jordanpowpow

jordanpowpow



13 Apr

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It was so fun having the community give ideas in real time!


05 Apr


12 Mar

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Looks like something isn’t loading properly on your first town visit. The team is checking it out to deploy a fix asap! Thanks for reporting!


11 Mar

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Definitely an old one! Let's take a look


10 Mar

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Originally posted by ModsCanEatMyShorts

As we had hoped, this got that content in front of more players — The Chronovore became the most-hunted Keystone Behemoth. As a result, we started focusing more of our effort on content for the Hunting Grounds.

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Yea, the MOMENT i read that comment I thought;

Well, this sounds more like a causation vs. correlation problem.

Like, their pretty little data showed that many people busted their f**king asses fighting a Behemoth that, yes, thematicaly was cool, but a complete bitch to keep farming due to how busted those wings were, apparently still was after 2 or 3 fixes...
And still has broken fire rings that can not be dodged properly.

Just... DAMN that comment sounds like someone looked at a data sheet and just assumed there were nothing else to the numbers. Just good ol' success!

Not saying Chronovere was all bad. Again, thematically cool and interesting, but janky as hell. And saying that it was the most hunted as you ...

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Oh yes - my bad, poorly worded.

We know the feedback on the Chronovore for sure. That was meant to say it achieved one goal but failed in some other ways. Escalation keystones tended to be really hidden and hard for a lot of players to even reach. So, we wanted to find a way to get more players fighting it. It was most-hunted as in the highest number of players fought it.

But there are definitely issues with how and how often and even the fight itself.

As part of Radiant Escalation, Chronovore is getting some much-needed updates to its moveset to address a lot of that.


07 Mar


01 Mar

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Originally posted by Thewonderingredditer

Thanks for the confirmation that it should be!

Got more clarity to bring to you both -- as an FYI, the passes the carry on past their regular season (for those that bought them) will condense down into a single track "event pass".

All the same rewards from the original two tracks are there, just now on one line.

There's definitely been some confusion around this, so expect a larger post from me on here soon.


25 Feb

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Originally posted by Vozu_

To my knowledge, bought passes stay in your "Switch Hunt Pass" menu until you complete them, i.e. reach level 50 with them. That means both tracks are there.

If you didn't buy it, it will just not be there after the Hunt Pass change.

Paging u/jordanpowpow for confirmation

that's the plan!


24 Feb


19 Feb

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Love to see it! Thanks for hanging out in the Shattered Isles!!


18 Feb

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Originally posted by lLlKEPlE

There is no more frozen status they just didn't take it out of the effects page.

Yeah, need to change the text there :)

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Originally posted by b14700

pc epic English , cant replicate it either , screenshot from 1.9.1 , all island nodes were using keystone names for the first 5 behemoths they have

Ok thanks!