legmek

legmek



31 May

Comment

Originally posted by ecffg2010

Definitely can agree on all points. The planes are just too much for Hamada. Devastation needs some more cover or another way.

This is the first game mode I’ve really enjoyed since they added time-limited Rush.

Where do you think the cover should be?

Comment

Originally posted by ThibiiX

About ticket counts, could you make it so that if you actually get to the end of the timer before Attackers tickets run out, it counts as a win for the Defenders instead of a draw?

Happened twice to me on half empty servers... in any given mode it's way harder to defend when the server is not full, and playing a full 15-20 minutes of small skirmish only to get a draw is under whelming.

Good point - I'll see what I can do. Thanks!

Comment

Originally posted by Cremefraichey

But not too many more tickets, I felt 200 was close to being right. You don’t want to encourage people to hang back by having so many tickets they don’t worry about rushing, need to have some urgency. Also if it’s a roll by defenders don’t want the game to last for super long.

I agree, I think I'll increase them a tiny bit, but not too much.


24 May

Comment

Stunned by all of the super informative comments! Thank you all! I’ll reply to all of them when I’m no longer on a boat!

Comment

Originally posted by MoreDotsOkStopDots

I know there used to be gas launchers on I think the River Somme map of bf1. Perhaps introduce something of that nature but with smoke that every player can use that has a timer of 90seconds or whatever you'd deem long enough. Again, definitely doesn't need to be a huge barrage, but something

Cool idea! :)

Comment

Writing just to clarify: If you didn't like the mode, I still would love to hear what made you dislike it, if there was something that would have made it work better (or at all) for you or if it just isn't what you think Battlefield should be. Regardless if you liked it or not, I appreciate your time regardless! Thanks! :)

Comment

Originally posted by zub_platinum

Increased tickets and maybe something like the more times a buildable is destroyed, it takes longer to build it next time?

Do you think increased tickets would result in more attacker wins (or just longer suffering)?

What is your reasoning for the second suggestion? Do you think the defenders can rebuild them too easily?

Comment

Originally posted by VoxxHimm

This mode is really good in my opinion. It delivers really well the feels of a great close quarter battle. But there is a problem with height in hamada the fact that defender have the height advantage is not great.

Do you think the height difference is more okay in Devastation?

I assume you're talking about the height difference between A and the top of the ruin pillars?

Comment

Originally posted by MoreDotsOkStopDots

200 tickets seems to go by alittle fast imo. Maybe 250-300. Maybe, only because its an absolute meat grinder. 2nd suggestion would maybe be to have an automatic smoke barrage for the attacking team at the beginning of the round. I think that could help tremendously instead of running into a clear line of sight of 15+mmgs. Yes I get "equip smoke then " but out of all my games on Fortress I may have seen 5 people total throwing them. That baffles me. Im only suggesting this at the beginning of the round at the frontline like the barrage you can call in with reinforcements. Id think any attacking force would utilize something to "soften" the area before an attack. This could be that.

Ps. Plz bring back the whistle from bf1 when attacking on operation for attackers on this. .plz I'm begging lol

Yeah, starting out with a smoke barrage, maybe also having smoke grenade / barrage usage be a part of the ToW nodes might help people realize their potential (because smoke grenades are just amazing) could help reinforce that. Having it be a part of the game mode would just flat out solve it, but the more actions that are done by the players themselves the better.

Ps. I also love the Whistle.


23 May

Comment

As far as I know, just earning any score while being in civilian vehicles should be enough to earn it. The wording is not super clear on that, though.

Comment

Originally posted by thompson1783

f**k I loved fortress. It was the best temp game mode we got. I hope they implement it permanently in the future and heed our desires.

What did you like about it? Do you have anything that made it worse or better for you?

Comment

Originally posted by hici2033

we are talking about separate things my friend.

You are talking about hamada.

I on the other hand am talking about Hannut. Which as far as I know is only present in the Battle of Hannut Grand Operation's first day

My pal, I was talking about Panzerstorm CQ, but I understand that you were talking about Breakthrough, and that might be totally different. :)

I meant the HQ's here: https://www.vgr.com/wp-content/uploads/2018/12/Battlefield-5-Panzerstorm-Map-Layout-924x520.jpg

Comment

Originally posted by hici2033

you know what's a pain in the arse?

Spawning on the base as a defender on hannut.

No vehicles, no other spawn points.

Just you and the 300 run you have to take to get to any objective

Which base? The one's on the left and right side of the map?

The upper/lower one's were kind of added just to allow an infantry player to spawn in and not have to rely on vehicles to have a fight about the middle objectives - do you think its still too far?

Comment

For Devastation, making sure you spawn safely was quite a challenge due to the limited space and high player density. I ended up basically going with a system where it will spawn you as far ahead as it possibly can without you:

  1. Having an enemy near you
  2. Being in LoS of an enemy within a pretty long distance

What that means though is that sometimes you can end up pretty far back. Especially if the C flag is the only one you can spawn on (and A and B are both surrounded by combat and enemies and stuff), like in your video.

Maybe I went too far with it though... Do you think so? Would you rather spawn in danger than spawn too far away?


17 May

Comment

Originally posted by HiDefiance

You have linked this twice within 24 hours!

Why was this downvoted!

Its been relevant twice in 24 hours!

Comment

What a ravishing performance!


16 May

Comment

Originally posted by Futives

that’s me :D

I am honored by your presence sir

Comment

Originally posted by [deleted]

[deleted]

I didn't feel like it would fit on the other maps. We tried a bunch of layouts on other maps, but they didn't really work as I wanted it to.

Comment

Originally posted by StinkySocky

I am honored by your presence sir

also

don't call me sir, friendo!