ps_nicto

ps_nicto



31 May

Comment

Originally posted by Halfromthe80s

Re: Ticket #722600

I received a basic cookie-cutter reply to my ticket, with all the usual "repair/reinstall/delete files" stuff.

This has persisted between different installations of Planetside 2 on different hard drives (my old one was a standard disc drive, and my current HD is an SSD), so I know for a fact that I don't have corrupted files.

The ticket response basically said I should create an issue on the bug tracker, which I did, but beyond that there was no additional help offered to help troubleshoot the issue directly.

My bug tracker - https://dgcissuetracker.com/browse/PS-4058

Here are others that were in the system before mine:

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Thank you for the information. Already starting to see some better repro steps that we should try right away.


30 May

Comment

Originally posted by Halfromthe80s

Hey u/wrel or u/ps_nicto , can either of you talk about this?

Can you open a ticket with CS please and/or submit a /bug report? Our initial attempt to repro this bug failed. The issue seems to be specific to certain characters.

Post
    ps_nicto on Forums - Thread - Direct
PC servers will be taken offline on Thursday, May 30th, 2019 at 6:00AM PT for maintenance. Downtime is expected to last up to 2 hours. Map Screen and Continent Flow
  • Biolab outposts are now all connected via lattice.
Dev Note: This change seemed to work well on Esamir, and with the new respawn mechanics we've decided to move this change to the remaining continents as well.
  • Biolab outposts now have generators stationed next to the teleporter. When overloaded, the teleporters, connected spawn room, and spawn room shield will be disabled.
Dev Note: The intent here is to offer some counterplay to the defenders, allowing them to inhibit spawns directly into the Biolab with some additional effort.
  • Terrain on the map screen should no longer appear invisible under certain conditions.
  • ...
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20 May

Comment

Fixing art usually requires an artist to clean up and re-export individual pieces of in-game art. Sometimes it gets more technical with a shader being broken under certain conditions or just doesn't get used that much. That requires a graphics engineer to fix. We are focusing our efforts on issues that effect the most players and working down to ones that effect specific individuals.

Comment

Originally posted by st0mpeh

Yep can concur, the last 20 mins plus of Esamir this afternoon was terrible! Horribly short range render pop-in on the view distance and I couldn't repair my vehicle at all.

Even a fully upgraded repair tool couldn't put enough repair into the car, it would go to full and then just unload all the repairing back to smoking as soon as it stopped.

I stood there in a quiet spot and it took me literally several minutes just to get a few lucky cycles where part of the repair stuck, gave up at ~2200 health (not even full, i gave up trying at that point).

/u/ps_nicto you might want to pull the traces from Miller Esamir 20mins before the lock this afternoon, the hardware upgrade for the EU servers still needs some attention!

We have pretty good handle on what is going on with Cobalt and Miller server configuration. Turns out the changes we need to make will take a lot more work than expected, but we are working on it right now.


18 May

Post
    ps_nicto on Forums - Thread - Direct
PC servers will be taken offline on Monday, May 20th, 2019 at 6:00AM PT for maintenance. Downtime is expected to last up to 2 hours. Today we celebrate where it all began, with the 16th Anniversary of the PlanetSide franchise! Participate in this momentous occasion now through the 31st of May, with special items, bundles, and double (and quadruple!) experience! Bending Beacon - Free for this event
  • Free for all players, and found in your Utility Slot!
  • Relive The Bending (in miniature scale) with this deployable meteor storm.
PS1-AV Suppressor - 1499 DBC Heralding back to the original PlanetSide 1 Suppressor, this SMG is a retro take on the MKV-Suppressed. ... Read more

15 May

Comment

Originally posted by Phent0n

Connery when?

Connery has a different issue and we are still working on it. Its related to how the servers are configured on not with the actual hardware.

Comment

Originally posted by [deleted]

[deleted]

The encryption is actual encryption. Like all other forms of protection, with enough time, there are ways of beating it. What I'm talking about in the last post is, we need to keep modifying and/or adding layers of protection or we will lose the anti-cheat war.


14 May

Comment

Originally posted by [deleted]

[deleted]

I can confirm we are already seeing new efforts to use asset modification despite the encrypted asset packs. The good news is we have a much better system for detection than before. Anti-cheat is a war that never ends, we always have to stay vigilant and make adjustments. There is no perfect answer.

Post
    ps_nicto on Forums - Thread - Direct
PC servers will be taken offline on Tuesday, May 14th, 2019 at 3:00PM PT for maintenance. Downtime is expected to last up to 2 hours. Downtime for Miller and Colbalt may be extended due to ongoing hardware upgrades. Misc. Changes, Fixes, and Additions
  • Speculative fix for being able to drive invisible body-vehicles that made you run like Sonic.
  • Particle effects should no longer flicker during player movement.
  • Tank Mines should now trigger when run over.
  • Event vehicle terminals no longer appear at the Warpgates on Indar.
  • Auto-squad now only joins players into open squads, instead of forming fresh squads when no open squads exist. Dev Note: This helps prevent players from churning in and out of orphaned squads, or forming squads without leaders intentionally opening them.
  • Auto-squad no longer tries to join a squad when the player is already ...
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10 May

Comment

There will be NSO MAX's someday. But yeah ... Doh!

