oniram177

oniram177



09 Jul

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Originally posted by [deleted]

[deleted]

we did mention it - the thought there is that the buddy and mount are independent. it does mean that if you have a chroma there's a bit of a disconnect, but its no different than if you were to put say the breach buddy on your sovereign gun. we felt that the chroma upgrade was something that should apply purely to the gun itself, rather than affect the charm attached to it

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Originally posted by soulflaregm

I like the OP dragon gently sticks the clip in

All the other dragons angrily rip it from your hand and shove it in

we played around with the idea of making a different version where he's an elderly sage dragon and carries a spellbook and had harry potter-shaped glasses :P

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Originally posted by musicallacisum

in the original gunbuddy previews a lot of them had their own custom hangers

Were those scrapped?

I think it was all the agent gunbuddies

yeah we did scrap those. they were made before our alpha/beta period and before we had a few things nailed down. at one point you only had the option to choose the buddy as a full package, so if you wanted that Sova owl buddy charm hanging from your Viper Shorty, itd be a weird mismatch because it pulled the mount from Sova's too.

we wanted to redesign the system to be a bit more modular and allow us to keep mounts on guns that it made sense for, but change the charms based off your choice. the old designs also were this weird fishing pole shape to pull the buddy as far away from the gun as possible, because we have a lot of clipping issues.

some of those issues are still present today. we cant actually run a physics sim to make sure the buddies never intersect with the gun because that'd be an unnecessary performance toll, so we set limitations on them to make sure that they cant go too far back past the mount. thats also why they dont have nice jiggly physics - ...

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Originally posted by PolarKC

This is a fantastic write up, thanks for taking the time to put your thought process out on paper! I personally think this new set is super cool and an indicator that your creative team is doing something fresh.

Take this with a grain of salt, but I think the problem some players have with this set is that the skins do not feel like "guns" because guns are mechanical in nature, and these skins feel organic. If the skins were "mechanical dragons" that moved mechanically, still spit fire, had metal wings, etc it would have been more universally accepted I believe. BUT WHO KNOWS! That's the beauty of art. Not everyone likes everything ;) and that's the fun of it. Keep it up, I love what you guys are doing with the game and the aesthetic.

Totally understandable - its certainly a disconnect from the typical mechanical functioning weapon to now being a creature, but you're right its something that is just for a specific set of people. we want to make sure everyone can get something to express themselves and their likes. over time as we have more and more guns, buddies, sprays and cards, we'll reach that point where we've released enough that we at least have something for everyone. we'll get there :)

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Originally posted by ChaosDefrost15

What an input. I really appreciate you're going over that game breaking fix. I'm pretty sure hit reg being completely broken with shots not registering every round, every other game is nothing to worry about.

Oh wait. I forgot it's all just crouching animation issues, the fact it also happens when enemy stands still not moving is just standing animation issues and when same happens when they run its running animation issue. Not at all hit reg issue for so many people

I understand the pain. you feel it, i feel it, everyone does. the unfortunate circumstance is that for the engineers and folks working on those types of issues, they dont have the luxury I do of changing a color to make someone happy. that sort of fix takes a lot of time, effort, and debugging but rest assured it is a priority.

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this is easily doable - we actually brought this up last week as a note that we put the effort to change buddy mounts for higher tier skins, but things like grid, avalanche, etc tend to get ignored because we arent making custom mounts for them to begin with. we can absolutely adjust this in the future

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Originally posted by Faintlich

Something that looks interesting but in a more subtle way. I don't need the skin to move and scream at me how unique it is.

I know it's heresy to bring up CS here, but something akin to like an Empress AK, a really unique design that doesn't have to change the entire gun.

As an example: all my favorite skins in Valorant so far are the ones in the battle pass.

that totally makes sense. and no worries - its fine to compare to CS when it comes to skin quality or preferences, the main differentiation there that we have to learn and understand from is what do players like because of taste, and what do they like because of rarity or exclusivity.

we currently have buckets of skin categories that we use to figure out what to make next, and ill give you a little example of what sorts of things go through our minds when coming up with a skin idea.

