legmek

legmek



20 Apr

Comment

Originally posted by VV0MB4T

Heya, thanks for the quality reply! I don’t post often and the tips are appreciated.

u/partwelsh u/legmek are you guys around? (Is that the stuff?)

I was hoping for final stand and airborne modes in CG as well. I did see their reply about why grind wasn’t included in CG but I did think we would at least see these modes again at some point. I was also pretty convinced we were gunna get the eastern front as well, so there’s that.

Still a great game and getting more excited for bf6 by the day.

Hello! I have no idea about what the answer to your questions are - In fact, maybe it actually doesn't even really make sense that I reply to this comment - I just felt kind of rude not doing it after I realized I'd been tagged (even if it is a literal month later lol + I don't actually work at DICE anymore).

Technically, the Grind and Fortress maps share a lot of similarities - there were a lot of mode settings tweaking that differ from the normal settings for those modes, which I suspect is what the great and ever-cool dude partwelsh was addressing in that post.


26 Jun

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Originally posted by iCappy_

Legmek designed the flow of some of the best maps we've played. Very talented.

Also helps that he's very cute.

blush


22 Apr

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Originally posted by DATSHOTGUN579

Ah damn, I love the little tiny one-brick-sized houses and sheds! Super cute!

Real nice /u/Taris120 !


20 Apr

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Originally posted by veekay45

Genuine question, what's up with the trees on TS? Why do they look so pixelated and kind of low quality compared to the Pacific maps? Would HD trees completely overload the memory or something?

I am sorry, I don't really know the answer to this one. And sorry that I can't give you a more satisfying answer than that!

Comment

Originally posted by DATSHOTGUN579

Hey dude, I love twisted steel, great job on the map! Would you mind sharing some of the thought that went into the design of the map, I am genuinely curious

Also, I know this isn’t your job, but can you tell the guys at DICE that the bug that when you spawn a plane on a bigger map (usually Hamada, Twisted, or Panzerstorm; Iwo jima is oddly unaffected), it will hold you into the spawn screen until your plane crashes and you die. This bug has been present for a long time, and needs to get fixed. Thanks man, and have an awesome day 👍

Does it happen all the time or just like, very rarely?

Comment

Originally posted by DATSHOTGUN579

Hey dude, I love twisted steel, great job on the map! Would you mind sharing some of the thought that went into the design of the map, I am genuinely curious

Also, I know this isn’t your job, but can you tell the guys at DICE that the bug that when you spawn a plane on a bigger map (usually Hamada, Twisted, or Panzerstorm; Iwo jima is oddly unaffected), it will hold you into the spawn screen until your plane crashes and you die. This bug has been present for a long time, and needs to get fixed. Thanks man, and have an awesome day 👍

I wanted to make an asymmetrical map that had clearly different gameplay areas that were readable and all had tracks that led to other areas when you had conquered one.

You can push along A-C-F to have some fairly directed (linear) gameplay alternating between interior fights and bridges, go to G to have some relative peace, fight tanks / players in a space focused around hiding and visual cover on D or go for the super close combat on the bridge (with the almost constant close combat pressure on the bridge keeping sniping from the bridge in check). I just wanted it to offer a smörgåsbord of different experiences that communicated what kind of gameplay you can experience there and consistently delivered that to the players.

Oh and the episode Crossroads from Band of Brothers and the movie Bridge Too Far, those had a big impact too!

Comment

Originally posted by Izukumidoriya123

Thanks for the feedback. This model was created using stud.io and rendered on that. stud.io does have a function to create instructions, but I made this set for visuals, not buildability so there are blocks that overlap in impossible ways, etc.

Here are some alternate angles :

https://imgur.com/a/YKHLPEB

Ah dang, that small tank on the bridge. That tank kills me.

Any chance you could get me some really high res shots of that?


19 Apr

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This is one of the best thing I’ve ever seen! Super cool! Is there any way to get this as a set or something? I designed TS and this is the best thing ever.

Absolutely cool as hell!


17 Sep

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Originally posted by VoschNickson

The planes do bring a nice atmosphere, I do agree. But I also agree with that the planes destroy almost all cover way to quickly and cause a mass of chaos amongst the defenders. The right loadout and you could take out the entire team in one sweep if they’re all on the obj.

I don’t remember though, did the Germans get a plane too?

The attackers had two planes with really long respawn times, where the defenders had just one, but also had 3 or 4 AA guns (two of which were in their own separated combat area).

I wanted the attackers to get "reinforced by the airforce", if you get what I mean, but then that the defenders had a pretty likely chance to get rid of the attacker planes if they wanted.

But yeah, cover and bombers. Not a good mix!


08 Sep

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Originally posted by VoschNickson

I can’t find your comments specifically about what you wanted to do. Can you explain for me?

Well, what I was referring to was basically, I want Fortress to be kind of a castle siege fantasy, and therefore everything that I've done has in some way been to reinforce that.

I mostly added the planes for the atmosphere they bring, thinking that the 3 AA guns on the defenders side, would make the fight quite even in the air. It didn't really work out like that though, and they instead caused quite a bit of problem with how they quickly destroyed all the cover on the A flag - and since plane combat wasn't the primary goal of Fortress, I decided to take the sure before the unsure and remove them.


06 Sep

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Some very talented people (not me) are looking into this as we speak.

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Originally posted by nooneknowsgreenguy

They took away the planes from Hamada for some reason. I was easily getting 30 kills with the JU88 back when the mode launched.

https://www.reddit.com/r/BattlefieldV/comments/bsgc2s/focused_feedback_fortress/

Talked to a lot of cool people here, wrote a lot about what I wanted to do with Fortress as well, if you're interested. :)

Comment

Originally posted by VoschNickson

They probably figured they were too OP. I would say it’s cuz you have an entire team condensed into one obj but it’s the same thing in Grand Operations and there’s planes

Yeah, I got a lot of feedback about the bombers, and eventually decided to take them out.


05 Sep

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Aah, this! Was one of my favorite maps to work on! Great people, cool setting and getting to do stuff like the flares was super fun!

Would have done it a bit differently now (mostly in the CQ layout), but still pretty happy with it. :)


15 Aug

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Hey! Just wanted to drop in - I presume that you have information of all the possible positions where the ehm... treasure... can be found in Hamada.

I just want to point out that all the possible locations can be dug, but only one will have the reward. There's another hole to dig in the same general direction away from the shovel box, where you likely would have found the thing you were looking for.

(I might also have made some kind of mistake when I made the box, but it was tested preeeeeeetty damn thoroughly so I'm fairly confident in its operation.)


22 Jun

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RemindMe! 2 days "Print this at work and hang it near the entrance for everyone to see.”


19 Jun

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Thanks for the reply, some pretty great information here! :) will forward to the rest of the team!

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Wow, just ... wow.

Thank you!


18 Jun

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Hello!

There's quite a bit of interesting feedback here! I do agree with that we could imrpove them when it comes to both how survivable they are (especially in the context of vehicles) and the experience of building them could also be better, so thanks for the feedback!

Just to allow us to try to understand you a bit better, I'd like to ask some questions. Would you rather have the sandbag fortifications that are in the game right now have more health but still be destoryed by a tank driving over them? Like, would you rather see us buffing the health but keeping the interactions the same, or adding something to them that blocks tanks from just being able to run through them?

Do you have any preferences when it comes to placement? Do you have any examples of Conquest flags (or other game modes for that matter) where you think they were placed especially well (or especially poorly)?


15 Jun

Comment

Originally posted by [deleted]

Late reply lol. Busy week huh?

Well, what can I say - better late then never right?