Unturned

Unturned Dev Tracker




28 Mar

Catch up on the latest curated map, share your feedback with a quick survey, and more!

Rio de Janeiro Remastered

Come to Brazil in the newest curated, community-made map – Rio de Janeiro Remastered. Following last week’s launch, the map’s creators have released a number of performance improvements and bug fixes.

If you haven’t tried Rio de Janeiro Remastered yet, consider this quick overview by ...

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13 Mar

Dear Nelson,

I wasn’t sure what you meant by “take a vacation to someplace south of Canada”. But, I did find a helpful brochure left at my door, and immediately booked my trip!

...
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28 Feb

A short community blog post! Watch a neat animation, check out a mod that adds some animal variants, and consider participating in our Screenshot Contest!

Video: Fury | Unturned Animation

(Content warning: strong language, war.)

Nicklies니케 has created several Unturned animations, including a parody of a scene from Fury.

If you enjoy this animation, you may also enjoy some of their other ones!

Screenshot Contest and 3.25.1.0 Update

If you missed it, yesterday we released the ...

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30 Jan

Celebrating the Lunar New Year, featuring FouN’s “Yukon Remastered” mod, highlighting custom server filters, and more. The Community Blog returns for 2025!

Video: “THE KING OF UNTURNED IS BACK”

Take a trip through some funny moments in this new video by DizzyD.

Curation, Commissions, and More

We’re excited to announce several upcoming changes to the curated map program. Any change here is obviously going to be substantial – and is subject to change – so we wanted to lay out some of our plans early on.

This announcement is too long to include here. To learn about our current plan, tentative ideas, and other information: ...

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29 Nov

Last chance for ComboCrate 2024 submissions, updates to the Tales of Terror mod, a parody experience from the Five Nights at Nelson’s mod, new trees, and more!

ComboCrate 2024 – Last Chance!

Submissions for the ongoing ComboCrate 2024 event close on December 1st @ 11:59 p.m. Central Time (CT). There’s only a few days left!

View the ...

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31 Oct

Reminders about ComboCrate 2024, the Steam Scream Fest sale, and showcasing a variety of community-created content.

Video: “I made Unturned 10X harder!”

Is Unturned too easy? Watch as Max Winterfield cranks up the difficulty to make zombies stronger, bosses more frequent, loot harder to come by, and more in his struggle to survive.

Mod: Animated Sushi

The ...
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12 Oct


30 Sep

Showcasing a variety of community-created content, from funny videos to cool artwork! And of course, responding to player-submitted questions or suggestions.

Though, let’s start with these shark plushies first.

Mod: Shark Plushies

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25 Sep

We’re quickly approaching the next couple of curated map releases! Since there’s been much interest i...

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15 Sep

Emails have recently gone out to those who purchased the ...

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22 Jul

EDIT: The campaign for the SDGNelson Plushie on Makeship has ended. Since the campaign goal was met, these are estimated to start shipping out on October 22, 2024! Once they ship, its estimated to take 7-15 days to arrive. Some regions may take 10-30 days. Thank you for your support!

Hey, everyone! There’s only one week left to pick up the SDGNelson Plushie from Makeship. We’ve almost reached the order funding threshold – thank you to everyone who has supported the campaign so far!

The plush is only available for a limited time, so make sure to get yours before the campaign ends:

View SDGNelson Plush on Makeship

With your own genetic* clone of Unturned’s developer (Nelson), you’ll have unprecedented access to request features, report bugs, and ask your burning questions about the lore**.

*It’s yet unconfirmed whether t...

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07 Jul

Post

Reflecting on ten (TEN!) years of Unturned.

I like to think I’m usually pretty good about not procrastinating. I typically get started on tasks as soon as possible. As a boring example, I have all of my taxes ready by early February – three or so months before they’re due.

In the case of Unturned’s 10th anniversary I started thinking about it all the way back in December of last year. At first I was imagining interviewing as many people from the game’s history as I could, or writing an account of everything that’s happened, or something to really...

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03 Jul

Post

Notes posted alongside preview branch changelog on June 26th.

All pre-existing vehicles should continue to function normally with this update! If you find that’s not the case, I’d greatly appreciate your filing a report.

When setting out to work on vehicle physics, the first obvious problem was the huge number of vehicle variants whose only difference was color. Previously, the physics would need to be tuned on each separate vehicle variant, which was tedious and error-prone. It’s a shame that 3.0 didn’t carry over the dynamic vehicle colors from 2.0, but better late than never! I merged 149 vehicle variants down to 23, leaving us with 63 distinct vanilla vehicles to work on. This was accomplished by adding a ...

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15 Jun

LVRCup is a racing series hosted by Lucky Gamer LVR. Sign up and enter a 4-hour race starting at 12 p.m. PST on July 14th, 2024 and ending at 4 p.m. PST. Compete for a chance to win Bronze, Silver, and Gold trophy skins.

...
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11 Jun

Following the successful migration of the Unturned Wiki to wiki.gg, this is the last chance for previous SDG Wiki editors to reclaim their accounts / edit history.

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04 Jun

Happy Pride Month! Learn about the Composite Structures mod, check out some cool artwork, and take a sneak peak at what’s next for Escalation.

Mod: Composite Structures

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24 May

Join a one-day tournament hosted by LDG, where three-man teams will visit the new “Escalation” curated map and fight till the end. Teams can build bases, form alliances, and raid each other in order to be the last team standing.

...
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25 Apr

TL;DR: We’ve moved the official Unturned Wiki to unturned.wiki.gg! Tell us what you think on our Forum, and get the ...

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27 Feb

It’s been a while! Showcasing a custom animation rig, the latest updates to the official modding documentation, community-made artwork, and more!

Unturned Survey Recap

To start this year off, we collected feedback regarding what you wanted to see from Unturned! This survey ended a few weeks ago, but we plan to use these responses to help guide development throughout 2024.

Development on the next major update (vehicle improvements!) is already underway. In the meanwhile: we’ve shared the ...

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17 Feb

Post

A friend recently asked me for advice on implementing character movement aligned with a tile map grid in Godot. This post is an explanation of the approach I would use.

To elaborate further on the requirements: The character should always end up in the center of a grid cell and can only move horizontally or vertically.

Video demonstrating the end result. (Project files at bottom of post.)

I’m generally hesitant to rely heavily on any game engine’s physics engine. For example, I wouldn’t trust a character collider the same size as a cell to fit correctly through a one-cell tall corridor.

That said, I think it’s helpful to work within the physics system so that features like ray casts, collision areas, rigid bodi...

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