madmole

madmole



25 Aug

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    madmole on Forums - Thread - Direct

He simply made what we gave him on a character sheet. We make small adjustments as needed to make sure everything looks like it was made by the same guy, but not every zombie needs to have a bunch of disgusting gore or it simply makes it feel over done and then when you do see it you are numb to it and it has no impact.
No offense, but we don't need art critique, it just isn't helpful and clogs up the thread and wastes my time when I could be answering real questions. We have the some of the best in the industry. Alpha isn't gold, it's just another stamp on the roadmap to gold. We refine stuff constantly.

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    madmole on Forums - Thread - Direct

You have to buy merch the day it comes out, stuff sells out fast AF, like Bradley Martyn's or Odin wear lol.

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    madmole on Forums - Thread - Direct

These are actual screenshots with some color correction is all. Some people (our professional artists) just know how to take great screenshots. A certain time of day, zombie at the right moment, angles, etc all make a huge difference. It is an art like professional photography.

I only counted 27. Set your horde size to 64 alive and you'll see twice as many as in that screenshot.
EDIT: Not to mention a single screamer can get you 64 on screen very fast if you don't kill her quick enough, or wandering horde.

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    madmole on Forums - Thread - Direct

They are already on Steam, it takes about 24 hours for proxy servers to update.

Wasteland respawns instantly at night.

He is called "The Gasser" now and will emit a cloud of toxic poison so yeah you don't want to melee him without protection. Snowdog probably will though.

He is special infected now.

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    madmole on Forums - Thread - Direct

I think it would just clutter the loot and coming up with a third armor perk... it would just be too clunky and add uneeded complexity.

The game was never designed to be purists using a single attribute. Armor perks don't increase your AR anyway so it isn't like you can't use armor with those builds, and buying a few ranks of armor perks is cheap enough.


24 Aug

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    madmole on Forums - Thread - Direct

I think it is too close to Christmas now to do a short build, so we'll just do our normal thing and it will be done when it's done.

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    madmole on Forums - Thread - Direct

That would be awesome, they would be much easier to kill than hiding in the grass.

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    madmole on Forums - Thread - Direct

A20 will be weapon complete for all classes. INT will never have amazing firepower, you sit on your ass and let your traps and inventions do most the heavy lifting.

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    madmole on Forums - Thread - Direct

It isn't coming to A19.

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    madmole on Forums - Thread - Direct

The plan is bandits that can take cover, patrol, retreat, etc. It isn't that we don't want to put bandits in, it's that we want to tidy up and polish the game before we do. We're trying to break the cycle of putting in prototypes and unfinished work every build, but finish systems off and tidy things up nice so it isn't built on a house of cards.

Nope.

I haven't even tested it let alone played, so when I do I will think about this.

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    madmole on Forums - Thread - Direct

We use A*. What to do with that information is our code.


22 Aug

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    madmole on Forums - Thread - Direct

I'm pretty sure they fall off the list completely after a while.

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    madmole on Forums - Thread - Direct

Polygons are not expensive though, at least in normal use cases. The controller and pathing/AI is where all the CPU goes. It would look bad too seeing low poly filler zombies next to high poly regular zombies. Everything needs to be the same fidelity.

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    madmole on Forums - Thread - Direct

Get Rekt son. A40+ stuff right there. Anyhow you should know that feature lock means no new features, but I know you are joking so it's fine, I jest too, there will be no A40 lol. I'm even blocking new art content because frankly, it will make A20 that much better versus being "meh" for A19.x.


21 Aug

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    madmole on Forums - Thread - Direct

Now the question is, are you getting hit more than once in a short time frame?

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    madmole on Forums - Thread - Direct

Yeah there is no issue at all using the tech on zombies and bandits, it is just players.

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    madmole on Forums - Thread - Direct

Multi player, yes?

Single player or Multi player?

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    madmole on Forums - Thread - Direct

Just need a "sledge knuckle" mod where you weld some kettle bell handles to a sledgehammer head

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    madmole on Forums - Thread - Direct

I've been pushing for some of this kind of stuff for years. We want to make it so that NPCs can sandbox around and use various work stations at their base so trader Bob is pounding on a work bench or something, once that tech is written we can possibly extend it to players, or at least modders can do it. The problem is all the weird use cases I suppose like if a user puts the side of the chair against a wall or another block then getting into that seat might clip geometry and push the player into the void. We would have to make chairs "multi blocks" to avoid that, then you can't use them as intended and put a row of bar stools against a bar, etc.


20 Aug

Comment
    madmole on Forums - Thread - Direct

That is an A20 topic.

He was the best. I hope he knows his positive influence on us has reached millions of people and even though he was just a humble farmer and custodian, his actions, love and encouragement ended up causing a ripple effect that moved mountains and changed a lot of people's lives for the better.

I doubt it, we need to leave some features and incentive to buy the sequel