He pretty much said "Soon ™"
Tsk
He pretty much said "Soon ™"
Tsk
Read moreWhat?
It's filled to the brim with explosive spam man. The ammo supply station cooldown allows for it too, people play around them due to it. You get 7 explosives every time you click E on a supply station bin / calldown bin. That's 7+ easy kills for some people.
On the new Fortress Hamada for example you can be top 5 every round on defense by sitting next to the ammo bin on the right with Piat and Dynamite, never shooting any gun. I have regularly got multi kills just throwing dynamite over the walls and by the time I'm done sending my 3 PIATs the ammo bin resupply cooldown is ready. The explosive spam never left the Battlefield, at least not the BF5 I have played.
edit - I replied to tiggr and I'm a bit peeved that he would delete his comment. I hope he didn't think I was attacking him and what he said wasn't objectively wrong, just biased as per usual with a game dev. I just think that if the DICE devs think that explosive spam is gone they aren't...
Deleted? I sure didn't delete any comments? Anyhows - fortress is not comparable to regular cq/bf1 for obv reasons. It's almost designed to create this, not so much in general cq, which I was referring to (as the placement of stations and chokes should be a to account for spam minimization)
wait they did panzerstorm, firestorm was done by a thirdparty studio.... what is dice stockholm doing?
We've both worked on panzerstorm, FYI :)
Yeah, that's why the crates in BF1 were changed from 3.5m to 7m.
BF1 also had alot of, and unlimited explosives. No longer the case. So clearly different
:D
Oh hey! Happy B-day My man!
I'm pretty sure they said that test was purposefully an extreme example, and it never looked quite that bad in the game.
Indeed. I'm fairly certain the new soldier visibility also does tweak some of these things as it's lighting related. It looks very good as I saw when I went to the office and printed some stuff :)
This was (is still? Not sure there) something in the backlog for improving the spawn flow and squad play for the general population (and convenience for all too)
Finally we let the cat out.. :)
I believe he said September due to paternity leave.
Wow, great memory :)
Tweeting this right away
Do it
I tried in multiplayer and it doesn't work, so it only works in training mode ! :)
Training for your death then :)
Funny, after I left EA I just assumed everyone else was backwards. Haha
There's alpha and beta - and there is dev alpha and beta. Pretty sure you confused these up? ;)
Also, crouched running! f**k yeah
<3
This problem came with BF1 and it annoys me just as much.
It's like the game tells tell you there might be a transport vehicle on that flag, but maybe it's already gone, who knows ¯\_(ツ)_/¯
They spawn on demand if you're close to the points. But it's hard to know where, and if they've been taken in this setup. This was something I wanted to fix..
Indeed. While working with the devs on BF1: Incursions, it seemed like we all came to the conclusion that they were only working on it so that it could be implemented in the next Battlefield. /u/tiggr denied this until the very end, but here we are.
Hey!
Is it possible to give more information in the new fiscal year? It's info and hype this game needs to shut everyone up
I assume that will be the case yes. It certainly helps to be in a new fiscal. Also do believe the rules/setup changes this fiscal, for the better - but not sure what impact that will have
So, in theory, say in the case of a map like Monte Grappa, it would be easier to do from scratch because it's harder to polish an existing map? I assume it's because BF1 has assets that do not exist in BFV and would be harder to port and polish those assets to meet current standards compared to doing things from scratch?
In a nutshell, yes. Terrain you could just port, but you'd need to polish it etc. Buildings and destructible objects are set up in a new way, which means more work if you want the same ones as well, and so on.
It's nice to tell us that there's some good stuff coming, really. But I feel like you guys have been saying this for months and I just can't see the good stuff. Even the most basic things still haven't made it into the game.
Im not saying that, I'm saying we need to deliver content and that's the proof of service. Talking won't do any difference either way here, and it's proving time. I know the team is hungry to do that.
I see so many developers saying can't when i think what you mean is won't. What would actually happen if you were to go into some detail and specifics on stuff that's already confirmed to be coming? I understand if you don't want to specifically mention maybe content but what is the actual reason you can't tell about stuff that is 100% confirmed?
No, it's actually can't. Because if we do the income from the full game, or significant part of income for that period (between something getting announced until it's actually in players hands) gets deferred into the next quarter - or worse, the next fiscal year (due to how the books are kept and the stock market rules etc). This is a pretty bad thing if this means impacting the stock price or the mentioned feature gets delayed for some reason (which means even more deferred revenue).
It's called "deferred revenue/income". If you're interested just go research that. It's ultra boring.
I'm the first dev to argue for full transparency however- and I think things like the CTE is the answer there, as it means we can show things in development but not promise or announce anything connected to a date - and the community can be part of the process more openly without deferral issues (or much smaller ones at least). Win-win.