oniram177

oniram177



11 Dec

Comment

Originally posted by Saikuni

probably won't get an answer but, will the current FOMO-based store ever go away and give the player (far) more choice? or has it ever even been under consideration?

We're looking at all the questions so dont worry we'll try to get to them all!
Currently there are no other plans for the store to change the model that drastically. Like with night market we are trying different methods as an additional method of store engagement but for now we'll be sticking with the same featured bundle and set of rotating skins

Comment

Originally posted by blaukat

Hey guys!

In one of the more recent blog posts its mentioned that you guys want to add variants on melee skins and thats its something you want to try once you add more artists to the content team.

When you do add these artists are there any plans to retroactively add variants to existing melees?!

Hi! Yes we're looking to see what is the most effective way to get variants on melees. We first started this effort by adding variants to battlepass and because it was a bit quicker we did it for Ego and Winterwunderland.

As of now everything we do is a tradeoff so we're trying to balance the need for variants with the need for full other skinlines of similar complexity (convex, ego, serenity, etc).
As for adding variants to skins that exist, that's something we wouldnt do purely because of the fact that it then becomes a bit exclusive for those who already purchased it.

Comment

Originally posted by oniram177

Yes. This wasn't something that was widely talked about but we have what we call "archetypes" for our melee weapons. Originally we had "tactical, assassin, and aggressive," and those set up base expectations for the specific type of animations and movement sets we had. With Oni and Ion we introduced a new set we call "fury." Over time as we develop new skin lines and see new opportunities we will absolutely want to add more archetypes to create other sets from

And for the bundle content: there is a world where those come back but not in the same way. No definitive plans as of now

Comment

Originally posted by nxtha

Will new sorts of knifes release anytime soon (Instead of the usual Daggers / swords / claws?)

Will there ever be an opportunity to buy player cards / buddies from old bundles such as the Elderflame or Prime bundles?

Yes. This wasn't something that was widely talked about but we have what we call "archetypes" for our melee weapons. Originally we had "tactical, assassin, and aggressive," and those set up base expectations for the specific type of animations and movement sets we had. With Oni and Ion we introduced a new set we call "fury." Over time as we develop new skin lines and see new opportunities we will absolutely want to add more archetypes to create other sets from

Comment

Originally posted by Rumblemike

Do you guys like ValorLeaks on Twitter? Also any hints on future skins?

We love ValorLeaks, floxayyy, all the folks who join in and datamine. Its fun for us to see them find things that may or may not have been intentional. :)

Post

EDIT: Thanks everyone for joining us in this AMA!! We're signing off for the night!

Hey everyone!

We’re the Premium Content team on VALORANT (this is Sean Marino writing), responsible for the base weapons, skins lines, ...

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10 Dec

Post

Hey this is Sean Marino with the VALORANT Premium Content team letting you know that myself and other members of the team will be joining you for an AMA on Friday, from 3-5 PM PT, to talk weapon skins, Battlepass, and all in-game cosmetics. Get your questions ready!

External link →

08 Dec

Comment

Originally posted by garbage_water

totally see what youre saying here and see it exactly as you mention. singularity definitely still downwards, causing that anim to snap into fire state.

looks like maybe a frame off, bummer to create such a stink.

i noted some of your other animation tendencies too. like how tightening of bloom / recoil reset ends when your anim state is roughly back in idle, really helps with the sheriff in my peripheral. it seems like a such a simple thing but its actually helpful lol.

im at least glad some clarity came from this thread and we could have a conversation. whatever solution you guys end up on will work im sure, it appears that you arent just pissin in the wind as i originally believed.

hey idk if youre under nda for it, but can you mention any skin features that needed to be cut for providing an edge? im super curious into how they could. if u cant, understandable

no problem. also glad we could have the conversation. naturally any instance that would give someone an advantage or disadvantage is something we're super cautious about so it was worth looking into.

for the feature that was cut on the Singularity weapons, we talked about this in a discussion with Forbes that ill link here. But tldr:

The gun would jitter every now and then. We wanted it to show some instability even when idle, so the rocks would sort of shift back/forth & up/down randomly as if they were trying to pull themselves away from the core but the core kept pulling it back.

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Comment

Originally posted by garbage_water

youre probably completely right here, ive never developed an fps, making this an unnecessarily magnified issue. i just know how quickly misinformation spreads and like, perception of action is valued. i know wolfenstein enemy territory devs had to dampen the audio of one sides starting gun from nonstop complaints of it being OP when they had identical stats. the gun just literally sounded more bad ass lmao. the inconsistency between the skinless, ready to fire anim (which i cant say ive personally ever felt didnt fire when it felt 'ready' but again, anecdotal small data bullshit) and singularity skin shown in this example just you know, feels bad and looks like shoddy work.

im gonna defer to your input on it, being involved in the process and privy to the feedback, but just like, i guess the inconsistency is the issue. i think deciding on one approach and conducting a normalizing pass with a simple explanation in patch notes would be best. but again, the f**k do i know i co...

