Is the weapon swap a forced mechanic or will i have the option to run only one weapon if i want?
You could run only one if you wanted.
Is the weapon swap a forced mechanic or will i have the option to run only one weapon if i want?
You could run only one if you wanted.
Ok, so here’s my three I would hope to get some info on. 1. Will Weapons that we’re completely ignored during the ‘Rework Phase’ such as Axe and Hammer get any sort of proper rework? Like a Sword Rework, not what was done with Pike, CBs and Repeaters. Which leads into question two
Will Pike CBs and Repeaters get any sort of Revamp or even a bigger Rework or will they stay the same?
When you say, “Each Weapon will be more unique”, does that mean Weapon Classes as a whole. Like a specific gimmick only that weapon can do? Or do you guys mean each ‘Behemoth Variant’ (Exp.) Rezakiri Sword will have something only it has compared to every other Sword?
In the new update, each weapon you have will be a special and unique piece of gear with its own abilities. Related to your questions 2 and 3, that means that two swords will not play identically, the way they do now. But may have different combos, specials, etc.
Someone has to ask, Is an 8th weapon planned? (For example the bow that everyone keeps mentioning or a different one)
there is an 8th weapon planned.
Do you have plans already how to handle leaderboards in trials for double weapons?
there are a few options we are considering but it's certainly on our radar.
In the dev diary you guys talked about using different monster parts for a single weapon.
Why the change when each weapon is characterized around each behemoth? Is it to make crafting much easier or to make it more realistic that all parts can come from different behemoths?
Couple reasons.
The first has to do with how behemoth-specific weapons funnel players to specific content. If you want a Koshai Axe or Koshai armour, you have to fight a lot of Koshais. If you don't LOVE fighting Koshai, that gets old, real quick. If you could work toward that same goal, but had many different Behemoths that all contributed toward your progress -- you are more free to choose game modes and encounters that are fun.
The second has to do with creating weapons that are more unique in their playstyle. Right now, all of the blaze swords, for example, are pretty similar. We've started to try and differentiate with things like Phaelanx, but as we add more Behemoths - weapons either are "best" or "not best". Having weapons with stronger unique identities, kits, and playstyles lets each shine in a different situation. To do that, we want multiple behemoths feeding into a single weapon.
All of that said, there are places where specific behemoths/beh...
Read moreNot weapon swap related. With very little content in the game currently to create engagement for content creators, what does the future of the partner program looks like for people dedicated to this game but don't have enough content to meet current partner requirements?
I know things are not that way now, but I expect this big update next year and the ongoing development of Dauntless after that to provide lots of exciting content for creators. We're building new features with them in mind - especially those that really come online at the later stages of the game.
I agree, so many of the buff icons look similar, and they are not explained anywhere in the game to my knowledge. I believe an update to this is needed and unique visuals will go a long way, but we also need the explanation for these icons to be in the game somewhere.
This is a huge problem in understanding what's going on in combat - especially for new players. And one we are definitely addressing.
Will you give buffs another look? I am very excited for this overhaul as a longtime player, but I feel that buffs have gone unpolished and overlooked for a very long time in terms of visuals. Too many buffs share icons, while other’s don’t tell you when they activate unless you look. Just adding unique buff icons even by outsourcing to an artist would make the new update feel like it has a bit more polish. Especially for an area so long neglected.
you bet. One of the bigger things we're looking at actually is a new way to manage effects on the player. Expect a whole blog post dedicated to that, but we REALLY want to clean up that bar and make it really easy to know what's on you / what an ability is doing. This new system will extend from gear that connects to those effects all the way to enemies that interact with those effects.
Great Post It looks more then promising, I am really hyped about it and after getting to see what you worked on over the last view weeks I am even more hyped for next summer.
Also I know this post is about weapon swap and I know I shouldn’t but CAN WE TALK ABOUT THE LITTLE RAPTORS IN THE BACKROUND haha
THE WHAT!?!?!?!
I would really like to participate Will there be a info on how you can try to participate in this testing?
Certainly! u/slayerdk-PHX will post about it once we're ready to bring folks in.
Dauntless has no way to see and sell their inventory. Any plans to improve this? Behemoth materials and limited currency with few uses are left over, and behemoth materials are rotting and stinking badly.
Not an inventory per se but... lots of uses for you unused behemoth parts.
I realize that Cosmetics aren't important to you guys, but they are the money maker. It seems the ptb shot themselves in the foot. Many of us like our 'digital paper dolls'.
I have everything in the game, have been loyal, but with nothing new coming for a year or so... We already have been teetering.... I'm concerned about many things. Many of us feel our voices have gone unheard. I don't want to leave Dauntless, but the Slayers are important. It seems it will be a brand new game. Will it? Will you be leaving the Slayers that have been and stayed the course with Dauntless in the dust?
