jordanpowpow

jordanpowpow



03 Feb

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lemme just quickly grind up to 440 for the PHX guild and check


31 Oct

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Let's add unlocking hard esca as a requirement, should help slayers not get blocked here!


10 Sep

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Originally posted by Icy-Bee-2157

I just really love, that you are a developer company who listens to the people an reads the ideas...I am sure you will continue bringing exiting stuff to the game and Make the game better and better.

We can’t do it all but we do what we can. This game is for all of you, after all!

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There are lots of good ideas and feedback here - we’re reading!


02 Aug

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Thanks for writing this up - and to everyone else for your thoughts! I know it can be frustrating when the roadmap isn't updated regularly. We'll get a refresher there this week and let you know when it's done!

Right now, we're working hard on Part Sink and finding a way to give players more control over which Behemoths they're able to encounter in the Hunting Grounds, to address some long-time concerns in that area.

Coming up very soon, following up Radiant Boreus, is Fenroar! Sporestruck Embermane will become Fenroar (and Earthshaper Fenroar) - a true Behemoth with a set of brand new moves, a gear set, and a cool new unique effect.

We're also still cooking up a brand new game mode. Currently, the goal is that this new mode will connect to guilds, bring back a location we haven't seen in a couple years, and come with a brand new Behemoth inspired by the one created in the Community Concepting Stream.

So, that's the update -- but concerns in this ...

Read more

11 Jun

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To clarify for y'all :) the goal we're working toward here is having a bit more control over what you are hunting in the Hunting Grounds. More ways to make sure you're getting what you need. Think, something like a bait system rather than a return of pursuits.

Of course still in early design phase, but feedback and thoughts are always welcome!

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Originally posted by Serfrost

Just an FYI that this shouldn't be read as "we're bringing pursuits back," else that would have been mentioned directly in the notes if that were the case. They are most likely working on a different system that will not harm Hunting Grounds' player activity.

Believing that pursuits are coming back is more than likely setting yourself up for disappointment.

You got it frost, the description in the item is:

We've heard lots of feedback since Dauntless: Reforged about how sometimes it can be difficult to hunt the Behemoths you want to be hunting. Whether you're working on a specific quest or trying to grab a particular part, we want to increase the options Slayers have for finding the Behemoths they want to find.

And that's certainly the goal we want. Increased ways to do that within the hunting grounds.

Of course still in early design phase, but feedback and thoughts are always welcome!


05 Jun


04 Jun

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Welcome to the Shattered Isles, Slayer!

Looks like you've got lots of great advice in this thread :)

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It's absolutely on the list of things we're looking at over the next couple months! Not quite sure what form it'll take exactly -- but some increase in the ability to "fight what you want" is something we want to deliver.

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There are helpful instructions here: https://support.playdauntless.com/hc/en-us/articles/360023290474-Linking-your-Dauntless-Account-Console-Account-and-Epic-Games-Account

But you can always contact the support team - they've helped a lot of folks through the process and can give you personalized help. Plus, they're very nice :)

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Originally posted by AnimeAlley03

Personally I would like to see a neutral legendary weapon with the boss in the hunting grounds how Chronovore used to be

Interesting idea!

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Originally posted by Aero1372

I guess Gnasher and Shrike would be great terra-behemoths and Quillshot a nice frost-behemoth but it just doesn't feel right.

Maybe not remove it but change it into a completely new element like: -Aqua -Crystal (Diamond, Amethyst, Ruby, Emerald (not stone or ice like in other elements)) -Metal (oh wait no, problems with Phaelanx there...)

I'd love to see a terra-shrike though... If you don't remove it, I'll keep hoping for a sporestruck shrike :)

Sporestruck Shrike... that's too hard to say out loud!


02 Jun

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Originally posted by jordanpowpow

Yep!

JK, Alyra's long neck was an interesting one, and the fur helps keep the silhouette looking nice. Plus, the artists who make the promo art often have to do their work while the Behemoth is still in development! Those little discrepancies are usually caught in the process, but sometimes can slip through.

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Originally posted by narga2

The in-game model for Alyra has a large mane over the front of its chest, but the promotional image doesn't seem to have this. Personally I prefer the promotional image design, is there any reason it ended up differently?

Yep!

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Originally posted by Lord_Nethermore

I hope that you guys enjoy them. If you type Nether Report in the Reddit search bar or in the Dauntless subreddit you can find them. If not just shoot me a message. Also if you wouldn’t mind sending these to the rest of the team. Want to make sure everyone sees these.

Love it!

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Originally posted by 26nova

Remove and rework is the way.

Having the neutrals as "basic" to let the elemental feel special make the neutrals feel, well, not so special. Must suck to be a Gnasher xD

Poor little gnashy

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Originally posted by Lord_Nethermore

I can imagine it is a fun process. I have been making the Nether reports here and there. Have you devs been reading them?

I haven't! Where are you posting them, I'd love to!