That's all cool and all, but why make PC players suffer?
I bought Vermintide 2 on release and it was maybe 50-ish gb (i don't remember for sure) and it was fine. I thought to myself, fine, it's a new modern game, I'll play it.
Then I played for a bit, and had to uninstall to make space for more games, and haven't touched it since, in no small part because it's simply so huge an install.
Now there's some kind of event going, and I wanted to check it out again, and it's 90 GB now. What the hell? I have no dlcs, nothing, what new content is there, that nearly doubles the game size??
Ok, I understand the thing about load times, although, I would myself prefer saving disk space, I don't mind load times, I can just alt-tab while the game loads and browse the web.
But the patches that keep the old versions on HDD... What is our hard drive to you - a version control system? :D
P.S. I liked the game itself. Wish I could play it withou...
Sorry for the late reply but the disk size is pretty much the base master version plus all patched content. The total disk space is the master version of the game plus all the patched content. This is just how Steam works. To reduce disk size we have to do what's called a remaster which means to create a new master version rendering all the previous patches unnecessary leading to a smaller disk footprint. The problem with doing this is that all players will have to download the full game all over again which is roughly a 60GB download at this point. It's a fine line to balance but once we reach a cecrtain limit we try to do a remaster. This works a little differently depending on platform but that's roughly how it works on Steam