Comment

Originally posted by mooglinux

What sort of hardware are you upgrading to? The new Azure H-series machines?

Its higher spec server blades. The existing hardware was running many services on the same hosts and now will have dedicated nodes running specific high CPU load services.

Comment

Originally posted by DumbTale

Thanks for quick reply.You should definitely post this info as a standalone post. Btw i do not know if you aware or if you care but if you are wondering why ps4 earns little to no money,this might be because the premium account keeps renewing for free after the paid period expires(this existed since launch) and if you relog while buying iso-4 resycler,you keep iso and whatever dropped

Sounds like a couple issues that should be solved in the big PS4 PS2.0 update. Thanks.

Comment

Originally posted by dirtYbird-

After playing the latest PTS update is there any point in reporting bugs in the game if the current focus is continuing to stabilize the game?

There are so many outstanding in the system, and you are processing thousands of /bug reports, that the next month or so of stability testing and patching on live might see some of them already fixed internally and released slowly.

Is there a point where you will say to us that server stability testing is over and the focus is now on squashing the remaining bugs?

We will be keeping an eye on /bug reports on PTS this weekend just in case there are any last 2nd gotchas. We are also continuing to do our own release testing pass internally.

We have various engineer types that focus on graphics, gameplay, server performance, etc... Some engineers can shift roles depending on our needs, but its best to task things to the experts in those systems. There are many gameplay level bugs, those tends to get solved in groups, but progress on that front has been slow. We are hoping to pick up the pace in the coming weeks now that many of the critical issues are starting to get solved.

Comment

Originally posted by nitramlondon

Why has the frame rate gone to shit again? Honestly, it feels worse now than it did pre DX 11. Still having to turn shadows off for it to be playable on a f**king vega 56. Won't be renewing sub, I'm done giving money to this game.

I'm sorry to hear you are not getting more frames from the DX11 update. Would you mind opening a ticket with Daybreak customer service and providing your hardware specs? https://help.daybreakgames.com

Once we are done fixing the obvious graphics bugs affecting everyone we are going to start processing the hardware specific issues.

Comment

Originally posted by DumbTale

Ps4 players deserve a sorry more than others. We never got one even tho ps_nicto reads our reddit. Its time to say what awaits us

We have a fully upgraded PS4 version of PS2 running and the framerate boost is a bit better than we expected. Lots more work to be done to get it stable though. Please stay patient, we have not forgotten PS4.

Comment

Originally posted by xPaffDaddyx

To that end we are also starting to perform hardware upgrades to the PS2 servers that clearly need some more muscle. Our first round will be the Europe servers; Miller and Cobalt.

WOW THAT ARE NEWS HYPE

That hardware is now provisioned but will not come online for Miller and Colbalt until our next downtime just in case anyone was expecteing to see the server latency drop over the weekend.

Post

In an effort to maintain of transparency with the community, I wanted to give an update on our next hotfix. We have been working all week to prep another hotfix for PlanetSide 2. We are processing the thousands of /bug reports as they come in on a daily basis and they have been incredibly helpful to track down new issues. We also are getting the message loud and clear on the well known issues that are causing the most pain.

Other than continued improvements to general stability and other graphics issues such as fullscreen modes and particle effects, our focus has been on fixing issues with our new spawn system, which includes beacons, malfunctioning priorities, and more. Unfortunately many of these fixes came in just a little too late this week for proper testing, and combined with other issues we are currently resolving with our build pipeline, it would be incredibly risky for us to put out this update to Live before the weekend.

We are incredibly excited to see so...

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Post
    ps_nicto on Forums - Thread - Direct
The PTS server was updated this morning with the following changes. Misc. Changes, Fixes, and Additions
  • Speculative fix for being able to drive invisible body-vehicles that made you run like Sonic.
  • Particle effects should no longer flicker during player movement.
  • Tank Mines should now trigger when run over.
  • Event vehicle terminals no longer appear at the Warpgates on Indar.
  • Auto-squad now only joins players into open squads, instead of forming fresh squads when no open squads exist. Dev Note: This helps prevent players from churning in and out of orphaned squads, or forming squads without leaders intentionally opening them.
  • Auto-squad no longer tries to join a squad when the player is already in a squad.
  • Auto-squad no longer tries to find squads in VR training zones.
  • V-sync setting is now retains your selection in the options menu (and UserOptions.ini)
  • Fixed an issue where veh...
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03 May

Post
    ps_nicto on Forums - Thread - Direct
PC servers will be taken offline on Friday, May 3rd, 2019 at 2:00PM PT for maintenance. Downtime is expected to last up to 2 hours. Server Performance Improvements
  • Server optimizations have been made and performance under significant load should be much improved.
NS Operative related fixes
  • Light Assaults now have access to Rocklet Rifle variant ammo types.
  • Munitions Pouch now grants additional Rocklet Rifle ammunition.
  • Flak Armor no longer disappears after upgrading it.
  • Fixed issues where NSO characters were unable to access all construction items.
Misc. Changes, Fixes, and Additions
  • Continents should now correctly go through their Unstable phase with population taken into consideration.
  • You should now always be able to spawn at highlighted spawn points on the map screen.
  • Players once agai...
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