The graphical issues that were appearing on some creator-made islands have been resolved.
The graphical issues that were appearing on some creator-made islands have been resolved.
We’re aware that there may be graphical issues on some creator-made islands since the release of v26.10.
We’ll let you know once we have more information.
External link →This week in the Fab (Alpha) library, you can find new content drops from Cybernetic Walrus, Meshingun Studio, and PolySphere Studio.
https://forums.unrealengine.com/t/new-content-in-fab-alpha/926605/14
https://preview.redd.it/i6u...
Read more External link →Hey all!
The Zipline device is now available in UEFN, along with the Accolade device, the Sticky Grenade Launcher, Mega City Prefabs, and more!Using Materials in your Verse CodeAlong with meshes and textures, you can now use materials in your Verse code! Learn how to create a shiny material and use it in Verse to give your custom props a new look.
... Read more External link →We hope you'll be all ears for our next AMA, "Ask Epic Anything: Audio" on September 13 at 12:00 PM ET. Get your questions in early and be sure to share the link with your favorite audiophiles! https://fn.gg/AudioAMA
External link →Heal up and renew your shield with the power of Verse! Learn how in this featured UEFN tutorial by community member GraemeBB!
External link →Hi everyone,
We have re-enabled the Accolade Device in UEFN.
For the first time ever, Unreal Editor for Fortnite submissions will be accepted.
The event kicks off on September 14, 2023, at 2 PM ET. More info: https://fn.gg/EpicMegaJam
External link →We're temporarily disabling the Accolade Device in UEFN. We'll provide an update once it's been re-enabled.
External link →Hi all,
Check out the first iteration of the public roadmap for Fortnite creators, which includes upcoming features for UEFN, the Fortnite Creative toolset, Discover, and more! We plan to continue expanding this roadmap in the future.
External link →We have fixed the issue where parties were unable to queue into some Creative matchmaking islands if their party size exceeded the island's max player size.
We have fixed the issue where ziplines did not have an instant interact time when being used by players.
We’ve released a maintenance patch on PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S and Android to address stability.
You will be able to download the patch before launching your game.
External link →Hi all, We’re happy to report that the Accolade Device is now available in UEFN. You can now design unique gameplay loops and take control of how your players earn XP, encouraging them to return to your island.
If you’re used to the Fortnite Creative toolset, you may already be familiar with the Accolade device. Now, the same feature set is available within UEFN.
Want to know more? Check out the documentation [here](https://dev.epicgames.com/documentation/en-us/uefn/using-accolade-devices-in-unreal-editor-for-fortnite)
External link →With the release of 26.00, the ability to expose assets from UEFN to Verse is enabled by default for all newly created UEFN projects. For any of your projects created before 26.00, you will need to enable this feature by following these steps:
We have resolved the issue where Mutator Zones, Skydive Volumes, and Damage Volumes were not working as intended in Fortnite Creative and UEFN islands.
We have deployed an update that resolves the issue with interaction devices.
Creators will need re-save their devices in their project level and republish for the fix to take effect.
We are aware ziplines do not have an instant interact time when players use them in UEFN islands. We are working on a fix and we will let you know when we have an update.
External link →We are aware of an issue where interaction devices stop functioning in UEFN islands when a player joins a game in progress.
We are working on a fix and we will let you know when we have an update.
External link →We're aware of an issue where Mutator Zones, Skydive Volumes and Damage Volumes may not work as intended. We are working on a fix, and we will let you know when we have an update.
External link →