Generally when thinking about skins we always think about what "genre" or "bucket" can we put something into. A lot of "CS Style" skins where you get a pretty wrapper or painting on your gun, we'd typically consider fitting into an Artistic bucket. There could be some potential spillover into other categories though.

Say we look at doing a techy looking skin thats got like scifi paneling and such and its purely just a texture wrapper on the base gun - something looked like distri...

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08 Jul

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Originally posted by _dovescry

anime girls on the vandal

no love for the phantom? :P

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Originally posted by StormcrOwO

I'm not the person you asked but for me personally,

I'm a big fan of how the skin looks just idle, while not shooting or reloading or anything like that since I'm too focused on actually getting the kill to notice the animations during actual gameplay. This is why I never got tempted to buy any of the bundles that need radianite points because the added cost is not worth it for me since I don't notice them.

I bought the galleria phantom because I like the bunny a lot. Minimalist non up-gradable skins are my jam. However if these are jazzed up with nice inspect animations which are the only times I'm looking at the skin closely they would really hit the button for me.
I'm also holding off on buying a knife skin for one which has a nice custom inspect animation (think CSGO butterfly or Karambit). I really hope the dragon one has an inspect animation like that or some future ones are planned.

Like with Prime and Sovereign so far, we always make sure that if you dont want to have the crazy anims, vfx or audio, you can always purchase the skin and not opt into the upgrades that give you those features. the hope here is that things are also not distracting to the point where if you pick up someone's lv4 gun skin it doesnt take a toll on your experience.

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Originally posted by uhoogaloo

Can we get a confirmation of what guns they are? I'm confused, and they don't really look clear (though i do like them)

I'll hold off on giving any additional info than whats in the video for now. They'll be live in the store soon and hopefully being able to scroll between the base weapon and the skin version can show the weapon silhouette similarities

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Originally posted by oversizedvenator

Yeah, I keep thinking that.

Nothing they've released so far has hit my "oh, shit, that's cool" button.

I'm screwed when they do though.

what hits your "oh sh*t, thats cool" button?

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Originally posted by TerenasIII

You do realize that now we would like the same exact idea BUT WITH CATS.

as of today that has been made clear to us :P

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Originally posted by bennysc

I think some animations are third person. Potentially the reload animations are different? I do know at least for the prime melee it is different in third-person too. Although those are animations of the player model, rather than animations of the actual weapon model.

thats true for the melee but in that case its because the melee itself adheres to a different sort of archetype. your melee could be a knife, dagger, sword, axe etc and theres a bit more flexibility. primarily the "not in 3p" rule applies to upgrades for gun skins

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Originally posted by CaseyDesmith1xxx69

I am almost positive the gun sounds are only for you. The other team hears the default sounds

this is correct. all sounds, animations, and vfx from skins only happen in first person (for you, or those spectating you)

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Originally posted by Vahallen

I just wanna say that those animation looks insane, I have never seen any kind of skins doing something like this

VFX on kill, I have seen it around, weapon model bending with a super fluid detailed animation that literally transform the weapon in a dragon that truly feels alive? Never seen something of this level

Like, this is not a draconic weapon, that's literally a dragon, that animation is so damn neat

Yes!! The team couldn't even believe it either. We literally showed the concepts for these and even then no one imagined it being a living breathing thing until we showed the animations a few months later.

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Originally posted by vegetable_offender

valorant having something like this means one thing to me: THERE IS HOPE FOR CAT GUN SKINS ;u;

now.. anything is possible :P

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Originally posted by Darkoplax

that's my reaction when the league skins kept evolving there we went from re-coloring champions' outfits to absolutely insane shit

this was the goal :) we wanted to show the potential of what skins could be in this game. glad you all are liking them so far

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THIS IS SO INCREDIBLE!! looks like you're already fairly far along, but if you need any high res images or clarification of shapes for this, i'd be happy to provide them :)


14 Jun

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oops! good catch - thats actually the bullet hiding back there. a bit of the animation trickery that we need to keep a bullet somewhere to transfer into your hand when you reload, and the stocks for both the Marshal and Bucky were where they ended up just so there'd never be an instance where you'd see it in first person. we can make sure this gets hidden in the collections view :)


03 Jun

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We hear you ;)