How do you imagine this will affect Logi? Will the workload be somewhat the same overall? Less? more?
What about our poor builders? Did you take them into consideration aswel and have some toys or QoL in the pipeline for them to ease building all of this?
Will those player made factories cost B/Gsubs to maintain?
Will playermade factories be easy to understand, hard to master?
Will the changes how varients are made be expanded to all tanks? Like, modular tank where we research teh chassis, and then put whatever gun we want ontop? (or soemthing along those lines)
Our goal wasn't explicitly to reduce workload for logi. It was to reduce the amount workload that wasn't fun and convert it into more interesting activities. So workload might decrease in some areas and increase in others, but hopefully overall it'll feel more dynamic and have more progression.
For example, instead of just holding down LMB to scrap, you have the option to build a Facility to produce the resources to power a stationary harvester that does the scrapping for you. That will still require work, but in theory it should feel more satisfying as once the stationary harvester is up and running it will require less grind.
The variants won't be modular as you described. For more information on how it works see my reply here: ...
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