not_so_gladiator

not_so_gladiator



03 Sep

CHANGELOG

EXOSKELETON

- Added Exoskeleton.

VISUALS

- Improved various effects during eclipse.

FIXES

- Fixed Gun Pod collisions for players.
- Fixed visual issues with retracting wings.
- Fixed inconsistent interaction for retracting wings.
- Fixed collision issues with catapult rocks.
- Fixed grappling hook controls breaking by landing with menus opened.
- Fixed camera issues when close to water.
- Removed ability to open menus when manning a Tool/Weapon.
- Removed ability to use bandages when manning a Weapon/Tool.

EXOSUIT



The Exosuit (aka Exoskeleton) is this week’s content push, and we wanted to tell you all a bit more about what the suit can do, and what we have planned for it in the futu... Read more

27 Aug

Our goal with these Community Updates is to post them every month. If there's anything you want us to cover in particular, let us know!

To kick off gamescom, Last Oasis will be on sale for 34% off from now until August 31st, 10 PM PDT.

Development Updates

We’ve been keeping an eye on how the last two content pushes have been received, and wanted to let you know that we’re going to continue with these weekly releases! These won’t take away from all the work being done on the Commerce Patch, and we still plan on releasing that update sometime in October.

“How are you going to address the zerg issue / make it easier for solo players / etc” is a question we’ve gotten a ton recently. Giving a straightforward answer is tough, since our approach is going to be a bit more indirect for right now. We want to add content that can be used that will benefit players that aren’t in larger clans, and make the game easier for them in the long-ru... Read more
Come join us for an AMA!
We'll be updating this post with a link to the AMA thread once it's live, and crossposting the thread to r/LastOasis!
... Read more

25 Aug

Gamescom is happening this week! We’ll be hosting an AMA on r/games on Friday, August 28th at 6 PM CEST / 9 AM PDT. This Reddit post will be updated with more info, along with a cross-posted link to the Last Oasis sub. We’ll also share links to the AMA on our social media.

We will also be shifting away from our official forums and towards Reddit for now. The official forums will be closed and archived soon so we can continue to look over all the feedback and suggestions, but they could make a co... Read more

16 Jul

This community devlog is kicking off a new format we want to follow moving forward. We want you, our community, to be more aware of things going on at Donkey Crew and within the community itself! There will always be the same basic structure to these, but there might be certain topics that we rotate through, depending on what we have to share that month.

There’s a lot in this post: notes on development, patch notes, community highlights, and a Q&A are just a few things you can expect to read.

Let’s start things off with information about the second part of the Volcanic update!



When we first started development on the Volcanic theme, we knew that we wouldn’t release everything at once. We were simply too busy with all of the fixes and smaller patches. Now that we’re ready and for this second part of th... Read more

25 Jun

We wanted to kick this post off by saying we’re excited to be part of the Steam Summer Sale! Starting now (June 25th) until July 9th, Last Oasis will be available for 20% off.

Now, to get into some details about the Volcanic update:



We wanted to touch on some of the changes and additions we made, and give some insight into how things were designed and developed! Check out the full patch notes here.

Domus Walker

We plan on releasing ... Read more

19 Jun

To start, we wanted to make it clear that communicating with our community is a top priority for us. We know that we haven’t been as vocal as we were at launch, and we apologize for that. The purpose of this devlog is to bring you more insight as to what has been happening behind the scenes at Donkey Crew since we released Last Oasis in Early Access.

Producer Lucas Stannis touches on some of the key points discussed in this post:



First, a little explanation about the development process: the content that we’re releasing has been in production for a while. It may not be what you are all wishing for at this very moment, but this patch has been planned for some time. Moving forward, you will see more community input within the additions and changes we make to Last Oasis. The team doesn’t stop to focus on one spe... Read more

11 Jun

We wanted to have a variety of Walkers available to players that all serve specific purposes. We also wanted to make sure that there were Walkers that fit many different play styles.