Unturned

Unturned Dev Tracker




02 Apr

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It mostly depends on the amount of mods loaded. Personally, loading up Russia singleplayer with only vanilla content (no mods), my PC uses 3,586.4 MB of RAM.


19 Mar

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Originally posted by beast1ysniper46

Will helicopters get a similar rework in the future? I’m really looking forward to this rework.

I expect so. Wheeled vehicles are my top priority for vehicle changes at the moment, but I do want to improve all vehicle types this year.

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Originally posted by Deaadmaan

This new vehicle update is just a rework of the current physics right? No extra features such as high beams or anything along the line of that?

Gotta walk before we can run! But vehicle features are going to be one of my top priorities throughout all of 2024.

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You've been killing it lately with all these mods! :)


15 Mar

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We haven't added a bundle called "Airsofter" to the Stockpile, nor are we planning to do so.

If a bundle is removed from the Stockpile for some reason – it's usually because it was only available for a limited time. In these cases, you can usually find them in the community market instead.


06 Mar

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Originally posted by Maplestrikelover

Srry for not responding earlier i figured it out

I'm glad you figured it out. :)


29 Feb

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Originally posted by Maplestrikelover

i tryed

I'm not sure what you've tried. Can you clarify what you've actually done / tried doing?

To place a volume, the steps are:

  • Go to the Volumes tab --> select Deadzone volume --> press [E] to place a volume

To change the visibility of a volume, the steps are:

  • Go to the Volumes tab --> click the visibility button to the left of the corresponding volume's button
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Did you add a Deadzone Volume from the Volumes menu?


12 Feb

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The survey is now closed – thank you to everyone who participated! https://blog.smartlydressedgames.com/2024/02/12/unturned-2024-survey-results/


09 Feb

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Originally posted by WILL_KILL_4_DUX

it's a unity game though and i know many people got their footing in it from modding this game

plus the player config files should be the same between the pc and android version, i just don't know what they're called, if this were the source engine i'd know exactly where to look

For Unity games on PC, you would be able to append the Unity-specific options to the launch executable's path. (Or through Steam, you'd add it to the Launch Options through the app.) https://docs.unity3d.com/Manual/PlayerCommandLineArguments.html

For Unturned on PC and console platforms, you can configure resolution in-game. A few settings that can't be set from in-game can be set from the ...\Steam\steamapps\common\Unturned\Preferences.json file. There is no official Android version of the gam...

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Unturned is not officially available on mobile. It's likely that nobody on the subreddit will be able to help you with your problem.


08 Feb

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A6 Polaris is by the same developers.


06 Feb

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A good starting point would be to visit the official resource for Unturned modding documentation. The most relevant article would be the one on the game data properties for Blueprints, but if you're brand new to modding you'll likely want to familiarize yourself with other concepts as well (like creating an item).

I recommend referencing any of the vanilla game data files that have blueprints, which can be found along the ...\Steam\steamapps\common\Unturned\Bundles\Items file path.

The gist of what you're wanting to do is fairly simple. Note that you can't add new crafting recipes without having them be part of an item's game data. The (very summarized) steps would generally look like this:

  1. Create a new item. It doesn't nee...
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05 Feb

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Originally posted by Ewangl

I joined buak singleplayer on lowest possible graphics and resolution, got 1 fps

That sounded like there must be something wrong to me, so I double-checked today. My wife has a low-spec MacBook Air from ~2016 that I previously used for testing Unturned's Mac compatibility, before getting the newer M1 Mac for M1 compatibility testing. On that MacBook Air I was able to walk around one of the Buak towns facing the center mountain (most performance-intensive viewpoint) at around 20 fps low settings. Obviously 20 fps isn't ideal, but Buak is the most graphically-demanding map in the game by a long shot, and that's even having made optimizations to the base game specifically targeting the map. (other maps run much better on that laptop)

My gut expectation is that nowadays if anything runs at 1 fps there's probably something wrong. What platform are you on? Do you have any additional launch options specified in the Unturned properties window in Steam?


04 Feb

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Originally posted by BlockLord1173

I have just started playing on my own server with a friend and cousin, and we love the game but hosting your own server is very difficult. We have been using playit.gg which is great and free but a better way to do this would be amazing

Glad to hear you're enjoying it! One note regarding tools like playit.gg: relatively recently, support for Steam's Fake IP and Server Codes joining have added an equivalent feature built-in. That is to say, you can join by Server Code or Fake IP without port forwarding and without tunneling software.

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Originally posted by abobocoto

I love the ability to pass time either by sleeping or waiting.

I agree that would be useful. Certainly comes in handy in e.g. Minecraft or Valheim. Maybe can be included in a future similar poll/survey. Though I think it would be hard to coordinate everyone to agree to sleep in a PvP server.

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Originally posted by Ewangl

Good Optimtzation. Back in 2016 or 2017 i could play unturned in at least 30 fps on old laptop. But now it barely can handle this game, even more powerful lap that i got now cant always keep up good fps count sometimes.

Are you playing at higher settings though? I've kept an old laptop around for testing and generally the framerate has improved over the years on my end.

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Originally posted by Andrew000120

Maybe some maps that can be used in rp and maybe auto update for mods in servers not sure if you can make that happen bcs it rl does become annoying seeing a server u wanna join and it got a mod update and u cant contact them some how

I may as well at least add the option for auto-updating server mods. The code is mostly already there and it's been requested a few times recently. When that feature was first added it wasn't *as* important for the server mods to be completely in sync, but now the game is pretty strict about asset mismatch to block some cheats.