@tcl71tx @TheKaibora We do, we cri evry tiem
@TheKaibora Mhmm, you're right. It scales up as the rates do. Memory is hit the hardest.
My perf update would be: go back to normal rates >_>
@Skittlis
@Skittlis Intended. Wont tell QA to repro
@BlkLoganPaul Not intended, fix soon hopefully
@stewy003 Thanks, QA are looking into it
@AlexablissIlove I assume you mean PS4? (please specify platform, it's very helpful)
That should be fixed with Eggcellent Adventure ps4 relesase today 8pm PST
@mattimurphy Pancakes, no doubt
@EmilyJitter @survivetheark @ComplexMinded
RIP my notifications! To answer today's FAQ:
Eggcelent Adventure will go live at 6pm PST (PC) and 8pm PST (Consoles). Consoles is later in order to minimise network traffic during primetime.
Small tribes, Conquest, ARKpocalypse will have the event and 4x.
activeevent=Easter
@BlkLoganPaul 6pm PST for PC and (once we're confident everything is stable and to minimise network traffic during primetime) 8pm PST for consoles.
@ashegeek @ComplexMinded @survivetheark @evilmrfrank activeevent=Easter
@Hicks_206 Congrats Brian!
@tcl71tx @ZenRowe @blitzfire911 @GustavoDelazer5 I DONT JOKE ABOUT 4X M8
@Sample_HLNA @SunflowersChai (If you use more memory than you have, the application crashes)
@Sample_HLNA @SunflowersChai So by stripping the ActiveEvent system from the game, we were able to reduce the overhead, which gives us more wiggle room for future content, as well as how stable the game is for people playing around larger bases/maps.
@Sample_HLNA @SunflowersChai We had to remove the content because it increases the memory overhead in the game for both SP and clients in MP too. In particular consoles have a limited amount of memory available, and each time we add new content that memory goes down further.
@Sample_HLNA @SunflowersChai No, it's related to memory usage on our servers
@gaz_mufc20 No. Easter event will be live tomorrow
@wrenvickers @GustavoDelazer5 FOUR EX 😃