funcom_kyena

funcom_kyena



16 Apr

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A bit unrelated but I hope it's nothing serious and wishing a speedy recovery <3


15 Apr

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Originally posted by huxmur

Now if they could fix the core mechanics like they talked about it would be a whole new world

Now if they could fix the core mechanics like they talked about it would be a whole new world

When we talk about "core mechanics" we talk about mechanics such as The Purge, Building, Thralls etc.

We are still working on QoL improvements and overall improvements. Unfortunately there are far more things for us to spend our development time on than there is time, so we need to prioritize. The fact of the reality is that we can't make everyone happy and someone will always feel that the thing they specifically care about is not prioritized high enough.


12 Apr

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Congratulations again :)

This was amazingly well done.

We were wondering: Would you be willing and interested to talk to us a bit about how you created this and what the challenges were?
Additionally, it would be fun to get a tour on our official stream - if that is possible.


11 Apr

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Originally posted by Rebbe_n

Can they die from hunger and how long does raising take

No, the hunger system is not active anymore. We removed that :) Pets have their own decay system now, similar to the building decay. Raising depends on the server settings.

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We have been completely blown away by the submissions we got from our recent Building Contest which was open to all platforms. The creativity and work put into all those submissions

Judging is currently underway!

Oslo Judging

...

Read more External link →
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Originally posted by Rebbe_n

Hey there i wanted to ask somthing to the pro's how long does taming take because i was raising a schaleback and overnight it died can sombodey tell me how long it takes to raise your pets

Make sure to check your event log in game to see if it reports something. A pet should never die if it's in the pen and being converted.

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Originally posted by Jigsawn

Thanks for the reply and the community communication. If we do see particularly egregious instances of building griefing (walling off bosses, only routes into some areas, etc), how do we go about reporting that to you?

Also I have been getting a bug where in some parts of my base it says the land is already claimed, even though I already have crafting stations there. I discovered this when I removed some crating stations to reposition them and now I can't put them back down where I need them. If this continues should I report it to your dev team and if so, how should I do that? Thanks.

Best way to report issues is on our official forums and send a PM to someone in the community team :) Any kind of bug report is best placed on our official forums too. In the respective sections for the platform you play on. We can then look into it and let you know if the issues is known or if we need more information.

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Originally posted by Nekela

No of course not, I didnt mean to imply that either. You guys are the experts and Im just throwing ideas that's all. I have full faith in you and your abilities - and know that these things are incredibly complex.

Thank you for giving me a few moments of attention and hope you also know it's all meant

in the best way possible, out of support and love for the game and you guys' work :)

We totally know and we're humbled and appreciate whenever someone takes the time to help us with constructive feedback or suggestions. Even if we can't always act on it.

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Originally posted by zuck515

Can you make it so that when it rains outside the stuff inside my house doesn't get wet?

That's something that comes up quite a bit. It's pretty tricky to fix and since it's more of a "nice to fix for immersion" than "game breaking and can't play at all" it's lower priority. We are aware that players are reacting to it though.

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Originally posted by Nekela

I dont think it should have a limitation either, its what makes conan so diverse in terms of buildings and designs etc. An idea was that activity buildings act like tool cabinets / decay slowers. So fx - if there are blacksmiths or carpenter benches (basically all the placeables that players interact with) near a block it decays slower - if not it decays faster - and the less there is in x radius range the faster it decays. So if you build a wall thats 2 km away from your castle with no interaction buildings in x ranges the wall decays faster. and the rate of that is then connected to amount of activity buildings and activity interaction ? something somthing, im no expert - just had a brain fart XD

Our designers have many ideas as well but changing the system would mean a lot of development time. It's definitely not something that would happen over night :)

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Originally posted by makaroni341

I started to build a round tower, but it was boring, and i’ve added some details. Actually it was surprising to me that it looked so well after i improved it

I see! Yes it looks really interesting :)

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Originally posted by Nekela

I'm probably gonna get my head chopped off for this - but have you looked at Rust?

Maybe something like their tool cabinet mechanic could help lessen foundation spam - in the way that if the blocks donw have a cabinet in range they decay faster. I have some few raw ideas how that could be, I can mail them to you guys or send a PM or whatever is easiest.