Yes, new cosmetics for sure. They are super important!
As for leaving slayers in the dust, I sure hope not. The goal of this is actually to go back to the game's roots a little bit (longer fight times, more specific hunting goals) but update it to make sense today.
Read moreI still have mixed feelings about the State of Dauntless post and have so many questions, but had to pick a few.
1) About the new permanent progression and enhanced core gameplay, is it like an overhaul the same scale as Reforged update where it changed the way we hunt and progress and our current progress will migrate to the new system, or is it just additional content that won't conflict with our current progress (ex. Slayer's Path, Mastery, etc)?
2) You mention "surveys and community playtests", does that mean Experimental version on Epic Games will make a return?
3) You certainly have heard lots of feedback on the loadout menu, like requests to improve it (reminder it lags switching between each loadout on PS4 while on PC it browses smooth like butter and it doesn't scroll like a carousel from first to last loadout or last to first with a single tap), the ability to name the slots and adding more loadout slots. Is this QoL ...
I do not know if anyone else posted this or not but do you guys have any plans for new exotic weapons in the future, maybe for new or existing behemoths?
Expect all weapons to be a little bit more like exotics - unique in important ways.
Will there eventually be new gamemodes or other new content for late game players in the future since the game hasn’t had a fulfilling update of new hunting grounds, new omnicells, or even new weapons for awhile
Do you guys plan on doing frequent updates on the game after the summer 2024 update like say every 2-3 months a new behemoth gets added or new armor piece is available to use?
Yes - we are definitely looking at end game.
And yes, after the big update in 2024, back to regular cadence of Behemoths and weapons.
Adding to the second question of Satisfaction my question:
As you stated in you Post yesterday there are going to be more community-tests; -surveys and -activities which is really great.
As you probably know there are many players who created their own behemoth concepts and shared them on the platforms. I would really love to see(maybe in the future after Summer 2024)community events where people post there concepts to give you inspiration or even to be in a voting with the highest voted Idea being implemented into the game. Not only would the developer-community relationship benefit but it would give the community exactly what they voted for… Would this be something to give a shot?
There is so much talent in the Dauntless community!!
Of course, a lot goes in to creating a new Behemoth encounter. And, we haven't been able to work on new ones as much as I personally would have liked to recently - but that is the nature of making games some times. Now, we're ready to do a lot of cool behemoth stuff - including Crudge! Which was concepted with the community on a live stream (way too long ago). That'll be the next new Behemoth next year.
I have defended you from some of your prior partners here on reddit, I have always given you the benefit of the doubt on issues, needless to say I have shown you loyalty over the years. Now you want to give us a new game, great, I am down with that, I am excited for it to be unveiled in a year. My question is for us players that want to continue to play this game in the meantime (waiting a year), why would you forsake us and give us nothing for a year with no new anything? Why not utilize us and throw some variation of the content yet to come and you will get the feed back that is needed to make the game in a year amazing?! Use everyone in the current game of Dauntless as a soft run, sure major content keep as a surprise, minor content we can help you work out the bugs in the application.
Thanks so much for your support, seriously means a lot.
One great way all players can help before the update is to participate in the test builds. Starting in October or November, we'll have regular test builds for players who want to join - to test out new features, check out early versions and give feedback that we can act on.
So that means that depending on the weapon there could also be different combos like one sword has the old sword mechanics and one the new one…same for chain blades etc that sound nice
It does mean that exactly
What's the reason for lack of development in recent months? We have rumours and ideas, but no official statement
For the most part, because we've been focused on the changes in this update, engine upgrades, growing the team. But, we didn't want to start talking about it until we knew we had what we needed to commit.
Read moreGuess I don't really understand the reasoning behind these decisions - how would they benefit the game over simplistic and very much needed Quality of Life updates you could be doing instead, that doesn't need the game to be put on further hiatus that it basically has been for a while now.
The State of Dauntless post isn't really giving much info to go on either, since everything that is listed there can be followed up with a question such as 'like what?' or 'how exactly?', and judging by the promises made on your Trello board in the past, on mechanics you should have improved or added to the game (and a whole array of logical improvements that I don't know if you even considered), I don't really have much hope on anything being delivered, until I actually see them.
And just as an example of QoL update over revamped mechanics, instead of you reworking a whole lot of systems to allow multiple weapons at the same time, why not just simply update to allow switching loa...
Answers to questions like Like What and How Exactly will come in the monthly development updates. First up will be weapon swapping and gear. We'll go into a lot more detail about how that works.
Things like weapon progression, islands, behemoths etc will all get their own dedicated development update.
The goal with this update is to give those long-time slayers who have "completed it all" a lot more to do. On the flip side, it aims to bring more of our new players further into the game and into that end game space.
Appreciate you sticking around and seeing what we're up to.