iFlak

iFlak



12 Sep

Comment
    /u/iFlak on Reddit - Thread - Direct

The graphical issues that were appearing on some creator-made islands have been resolved.

Post
    /u/iFlak on Reddit - Thread - Direct

We’re aware that there may be graphical issues on some creator-made islands since the release of v26.10.

We’ll let you know once we have more information.

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Post
    /u/iFlak on Reddit - Thread - Direct

This week in the Fab (Alpha) library, you can find new content drops from Cybernetic Walrus, Meshingun Studio, and PolySphere Studio.

https://forums.unrealengine.com/t/new-content-in-fab-alpha/926605/14

https://preview.redd.it/i6u...

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Post
    /u/iFlak on Reddit - Thread - Direct

Hey all!

The Zipline device is now available in UEFN, along with the Accolade device, the Sticky Grenade Launcher, Mega City Prefabs, and more!Using Materials in your Verse CodeAlong with meshes and textures, you can now use materials in your Verse code! Learn how to create a shiny material and use it in Verse to give your custom props a new look.

... Read more External link →

07 Sep

Post
    /u/iFlak on Reddit - Thread - Direct

We hope you'll be all ears for our next AMA, "Ask Epic Anything: Audio" on September 13 at 12:00 PM ET. Get your questions in early and be sure to share the link with your favorite audiophiles! https://fn.gg/AudioAMA

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06 Sep

Post
    /u/iFlak on Reddit - Thread - Direct

Heal up and renew your shield with the power of Verse! Learn how in this featured UEFN tutorial by community member GraemeBB!

https://dev.epicgames.com/community/learning/tutorials/bXry/fortnite-how-to-heal-up-and-shield-up-a-player-with-verse-in-uefn

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Comment
    /u/iFlak on Reddit - Thread - Direct

Hi everyone,

We have re-enabled the Accolade Device in UEFN.


02 Sep

Post
    /u/iFlak on Reddit - Thread - Direct

For the first time ever, Unreal Editor for Fortnite submissions will be accepted.

The event kicks off on September 14, 2023, at 2 PM ET. More info: https://fn.gg/EpicMegaJam

https://preview.redd.it/zdgkhrubxvlb1.png?width=2401&format=png&auto=webp&s=92e43b1fa246f77004b526cf19b72eb34def8c98

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31 Aug

Post
    /u/iFlak on Reddit - Thread - Direct

We're temporarily disabling the Accolade Device in UEFN. We'll provide an update once it's been re-enabled.

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30 Aug

Post
    /u/iFlak on Reddit - Thread - Direct

Hi all,

Check out the first iteration of the public roadmap for Fortnite creators, which includes upcoming features for UEFN, the Fortnite Creative toolset, Discover, and more! We plan to continue expanding this roadmap in the future.

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Comment
    /u/iFlak on Reddit - Thread - Direct

We have fixed the issue where parties were unable to queue into some Creative matchmaking islands if their party size exceeded the island's max player size.

Comment
    /u/iFlak on Reddit - Thread - Direct

We have fixed the issue where ziplines did not have an instant interact time when being used by players.

Post
    /u/iFlak on Reddit - Thread - Direct

We’ve released a maintenance patch on PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S and Android to address stability.

You will be able to download the patch before launching your game.

External link →

28 Aug

Post
    /u/iFlak on Reddit - Thread - Direct

Hi all, We’re happy to report that the Accolade Device is now available in UEFN. You can now design unique gameplay loops and take control of how your players earn XP, encouraging them to return to your island.

If you’re used to the Fortnite Creative toolset, you may already be familiar with the Accolade device. Now, the same feature set is available within UEFN.

Want to know more? Check out the documentation [here](https://dev.epicgames.com/documentation/en-us/uefn/using-accolade-devices-in-unreal-editor-for-fortnite)

External link →
Post
    /u/iFlak on Reddit - Thread - Direct

With the release of 26.00, the ability to expose assets from UEFN to Verse is enabled by default for all newly created UEFN projects. For any of your projects created before 26.00, you will need to enable this feature by following these steps:

  1. Close your project in UEFN.
  2. Locate the .uplugin file in the project directory.
  3. Open the .uplugin file in a text editor.
  4. Find the property EnableVerseAssetReflection and set it to true.
  5. If no such property is present, add the following line under VersePath:
    a. “EnableVerseAssetReflection” : true,
  6. Save the .uplugin file.
  7. Re-open your project in UEFN.
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26 Aug

Comment
    /u/iFlak on Reddit - Thread - Direct

We have resolved the issue where Mutator Zones, Skydive Volumes, and Damage Volumes were not working as intended in Fortnite Creative and UEFN islands.

Comment
    /u/iFlak on Reddit - Thread - Direct

We have deployed an update that resolves the issue with interaction devices.

Creators will need re-save their devices in their project level and republish for the fix to take effect.

Post
    /u/iFlak on Reddit - Thread - Direct

We are aware ziplines do not have an instant interact time when players use them in UEFN islands. We are working on a fix and we will let you know when we have an update.

External link →
Post
    /u/iFlak on Reddit - Thread - Direct

We are aware of an issue where interaction devices stop functioning in UEFN islands when a player joins a game in progress.

We are working on a fix and we will let you know when we have an update.

External link →

25 Aug

Post
    /u/iFlak on Reddit - Thread - Direct

We're aware of an issue where Mutator Zones, Skydive Volumes and Damage Volumes may not work as intended. We are working on a fix, and we will let you know when we have an update.

External link →