markusn82

markusn82



05 Oct

Comment

Originally posted by InfiniteMantis

Submarines exclusive. Why?

Understandably, much of the focus is currently on what makes the Submarine special but it's important to also understand that the Destroyer is going to stand out as one of--if not the most--exciting ship to play. Its mobility and versatility give it the widest set of mission profiles of any other ship, giving it the capacity to perform practically any naval task, free of additional support.

What we are aiming for in terms of roles for each:

The Destroyer can maneuver quickly and move fast. It can disrupt an Offshore Platform operation and endure even a sizable rebuff. It can provide fire support to an amphibious assault even in the early-game. And it can outmaneuver the larger battleships of the late game by keeping them at range, and act as a lower crew-count complication while the larger battleships close for the kill.

The Submarine will be unparalleled for sneaking into an enemy's logistical supply line and causing chaos. We also know that there will alwa...

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Comment

Originally posted by Connor1234567821

Are Devs going to address Colonials late game PvE?

The Ballista is likely to receive some improvements, but please temper expectations tweaking will be ongoing during dev branch.

Post

We'll be answering questions here over the next short while. We'll try to get to as many as we can. Please try to stay on the topic of the Naval Warfare update. Thanks!

External link →

21 Sep

Comment

In terms of scale, expect this update to be significantly smaller than Inferno. It'll be roughly equivalent to Winter Army or Entrenched.

Post

https://preview.redd.it/f9piccbx3npb1.png?width=1920&format=png&auto=webp&s=ac687d4d8bb43f95c719735bd17587ac4902ad3a

The next major update for Foxhole will be revealed on Thursday, October 5th, 2PM EDT live at https://www.twitch.tv/foxholegame.

Join us for an in-depth look into the next chapter for Foxhole.

External link →

26 Jun

Comment

Unfortunately, there were unexpected Steam wide issues with connectivity that impacted Foxhole and other games throughout most of Sunday. The biggest symptom of this has been the "Authentication Failed" message.

The situation and it has improved since but the problem is still lingering for some players. We are continuing to monitor as we anticipate the restoration of Steam services.

I would recommend trying to connect again later in the day today. Thanks for the patience on this one.

Comment

Unfortunately, the connectivity errors today were caused by an unexpected outage with Steam services that impacted not only Foxhole but many other games on Steam as well throughout the day. This caused a variety of issues including players getting disconnected and also not being able to authenticate with Steam.

The issues have died down for now but we are continuing to monitor the situation.


14 Jun


06 Jun


04 Jun

Comment

For additional dev context on this topic, please see my comment from this post. Thank you.

https://www.reddit.com/r/foxholegame/comments/13y6zwy/yup_the_entire_community_is_in_ruins/jmm45nc


02 Jun

Comment

Originally posted by Heyyy_ItsCaitlyn

I'm glad to see there's dev team visibility on this.

Personally, I think that pull times being as long as they are for most things is hurtful to the game just because it affects everyone. Every player has to contend with waiting at town halls to pull tank ammo, RPGs, tripod weapons, etc. and logi players have it even worse, spending lots of time waiting to pull crates from stockpiles, especially public stockpiles - which arguably should be the most used ones, in the name of team cooperation. The longer a player continues to play, the more of their time is spent sitting in inventory screens waiting on pull timers with an auto clicker, and that time adds up quickly. Accounting for how every player has to suffer through it, I would argue the cure is worse than the disease.

Foxhole has made some great strides in curbing griefing with the latest moderation changes, and I hope that someday pull timers can come down, because time spent pulling is, honestly, just wasted tim...

Thanks for the constructive feedback. Fair and reasonable points all around.

Comment

Happy for the discourse around this change. The one thing to keep in mind throughout the discussions is that the only reason for pull/retrieval times existing at all is for anti-griefing. It's far from bulletproof but early on in Foxhole's pre-alpha development we found through testing that it eliminated a huge percentage of griefing and players taking more items than they need. Not a lot of massively multiplayer games have open public sharing of items like Foxhole does and this is one of the things that helped make it work in the first place.

I'm not saying there can't be a better solution but just want to clarify that this is the main reason for it's existence in the game today. It's not there for realism or because we're intentionally trying to make things harder for anyone.

Even if a better solution were to present itself, it should be implemented more intentionally and not through a piece of content like the BMS Mineseeker.


01 Jun


24 Apr


29 Mar

Comment

There has been intermittent networking issues at one of our datacenters these last few days. This is the equivalent of having errors at your ISP level even though your PC/OS is functioning correctly.

To mitigate this we switched to backup servers at a separate data center (we always have back ups in case) yesterday late afternoon for the original data center to resolve their issues. When running on backup servers we have slightly reduced player capacity, so it's intended as a temporary measure only.

This morning the original datacenter seemed to be back to normal so we migrated back but now there issues seem to be returning. Our live ops team is in contact with the impacted datacenter to resolve the issue but it's uncertain how long it will take them. In any case, the live ops team is monitoring the situation closely. Thanks for the patience.


27 Mar

Comment

Originally posted by foxholenoob

Do vehicles have any impact?

The main reason for decay and Maintenance Supplies is to keep server performance at a stable level. For that reason, anything that can impact performance can theoretically have an impact but there are measures in place to mitigate the obvious cases of griefing.

To be upfront though, it's version 1 of a brand new and complex system. If there are issues please let us know so we can iterate in the future (though please don't take this as a promise for any particular change being made).

Comment

Originally posted by ShineReaper

Are you absolutely sure about that, since people report that a region went from Good to Very Poor?

Maybe there is a bug in play that this intended function of the system doesn't work?

Our certainty level is high, but the possibility of bugs or data errors should never be ruled out. If there is a discrepancy, please note it in the bug channel on Discord with as many details as possible demonstrating the issue including time stamps and regions. The team does not look at reddit for bug reports unfortunately. Thanks.