Unturned

Unturned Dev Tracker




28 Nov

Comment

Originally posted by TomatoGun

I have been trying to contact you in DMs. I have been recently game banned from unturned after playing 3,350 hours.

Unfortunately, this isn't something I can directly help you with. Unturned uses the Valve Anti-Cheat and BattlEye Anti-Cheat to secure multiplayer servers.

VAC bans are distributed by Steam/Valve. They are permanent and non-appealable. BattlEye bans (or "game bans") are distributed by BattlEye. If you've been falsely banned, you should contact BattlEye Support. I cannot personally lift someone's ban. BattlEye will only accept an appeal if your account did not use any cheating software. https://www.battleye.com/support/

You can find more information here: https://...

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27 Nov

Comment

Thank you for your continued interest! I hope to make the future worthy of the longtime support of players like yourself.

For context, the two most recent blog posts people are referencing are:

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24 Nov

Comment

Originally posted by TomatoGun

Hey man i need your help, can u answer me in DMs?

Sorry, this is a bit too vague. If you have an issue with Steam – I cannot help you with that, you should contact Steam Support. If you have an issue with Unturned, you're welcome to make a post on any of our official communities/forums (including the Discord server linked), email me, or create a support ticket. https://support.smartlydressedgames.com/hc/en-us

Comment

Certain legacy ID values are reserved for vanilla/official content. For animals, values < 50 are reserved.


23 Nov

Comment

Originally posted by TomatoGun

Hello! I have got a problem with Steam! Can i contact u somewhere? I See that u are SDG employee

Sorry, I don't think I understand. If you're having an issue with Steam, you should consider contacting Steam Support. https://help.steampowered.com/en/


17 Nov

Comment

Originally posted by Rustic_Void

Okay I fixed the model not showing by copying a model from the examples and replacing the mesh with mine but i still cant enter the vehicle

It sounds like the original issue was due to not tagging/layering your assets correctly.

Does your prefab have seats for the player to sit in?


11 Nov

Comment

Originally posted by Plenty-Poetry-3498

(Custom map)

You could disable the crafting recipes for Horde Beacons, or not add the items necessary to craft one to your map.


09 Nov

Comment

Maps cannot be edited if you didn't create them, unless you Unlock the map.

https://unturned.wiki.gg/wiki/Level_editor#UNLOCKER

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Really impressive base! Loving all the attention to detail both outside and in your armory. My sister even saw your post on her front page and sent it to me because it was so impressive! :)


06 Nov

Comment

Stepping in because this is (unintentionally) misleading.

The terrain is always drawn before water which means any water underneath the map will be skipped because it fails the depth test.

Since you mention memory (RAM), for most players, Unturned uses a lot of RAM when a lot of mods (including curated maps) are installed. The game pre-loads a lot of content which is undeniably problematic memory-wise, but it has its upsides, and is difficult to change at this point because it's somewhat foundational. We have a support article to help with reducing RAM usage: https://support.smartlydressedgames.com/hc/en-us/articles/12112637453076-Reducing-memory-RAM-usage


01 Nov

Comment

Happy (belated) Halloween!


30 Oct

Comment

Originally posted by Serious_Gamer_5534

Hostile (red) sentries I’m pretty sure have a slightly faster firerate

The main difference between sentries is what they're allowed to target/shoot. :)


28 Oct

Comment

Originally posted by DIESELMTHRFCKR

This aged so well

Posted several years before I started officially working for SDG/Unturned, too!


27 Oct

Comment

I completely agree this would be awesome! I feel like we don't hear from singleplayer folks too often - I appreciate your posting. :)

I have kind of wondered about that as an "end goal" for the maps: Something like the horde beacon to fully clear out a location. Longer-term I envision the series having a greater PvE focus and content like this, e.g., defending your base against roaming zombie hordes.

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If I recall correctly, one of the main reasons for replacing the clouds was a technical one: Previously, the clouds were giant mesh particles drawn in the 3D. This meant the camera's far clip plane needed to extend far enough to cover all of the clouds, otherwise they would get cut off on the left and right edges of your screen. Regardless of graphics settings the far clip plane was something like 4 kilometers. I wanted to make it configurable so that players on low-spec PCs could cull more distance objects (think of how area increases as circle radius increases). By moving all of the sky effects like sun, moon, clouds, aurora borealis into the sky shader it became possible to limit the draw distance as close as you want. :D

Personally, I'm happy with the current clouds, but I'd also be happy to take another crack at improving their visuals further down the road. (e.g., multiple layers or styled volumetric clouds, something along those lines) The old cloud models were contr...

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21 Oct

Comment

Auras are cosmetic masks. (As in, they use the Mask slot.)

Rather than being a modifier on a specific item (e.g., the White Fedora), the mythical effect is the cosmetic itself.


20 Oct

Comment

What you're trying to do isn't possible. Have you considered creating a custom vehicle instead, and having that custom vehicle spawn on your map?

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https://support.smartlydressedgames.com/hc/en-us/articles/12110874710164-Playtime-item-drops

Drops have not been available for a while. Instead of drops, events have offered new crafting options.

Players have commonly asked about re-adding drops but tying them to Gold DLC to possibly mitigate some of the bot farmers. There's some issues with this (e.g., we'd have to develop the backend to support this, and bot farmers might return to the game anyways). But it is, admittedly, a common request.


16 Oct

Comment

This is great! I especially love the multi-map transition.


15 Oct

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Thanks for your interest in the future of the series! We're certainly overdue for a follow-up to my 2023 follow-up post.