kalletheslayer

kalletheslayer



11 Aug

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Originally posted by ZGEGZ

will there be levolution/big destruction events?

There is no Rocket on Renewal like on Orbital, but there are other cool things instead. Not necessarily destructible stuff, but i'm sure we'll show more as we get closer to launch 👀

Comment

Originally posted by OddJob001

Thank you u/kalletheslayer for participating in these conversations with the community. We really appreciate you stopping by and talking with everyone.

Happy to be here! Feels good to interact more again now that we have started to show stuff, haven't been active talking about maps i'm working on since Iwo Jima for the pacific update in BFV haha

Comment

Originally posted by BlexBOTTT

jesus f**k that is damn massive

it's sus tho, the recent art is somewhat flat compared to the first picture of renewal, it has rocky hills in the desert part...

The concept is mainly to get a feel for the map and the environment, we worked hard to make sure there is enough cover on both sides, even though it's a lot of desert and fields. The first picture you have seen is more accurate in terms of the playable environment :)

Comment

Originally posted by haaaaiblommetjie

Looks like the desert side is a tank playground and the green side is infantry heaven!

Funny you should say that, that's the design intent! At least at large, of course there are opportunities for infantry cat and mouse versus the vehicles on the desert side and opportunities for tanks to dominate the fields on the green side. But if you love tight infantry combat you are probably gonna spend more time on the green side and let the vehicles have their mad max moments in the desert :D


26 Jul

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Back in the day (BBoomer Clap) I used to love playing instagib in Quake and Unreal Tournament so day one i'm making an instagib mode :D One shot kill + free for all + bolt action only baby let's go!


05 Jul


29 Jun

Comment

Originally posted by sterrre

I remember there was a dev talk for bfv in where members of Dice went to visit places like iwo jima and the Solomon Islands. Did you get a chance to visit the spaceport on French Guiana?

Not sure I can talk about specifics just yet but usually it's the artists going on those trips, in previous games it was anyway :D I just focus on the gameplay itself, they got the environments covered!

Comment

Originally posted by sterrre

Which of the announced 2042 maps did you work on?

Orbital and Renewal :)


28 Jun


22 Jun

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Seeing the hype from reveal is so rewarding, but the memes are just *chefs kiss*


07 Jan

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Danny already mentioned it but I can confirm that's me and the map you see in the editor is the first mission from Under No Flag in SP. It's one of the levels I showed behind the scenes footage of when I had the DICE twitter account a little bit more than 2 years ago :D


20 Apr

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Originally posted by DATSHOTGUN579

On breakthrough, a possible way to get around that could be to extend the range on those specific cannons, and allow people to deploy on those cannons, and redeploy without counting as a death, just like the dreadnaught in BF1, but thats just food for thought I guess

Not a bad idea, but ultimately we didn’t want to introduce map/mode specific rules, which is why we built spaces for them in sector 1 and 2 :)

Comment

Originally posted by DATSHOTGUN579

Thanks! I was always interested in game development, especially map design, and it is awesome to be able to ask people about it who do it for a living, I really appreciate the response, and playing that for the first time in that playtest must have been an absolute rush. The suribachi sector is super fun and I remember when I first played on that part of the map, It was so chaotic and fun, with everyone pushing up the mountain inch by inch, and when we got to the top, everyone was dancing while the flag went up!

Also, are the cannons in the tunnel purely decorative or were they supposed to hit the beach?

A little bit of both, they can shoot towards the american boat HQ in conquest, and in breakthrough no, since its in a much later sector. One can shoot at the crashed plane though :D

Comment

Originally posted by DATSHOTGUN579

Would you mind sharing some of the thoughts that went into the map both design wise, and gameplay wise. Im genuinely curious how the maps are made for this game, and how the designers make the maps have a good game flow and be balanced for the two teams.

I absolutely love the conquest on this map, and breakthrough is second to none. It feels like a vicious battle to break through the beachhead, and to claw your way across the island until you reach the mountain, which is a very intense fight up the mountain, but the feeling when you finally reach the top and hoist the flag is the best feeling in the game.

Thank you so much!

Sure thing :)

When we knew we were making the pacific, we started to come up with ideas to pitch to the leadership. It was actually the two level artists in the pod who came up with the initial idea to do Iwo Jima, and I was very intrigued by their idea of making it closer in scale to the real thing. Together with a 3D artist we started on the pitch where I then tried to make sense of how we would build the map in that scale and still be fun. Key things I focused on trying to figure out was the beachlanding and the tunnels (+ summit).

I always saw the beachlanding sector and the summit sector almost as intro and outro sectors. The beachlanding is a strong fantasy, perfect way to set the mood for both attackers and defenders. The reason we made it very attacker favored was because I thought it would be very frustrating after a couple of deaths, where as defenders retreating to stronger positions felt better. Also since there are 6 sectors...

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17 Apr

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Originally posted by Sectorsour

If you were the designer of Iwo Jima I just wanna say that breakthrough on that map is the kind of legendary battlefield experience that I'll clearly remember a decade from now.

This map feels like a true journey. The unique sectors from the beach landing to the caves and up the mountain create a strong narrative element to the battle that is missing from most maps. Personally I think it might be the best bf map since Bad Company 2.

Absolutely amazing, inspired level design work. Please make lots of maps for the next game :)

I was! Thank you so much, this means the world to me. It was definitely the main goal, to create a sense of journey from the beaches to the summit, so i'm super happy you feel we hit the mark :D


16 Apr

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Wow, this is so cool!


06 Feb


06 Nov

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Originally posted by SkySweeper656

u/kalletheslayer could you maybe take a look at this, or maybe give some insight? (I hope this is the right person, I think this was the username of the level designer whos on here frequently)

You are correct :D Though I was the designer on Iwo Jima, but I know that the designer on Pacific Storm is looking at this. We hope to get a fix in asap, keep an eye out for the future patch notes!

Comment

Hahaha YES!! That's some true spec ops move :D