Seriously love the game, thank you and thank you to the team from Denmark <3

That is how our system works, too. However, we do not have any limitation in place regarding how big you can build or how much (other than that the stability requirements need to be met)

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Originally posted by saiyanheritage

I just did earlier today too lol all about that samurai life

Thank you!

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Originally posted by Ciercy

No thank you for this wonderful game. I already bought the Yamatai DLC pack as a thank you.

That's really great to hear. Since all game mechanics and new content is being added for free we do appreciate players investing into our DLCs :)

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Originally posted by Bambalamboozled

I've only been playing a couple months (payed full and no regrets) and I love the game. Looks like I missed out on a lot of problems though, so I may be a bit biased.

And as primarily a single player gamer of Exiles, all I ask is you give us some love too. Better server options, balancing, etc. I realize we may not be your "core" audience, but we exist and enjoy the game too.

Still, awesome work from what I've seen so far guys. You're pushing out better content faster than some AAA devs are.

It's appreciated .

There really is no such thing as a "core audience". We do have a very dedicated single player audience that is equally important as any of our other players groups. A lot of our very dedicated and fantastic builders are using the benefits of SP due to the admin panel options :)

What do you mean by "better server options"?

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Originally posted by Thunderstr

I dont know if this question even has an answer but I'm an NA player that had trouble finding a decent NA server with spots. After not finding any servers ne and my friends started playing on an Asia server, we connected well and rarely lagged. Everything has been good for the last week, until the patch today, now every time I search for my server it says its invalid with skyrocketed ping.

Anyways, my question is am I just out of luck now? Or is this something that happens from time to time?

We are monitoring the different server locations and keep an eye on demands and server loads. I doubt we changed anything in a patch that would lead to what you are describing. Which server# were you playing on?

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Originally posted by Sabreflurry

Loving this game since psn drop. I hadn't heard of it tbh, but I've found myself dropping my other games and all I can think about is progressing on conan, not been this addicted to a game since swg back in my pc days 2003. So much fun.

Oh yeah! I remember being hooked to SWG (until they changed the ruleset -.-)

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Originally posted by kendakari

Use to play ark with friends. Heard about Exiles before it dropped but decided not to pick it up because my pc is a potatoe and could barely handle ark. Was pleasantly surprised a couple days ago when it was on ps+. Hadn't even known it was available on console. Been playing the last couple days and I like it. I feel like it improved all the parts of ARK that frustrated me, and because of the npcs I feel like I won't miss out on most of the experience if I play single player.

Both Ark and CE have their own strengths which is the great thing about choice (or why not play both?).

Really glad you gave Conan Exiles a chance :)

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Originally posted by xPipokidx

I recently joined in as well and I have to say, that even though I f**king hate the spiders, the community is actually quite friendly, every si glen player I've met is quite mature and friendly, some of them just wanted me to kill them but anywho. I'm LOVING this game so far, it's also super awesome with friends as well, I know I'm gonna enjoy this game for months to come.

The spider community can be a bit skittish. I think they are also a bit misunderstood. After all, everyone is looking for friends and wants to be loved, right? ;)

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Originally posted by ExplicitSmegma

(PS4) Why not increase capacity for EU servers? At least make it 50. The only time player count hasn't been an issue logging in is like midnight to like early morning. Then it's 40/40, 39/40, 38/40 for the rest of the day and I have to spam favourites from anywhere like 2 minutes to half an hour, once it had taken me an hour.


Also I don't know if you take suggestions here but perhaps in the friendly NPC city, give some of the merchants a bit more items you can buy with silver/gold because only 1 item is a bit lame.

And on Co-Op, add player markers so I don't have to get tethered constantly and as I can't see the other players if it's a dense area.

On PS4 you can't use a lot of weapons in first person like PC. Would be nice to use bows in first person as well.

Lastly, it would be nice to be able to leave my OWN clan without losing everything I own.


Less serious (But still welcome):

Another suggestion, can we have ...

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The slot cap is in place to not cause more issues for players in regards to performance. We are however monitoring constantly and are also constantly working on performance improvements. So we will see what the future brings.

Sepermeru (the friendly NPC city, as you call it :)) is getting a revamp with our next update ;)