

It's ok I know why now it's because I used remote play to play my PS4 it seems Vermintide is the only game that seems to stop the controller working once you get past the start screen.

How do you remote play, with what device? We had an issue where it crashed when trying to fetch your region information before but we patched that. I've tried remote play on everything I've found (still can't find my Vita though) and it has worked for me.

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can you PM me your psn name and I'll try to figure out what's wrong


28 Jul

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Seems to be working now. Maybe some temporary glitch


27 Jul

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Originally posted by Chicki12

Oh wow thank you so much never knew about this. But will this affect aim assist ?

No not at all. That's a different setting. This setting basically defines the threshold of the stick from the resting position where it start taking input. Aim assist, sensitivity or acceleration is not affected by this setting at all

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There is a setting in the options menu under the tab wireless controller setings where you can specify the controller dead zone for both x- and y-axis. You probabbly need to increase the x-axis dead zone a bit.

The dead zone specifies the area where the controller won't take any input. Different games use different dead zone settings. We use the ps4 standard dead zone settings as a default (I think it's about 5% input or so) where as other games may use a slightly larger dead zone. Changing this will resolve the problem


26 Jul

Comment

Originally posted by SirAiedail

There are several optimizations at play here:

  • RAM usage: only load the assets you actually need and free them as soon as possible
  • HDD seeking: keep related assets next to each other on disk
  • bandwidth for patches: patches only include the stuff that actually changed

Before I go into detail, one could argue that these things aren't all that relevant today. And one would be correct. But Bitsquid was founded in 2009, meaning that this whole packaging stuff was design for hardware requirements from about 10 years ago.

Why didn't Fatshark change it? Because it's still "good enough", especially since current gen consoles are still running HDDs and the major downside of high storage usage is pitted against a mere €0.02 per GB on HDD, about 1/...

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Pretty much a perfect explaination. I can add that starting the game unbundled on a base ps4 takes about 12-15 minutes due to the architecture and the 5400rpm HDD. The startup time for the game bundled (including signin) takes roughly 1.5 min


22 Jul

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Once it's done it will be included in the next big patch for consoles. No timeline set yet unfortunately


19 Jul

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Originally posted by Slashermovies

People will never be satisfied. You can literally buy the career for 3 dollars and people still whine and moan that it's 10 dollars for some cosmetics with the class.

It's absolutely ridiculous. The class is well done. It probably needs some tweaks for sure, but the career itself is extremely fun, the new voice lines are amusing and all in all this should be getting proper kudos by this community.

If Hedge or anyone else at Fatshark do read these threads, I want to let you know I have no qualms with paying for these types of updates as I feel not only are they appropriately priced but with a good amount of quality behind it.

We all do :)

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Could you please PM me your psn username so I can look it up and try to fix it for you. We're not all on holiday but the support staff and most of the office is indeed on vacation so things tend to be a bit slow around this time of year.


17 Jul

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It looks like your executable somehow didn't update correctly. This crash happens because the script code tries to execute an engine interface command that the executable doesn't understand. This interface was implemented quite a long time ago so your executable is probably very old at this point.

Unfortunately if verifying files doesn't work then the only way to get the correct executable, that I can think of, is to reinstall the game from scratch.


15 Jul

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Originally posted by Upside740

I had faith in ya, not sure where all the hate comes from. Best. Melee. Game. Ever.

Thanks :)


14 Jul

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No you don't. You can even move your progress over and continue playing where you were. However, you can't move your offline save over to your online progress so all progress made in offline mode will stay there

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The automatic update unfortunately changed it back to the standard weekly event yesterday morning. It's changed back to the anniversary map now. Sorry about that. You find the mission under the event tab on the start game menu

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This sounds bad. I will look into this today. Sorry for the inconvenience. Glad you could work around it at least


13 Jul

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We had a bug where asking for the player region would lock up the game. This should be fixed in the patch released today

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Another thing worth knowing is that you can set the bot order in the options menu so if you only want to kit out four of the heroes you can make sure that the last hero will never show up as a bot