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So I definitely understand the perception difference. Here's where I'm seeing a similarity with regard to what could be causing a that . I loaded up the raw animation files and screenshotted them on their exact frames from maya to ensure I was capturing from exactly the same moment.

Both animations are exactly 99 frames by the way.

https://imgur.com/a/g3G2NNJ

Like I mentioned from seeing the original video, around frame 60 where the player puts their hands on the gun matches up - this should be roughly the moment your hands are on the gun where you should be able to fire fr...

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07 Dec

Comment

Originally posted by garbage_water

if this is true you guys should really consider culling all animations by ten frames. that is completely counter-intuitive and an unnecessary burden of knowledge that isnt a reflection of mechanical skill. almost like a bad trivia question.

also id like to apologize for the tone of my popular post in here. if anims are 10 frames long across the board this definitely pushes the issue from bad animation work to questionable animation decision making in visuals vs clarity

its not actually 10 frames, i was generalizing. there is buffer room on all readying animations and the amount of frames varies. Very early on we've had situations where firing is locked to exactly the frame that he animation ends and what we found through playtests is that you typically anticipate that moment and start to fire just before it happens, which resulted in lots of frustration around not being able to fire when your gun feels ready to fire, so we included this buffer to allow you a bit of forgiveness in each action

Comment

Originally posted by Asomboy4

Hey so I went ahead and re-recorded the video. I also found a video editor (but it put a damn watermark over the video, hopefully it's still readable)

https://streamable.com/cy5e2f

The equip animation looks to be on par with the default skin. However, I think the issue becomes more apparent when you hold down "fire" when equipping the rifle:

https://imgur.com/a/5MultWu

It leads me to believe that instead of the animation being longer, it's just not communicated properly as to when you can shoot, as seen in the 3rd last frame - the default phantom is primed and ready while the singularity still looks like it's forming.

On a separate note, the "black hole" appears two frames before the actual bullet is fired, and jumps to the muzzle.

On your last note, where the black hole is appearing is the position of the gun where its fired first, but the animation pop is so fierce that it moves the gun basically one frame after it fires. You can actually see an extreme example of this if you fire your gun during the 2nd half of an inspect when the muzzle is all the way on the left side of your screen.

Comment

Originally posted by Asomboy4

Huh that's interesting. I noticed there being a "cut" in the animation if you hold down fire with the singularity phantom. Is this intentional?

yeah technically all weapons can be fired ever so slightly be fore the equip or reload animation is done. it may vary from weapon to weapon but if you try it on most automatic weapons you'll see a pop thatll probably cut off the last 10ish frames of the animation. its a bit of wiggle room that allows some flexibility for a player to feel it out (roughly the gun is steady)

Comment

Originally posted by oniram177

u/Asomboy4 i took a quick look at your video, cropped out both sections and displayed them ontop of one another. On first look the timing of them are pretty close, with some minor differences being caused by the floating rocks on Singularity. i tried to get both to show their first frame of equip, or rather the first frame available after your knife is gone, and I noticed each Ion equip had you firing almost immediately making it difficult to capture the true end of that base equip. I'll take a look more in depth tomorrow at the files themselves to confirm.

Here is the video of them both displayed at the same time

https://imgur.com/1rhsqyP

!pin

Comment

Originally posted by Riot_Preeti

<3 No worries. We hate when you all feel bad about stuff. Like actually feel super bad. This job is a passion, so we all take it to heart. :(

Yup, I'll provide an update when I have one. I don't know if it'll make it to patch notes since that takes localization time (it has to be translated into lots of languages), but I can post a reply to this thread at the very least. Investigation can take a little while though, so don't be surprised if I don't have an update right away.

u/Asomboy4 i took a quick look at your video, cropped out both sections and displayed them ontop of one another. On first look the timing of them are pretty close, with some minor differences being caused by the floating rocks on Singularity. i tried to get both to show their first frame of equip, or rather the first frame available after your knife is gone, and I noticed each Ion equip had you firing almost immediately making it difficult to capture the true end of that base equip. I'll take a look more in depth tomorrow at the files themselves to confirm.

Here is the video of them both displayed at the same time

...

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06 Dec

Comment

Originally posted by Mr-DiaMond_

Yes community been asking for this for long time. Hope Riot will hear to us.

we hear you


05 Dec

Comment

Originally posted by HokageJ5

does the thing next to ur name mean ur a riot official sorry I dont use reddit often

thats correct. im the Art Lead and Product Owner for the Premium Content team, the team that makes all the skins, cards, buddies, etc :)


05 Nov

Comment

Originally posted by the3rdr0b0t

Yall have made at least three Octopus related cosmetics. Either your setting up for a raid boss or Omen is an octopus, take your pick.

What if the raid boss is Omen, and in phase 3 he turns into full octopus form

Comment

Originally posted by bwang487

SHUT UP! OMEN IS AN OCTOPUS! don't take the shut up seriously

I support the omen is an octopus "theory"


04 Nov

Comment

Originally posted by Boogeeb

Omen is also trying to figure out what happened to Omen

There we have it, definitive proof that omen is indeed a squid

you mean octopus right?