Valorant

Valorant Dev Tracker




07 Feb

Comment

Originally posted by Luckystar0309

If you look at these previews and especially all the recent ones then you will find that there will be no crosshair lmao or it's just a tiny dot. I believe that they have a version of the game where you have aimbot added to the code and also the cross hair always on the head level and they must have made it in such a way.

Or I must be so wrong and as op said,, they are goated. No crosshair and 100% accurate?? That's damn impressive.

No, they're just goated and those are bots.

Comment

Originally posted by FalseSpace5653

Thanks for the transparency mate

Np thanks for hearing me out!

Comment

Originally posted by Gouda02

To make sure the new bundle is only 3 skins correct?

Correct


06 Feb

Comment

Originally posted by FalseSpace5653

Disappointed that we still have to wait for a proper Outlaw skin

I think I said this on a stream, but it takes a while (several months, or even 1-2 years for a full set) to make a new high tier skin with animation, effects, audio, etc. We didn't want to delay the release of the Outlaw just for top tier skins, so we released Outlaw before high tier skins were ready. And as others have said on this sub, this was also a good approach (not delaying Outlaw just for skins) because it gave players time to learn the gun silhouette (in 1st and 3rd person), sounds (in 1st person), and animations (in 1st person).

Comment

Originally posted by Siwach414

The biggest factor that I see when I buy a skin is the kill sound. If it’s good only then I buy it. Araxys had the GOATED kill sound which was an insta cop. Champs 2023 on the other hand had good visuals but I didn’t like the kill sound at all. So, as long as I get eargasms from kill sounds, I’ll buy any skin they bring in.

I think the kill sound is good. Let me know when you try it!

Comment

Originally posted by EOnizuka22

You can see the dragon buddy in the trailer, but couldn't tell if it goes angry when the gun shoots.

It does!

Comment

Originally posted by ttk_rutial

This might irritate some people but I think the knife is pretty cool

I like the knife too. The right click is really satisfying (I spam right click a lot) and I'm into the variants.

Comment

Originally posted by LampiShu

Sounds a lot like the Araxys skins, no? Only draw I see in this this bundle, is that the knife has the xenohunter animation

The sound reminds me of Araxys, which is why I'm so into it. Let me know what you think when you see it in game.


27 Jan

Comment

There's a bug were tracking where the drop-down defaults to your current conference but loads the first conference in the drop-down. Switch your conference to another and back again and it'll show you the correct conference with your team.


21 Jan

Comment

Originally posted by Exigeyser

Actually. Russia's server is *in* stockholm. If i recall correctly.

Russia has no specific server for Valorant. The closest thing to a gamepod specifically built for Russia is the Europe one in Tokyo for players in Eastern Russia.


17 Jan

Comment

We're looking to eventually reduce the likelihood of playing the same teams repeatedly.

That said, practice matches are mostly meant to provide a reliable way for the team to get in practice games on the map of the week. Currently, you'll play against teams in the same division and zone but we relax a lot of the other matchmaking requirements to optimize for finding practice matches quickly which might lead to playing the same teams repeatedly.


11 Jan

Comment

Originally posted by Fishfins88

This doesn't matter to the enemy team though. They always hear the same thing. Every player can count to two. Riot just made an excuse.

We want to make sure a player who picks up a skin knows what they've picked up (and looking at the ground, they know what they're picking up). So it's not just sound we're wanting you all to get used to but also the shape of the gun, the default animations, and the sound.


09 Jan

Comment

Originally posted by Lil-Widdles

Idiot here, is there any major reason players can’t have a choice? I think that your point about the entire map pool being overwhelming to new players is completely valid, but removing the option for any public matchmaking on those maps seems cruel. There are a lot of people who want to play the inactive map pool that don’t have 9 friends who play Valorant, much less 9 friends that can all play at the same time just so we can play on a different map.

A lot of the maps currently in the inactive pool are really fun, and as more maps are released, eventually a majority of the maps will be in the inactive pool. If this is the long term solution, there would be no way for a majority of players to actually play a majority of the game.

My idea would be a box that is checked by default every time you launch the game, put on the UI next to the queue button that says “Competitive Map Pool Only”. Have it there for every game mode (INCLUDING Unrated) that isn’t Comp or a game ...

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Hey, totally a reasonable question. The biggest cost you pay here is match quality/matchmaking for both queues. In this scenario, generally players in both queues for Swiftplay - all maps and compet-pool-only maps - would wait in queue longer for games that are likely lower quality in terms of being balanced teams. Especially if you start also trying to do party balance like avoiding putting 5-stacks against solo queuers, etc.

It's not impossible if both queues are extremely popular, but it falls apart really fast and is pretty difficult to maintain. Queue health is something we internally have to be pretty diligent about maintaining; it feels bad to be in badly balanced games and it feels bad to wait in queue for awhile, especially for a 10-15 minute experience. So, it's all a balancing act.

Comment

Originally posted by pleasefirekykypls

This logic does make a lot of sense especially when the map pool becomes huge

Still, its tough for a veteran player to sympathize that hard with new players, and most players here likely play more than the majority of the playerbase. Swiftplay seems like the best onboarding mode, and probably some of the best warmup modes as well, so I would agree with the decision to move it to the regular pool. However, and this may just be my individual opinion, it would be really nice if atleast spikerush kept the full pool, allowing it to lean further into its wacky and relaxed theme.

I think this is a reasonable take fwiw, it's something we've talked about. We just wanted to try the universal consistent approach first to see how it went.

Comment

Originally posted by pleasefirekykypls

Map Rotation All modes (except Team Deathmatch and Custom games) will use the Competitive map rotation. Current rotation: Icebox, Lotus, Sunset, Breeze, Ascent, Bind, Split

Not sure why they did this tbh. Some people who almost only play comp were already never seeing certain maps, but it was a nice refresh to go into another mode and be able to play them. Now, theyll basically disappear from your mind during the almost 1 year where they're out of rotation.

If the thought is to keep some consistency between the unrated frogs and the comp no lifers, then atleast keep them in swiftplay and spikerush imo. Those are already supposed to be the super casual modes.

I'll miss Haven man..

I talk about this call on the other VAL subreddit here for a bit of context.

Comment

Originally posted by theblazingkoala

If a Riot dev is here, can they explain why a mode like swiftplay or spike rush is now adhering to the competitive map pool? I get it for comp and unrated but the other modes are shorter and not built around the same rules as a normal length game, so why restrict their map pool?

I wager the majority of people can't just get a group of 10 people together willy nilly to do customs on those maps and I still quite enjoy some that are out of rotation but now will have 0 chance to play them in my Swiftplays.

Hey! I can give a little context here. So, first off, this is a pretty simple change and something we'll be gathering feedback on; definitely open to reevaluating this if there's a lot of criticism here. To share some of the reasons why we wanted to pull the entire modes ecosystem into one pool:

  • Right now, the majority of players who play Swiftplay still play it as a side mode, with Unrated or Competitive being their main way to engage with VAL. We've seen feedback from these players that Swiftplay games on maps outside of the map pool can feel "wasted", as they're not relevant to their main game experience, and they're mainly looking for ways to get fast reps of the VAL experience (warming up for ranked, practicing a new agent for Premier, etc.). By bringing all modes into the map rotation, we ensure that games remain relevant for folks who are also engaging in our Unrated/Compet queues, which are the vast majority of players who play these modes.
  • For playe...
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08 Jan