Well I can't play it anyway until I get Xbox Live or gold
Xbox Live is not required to play Outriders in Singleplayer.
Well I can't play it anyway until I get Xbox Live or gold
Xbox Live is not required to play Outriders in Singleplayer.
Quick question : are the set changes retroactive ?
I can see that being sort of a problem between pre-patch players VS post-patch players - in terms of build equality.
I am asking this cause I just logged in and my Grim Inventor is unchanged.
I'm checking in with the team regarding the retroactiveness of these changes, but can you confirm which pieces of the set still have the old values? Only the below were changed.
Helmet: Skill Life Leech attribute has been changed to Status Power
Upper Armour: Skill Life Leech attribute has been changed to Status Power
Lower Armour: Cooldown Reduction attribute has been changed to Status Power
Any word about that glitched Trophy: Just take the pod for the PS5 Version of the game that glitches and is unobtainable if you played the PS4 Version first? Much appreciated!
I've been checking in with the team about this - a fix has already been implemented, so this issue should not occur going forward, but the fix was unable to retroactively fix affected players.
I'm trying to work with our support teams to figure out if there may be some way of using the backend to look into player's progress as to allow this trophy to pop, but I unfortunately can't make any guarantees of what will be possible.
Heya I don't own worldslayer yet but my tiago has a deathshield which I haven't got yet but I can't buy it because it rolled apocalypse any way to make sure this doesn't happen?
This should have been addressed last week - Could you confirm which level you are playing at?
Thank you so much for working so hard on the game. I know game dev work is hard work. Having to post patch notes and read comments can be super stressful to. But you guys got this. Keep it up!
Thanks! <3
Weird my torrential downpour set still has life leech after patch???
Which slot? Only Helmet, Upper and Lower were changed:
Torrential Downpour
Helmet: Skill Life Leech attribute has been changed to Status Power
Upper Armour: Skill Life Leech attribute has been changed to Status Power
Lower Armour: Cooldown Reduction attribute has been changed to Status Power
Thanks for the patch! Good stuff :)
Would you be able to say if there are any fixes for Trickster abilities in the works? As many have said, Hunt The Prey especially isn't fun to (try to) use atm, which is a real shame. Some news would be welcome, ta.
From what I can see on the bugs database, Hunt the Prey being blocked when players are in cover is a fix that is ear-marked for our bigger patch.
What about the 99% accolade bug that is still not fixed.. ?
Please contact the support team: sqex.to/support
That's, actually, not bad.
u/thearcan, a weird question, and this might be the wrong place to ask, but is there any possibility of our mods and resources becoming account based instead of per character, to help ease leveling alts? (Right now we can mule stuff across to alts, via the stash, but it's an inconvenient processes.)
Switching from Character to Account based progression (of any sort) is usually a decision that needs to be made at the earliest development stage, since much of the rest of the game flows out of that design.
Changing it at later stages can also lead to a number of save-game conflicts that, while not impossible to overcome, do require a lot of work and thought.
As an example, making resources account wide: Would players expect all their existing resources to be pooled together into one? When the transition happens, what happens with a players resources if they have multiple maxed out resource characters?
That is to say that to swap from character to account based is unlikely at this point in time for Outriders, but we're not blind to improved quality of life that it would offer.
You guys just made my day with those technomancer set changes :) Keep up the good work u/thearcan !
Enjoy!
we got lock item ?
Mentioned last week: Worldslayer Dev Update – Post-Launch
can you not just add a safepoint after defeating the final boss so that you dont spawn before the bossfight when going to lobby and back? that would atleast make it so you can just kill him once per safegame" and not 3 times before you go to your friends lobby. or did i get it wrong how people doing the exploit?
not sure how complicated that would be but i assume not tooo much work
and PLSSSS hurry with the inventory management changes. my storage is bursting, no space left and its so annoying always have to worry not to destroy your good epics in the inventory
That's the solution I mentioned in the notes.
A code-based solution to this exploit would take a very long time to develop, as the only viable way of closing it properly would be to rewrite the entire way save-games are handled while in the Trial of Tarya Gratar. This is not feasible.
I don't pretend to know why the code is set up the way it is, but adding a checkpoint after the boss is what would require that rewrite.
Hey guys im totally new to outriders and am playing the base game first but i have one question. Does WORLDSLAYERS add any more options to character customization? Like new hair colors that arent all mixed with grey?
No new character customization options were added with Worldslayer.
pretty disapointing i have to say....
Outriders Worldslayer has been updated!
Our teams are continuing to work hard on improving the Outriders Worldsayer experience, and we will share news of future update plans when we are able to.
Patch Notes for today's Patch.
Please note that for Stadia, the patch is with the Google team for final certification and will be published at their discretion. However, as the Tarya Gratar rewards rework has been implemented via the backend, we have been able to push these changes live for Stadia.
A large number of players have been abusing an exploit which allows them to bypass all other content and infinitely farm the final A...
Read more External link →This happens to me every single time I fight him on my Pyromancer. Techno tier 16? No problem. Devastator on tier 5? All good. Pyro tier 1? Never survived. Once his spells cycle to "Touch of obliteration" there's no hope. Been running the trials and having a lot of fun but not being able to progress at tier 1 has been frustrating.
Two questions here for your Pyro:
Yes I have the tier 17 modifiers active. Its affecting how many DPR I get from expeditions, legendary chance, and my max item level is 52 now. Also, I'm now stuck on teir 17 and can't seem to make progress.
Thank you for the information - would you be able to provide me (feel free to DM) with your account handle - Xbox/Steam/Sony ID etc. We can look into your logs perhaps to understand whats going on.
Do you remember what happened to trigger this change?
I Didn't see anything about the missing ascension point we lost during launch. Hopefully some info on that soon.
It's a known bug that we're working on. Sorry for the bother!
Are we allowed to do the 4 arbiter exploit then? Ive been avoiding it incase of bans but i would like to finish up some builds
You won't be banned for using it, but theres a high chance you'll end up with a lot of hats if you go hard on it before next Tuesday.
Anything on target loot locations dropping the actual pieces. I’m sick of going into a gantlet branch and not getting a single gloves drop
This may be addressed when we implement the changes next week!
The anti-dupe protection may be re-rolling gear you already have to a different type, which is why you may feel that they aren't targeted. We're looking to fix that with this change.