oniram177

oniram177



12 Jan

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Originally posted by Boryalyc

just wondering, have you ever considered hiring someone just off of some reddit post they made? Like they made some amazing artwork or design, and off that you think they are acceptable for a possible job? I doubt it but figured I'd ask anyway

No typically when sourcing for a job we look at more than just one instance of a thing. Work history, team fit, skill level, etc theres a lot that goes into an interview. We've definitely noticed folks not just on reddit but other platforms who share fan art and have also applied for jobs, but i dont think we've really ever sought anyone out just from a single post


11 Jan

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Originally posted by morgana_taro

its nice to see that big companies are being more open to other softwares besides maya, i really dont feel comfortable with maya's UI and to see its becoming a less obligatory industry standard makes me a bit relieved lol

it depends really. some companies have tools and heavily engrained pipelines that rely on them, so you may not be able to get away from it all the time. With games at least one way or another everything has to make its way into the engine so for art asset creation at least theres a lot of wiggle room with software.

in our case artists can work in whatever package they choose but in the end it does have to go through maya to get rigged and/or exported

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Originally posted by Brawght

Do you guys use Maya to do the base modeling, and in-house Unreal for the mapping/texturing/animation? I'm learning Blender this winter because I love the aesthetic of Valorant, especially in the architecture and details.

Artists use Maya for most things but also Blender, Max, and Zbrush for modeling/sculpting. anything that gets the job done really, all up to their own preference. for texturing we do the majority of the work in Substance Painter.

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as an italian named Marino, i approve of this :)

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Originally posted by morgana_taro

I tried using the normal map to make the white (or the black part of the noise) be elevated, so it stands out and also be emissive. But i keep having the quality problem where the normals are sooooo pixelated so i dropped the idea for that night and HOLY SHIT ARE U SAYING U WORK WITH THIS SHIT AND YOU LIKED IT??? omg omg omg thanks ♡♡♡♡

I was trying to make the edge distort but i cant wrap my head around the logistics of it, i even tried to duplicate the mesh and make a glass copy over the original but it didnt look great :/

Do you have any advice on how to make that distort?

And again, thank you very much for the support ♡

not sure how to do it in blender. in unreal when we set it up there are 2 things happening. the main projection is just a simple camera vector, and the distortion is done by taking the image and doing a camera vector dot vertexnormal with some low intensity value to shift it. then we linear interpolate the 2 using a custom edge mask. hopefully thats helpful and not overly complex for blender.

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neat! looks very similar to how we set up things like Prism and Nebula. Throw the normal map on there and play with some distortion based off of your edges!


12 Dec

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Originally posted by Sxcred

I don’t know if you guys are still reading but, thank you for the hard work this year the content is awesome!

im periodically scrolling through since i got notified of every comment in this thread, haha. Thank you for enjoying and appreciating what we've been doing this year!

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Originally posted by thisnotfor

Whats production?

Production has a few sub-roles within it but basically its the group that leads the teams to make their content. Each team may have one or more producers that have a number of jobs. From creating schedules, managing the day to day work to see if everyone/everything is on track, to coordinating with other teams, even being a team captain and running retros with the team to understand whats been working well and what hasnt, then coming up with plans to change and adapt. im definitely oversimplifying but hopefully that gives you a good idea.

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Originally posted by hicheckmypassword

What does research do?

Researchers are great! They are a strategic advisory group that help us gather info about our playerbase through surveys, playtests, focus groups, etc. Premium Content relied heavily on researchers to help us put thematic content in front of players and get an understanding of what thematics appealed to who, they even flew around the world having playtest sessions in various countries/regions to see what the global sentiment around Valorant was to help us validate our game thesis

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Originally posted by Talnivarr

What's Stefan Jevremovic's favourite drink? Has the rest of the team been introduced to it yet?

When Stefan interviewed he introduced ALL of us to rakia!

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Originally posted by Blastuch_v2

Can we expect a more military and less toy like skinline? I bought wasteland, but I would like something more modern military and also upgradable with effects. And not something like colorful CS skins. Just some plain, kitted out military stuff. Maybe something inspired by Omega Squad League skins.

slowly but surely we want to make sure there's something for everyone

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Originally posted by OnlineBuffalo34

Will we see K/DA in Valorant soon?

the scoreboard already shows this for you. hold tab in game

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Originally posted by Razur

Greetings, and thanks for taking the time to answer questions! :D

I absolutely LOVE the Galleria collection and I need to excitedly tell you why:

  • Each artwork can only be found on one weapon type. No other skin collection shares this unique trait.
  • The artwork depicted on each gun represents the murals on each of the maps.
  • You can pair each of the weapon skins with their respective map gun buddy for the ultimate map representation.
  • All the skins are reasonably priced. Hooray!

Okay, now that we've established why Galleria is the best skin collection, my questions are as follows:

  1. Will we see more skins / collections like Galleria, where the style / artwork is not shared among multiple weapon types? It would be nice to see more unique artwork per weapon rather than the same style repeated over multiple weapon types. It makes the skin feel more unique and/or exclusive.

    ...
Read more

hi! glad you like Galleria! that was a fun one for us to make and figure out what map murals would go well with each weapon!

  1. yes, we have a few skinlines in the works that should feel different from one gun to the next
  2. we havent talked about doing another galleria but we certainly could, especially after we get new maps
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Originally posted by arkem

What's your favorite sprays? Mine is "Cheaters Never Prosper" :)

mine is Octo Attack II

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Originally posted by dazedandused

Oh sweet! I didn't see that! Thank you.

I still wonder about question two though haha

for question 2. yes. we're actively working on some :)

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Originally posted by the_kentai

can i get the riot gunbuddy for christmas :3 ign: kenter#bye

kenter#bye

ok!

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Originally posted by SnooCompliments7461

Can we get some day in the life vlogs from the premium content team? Also a community skin design challenge?

maybe when we all get back to the office. now it'd be a bunch of "hey here's me in my room on a chat with everybody" :P

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this omen only has 1 hand.. he needs about 7 more

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Originally posted by SupaMemeSalis

Do you guys plan on making another karambit knife in-game?

I love that players consider the gothic knife a karambit because that definitely wasnt our intent! haha, we just took it as being similar to reaver or dragon. we definitely want to do a "real" karambit that you can spin on your finger. soon(tm)

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Originally posted by i_am_exp

Butterfly knife in my store ASAP please ( ͡🔥 ͜ʖ ͡🔥). Also having blackmarket reset through RP would be cool.