Valorant

Valorant Dev Tracker




08 Mar

Comment

Originally posted by Heckatitis

He Iceb

He Iceb

Comment

Originally posted by RealStarGazerFox

Have you thought of any other map mechanics like the teleportors on bind

Lots of them. Hopefully we'll get to share them with you all someday.

Comment

Originally posted by ProToxicGamer

Not OP but please Split, my 25% won rate is not happy.

Anything specific you'd like to see changed?

Comment

Originally posted by SnooBunnies9706

What's the step by step process of designing and building a map?

We actually had a nice writeup for Fracture that goes over a bit of our map creation process!

https://playvalorant.com/en-sg/news/dev/controlled-ruptures-making-valorant-s-fracture/

Comment

Originally posted by nookie_25

What is you guys favorite map from any game?

Raindance and Canyon Crusade from Tribes 1, Battle Creek in Halo, Fort from TF2 immediately come to mind. So many great ones though.

Comment

Originally posted by ManWolfAxeBoss

Henry is canon now.

HENRYYYY


07 Mar

Comment

Originally posted by beingbeast2471

Does volcano still work on maps . I love his work

Yup. He's still around :)

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Originally posted by Static_Satan

I know you can't say much about the new map but can you give us at least a couple words to tease? Thanks for your work btw

Re-read the Fracture emails. Can probably find some clues in there...

Comment

Originally posted by Joeganaut

I'll see if the artists have any extras laying around :)

There are actually hundreds of them all camouflaged. You can't see them but they can see you!

Comment

Originally posted by JPRshaid

From Icebox to Bind, all maps seem to have a distinct, specific location. Is using cultural enviroments and locations from around the world something that you consider important when developing a map? Does it affect the level design aspect?

Yes its definitely important!

It definitely affects the art and visual direction for a map, not so much the level design. Design is purely about gameplay.

Comment

Originally posted by cripplingaudition

Do you guys have names for the snowmen on Icebox? Or the bears on any of the maps?

For example, on attack side spawn there's one you can shoot on top of the storage crates, I've named him Henry.

Henry is canon now.

Comment

Originally posted by sun_benny_sun

an extension: are things like the watchtower on Icebox, the trees in Ascent B, the roof mechanics on Haven C, etc. made while designing the map or added in to fit the theme and unintentionally used during gameplay

A mix of the two. Sometimes we have them in greybox for specific gameplay and sometimes they come in with art.

Comment

Originally posted by Pxrest

What map do you plan on changing next?

What map do you want to see changed next?

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Originally posted by Jellohorse

Hello! What map did you all have the most difficult time creating? What were the struggles you faced?

Ascent was our first map and probably the most difficult overall. We were building it as the team was exploring different IPs and the game itself was still being solidified. So many different things in flight made it hard to really lock it down.

For design, I'd say Fracture personally. There's not really any precedent for the layout, so we had to learn everything from scratch basically.

Comment

Originally posted by NoThrottleYT

Who decides what easter eggs to put and where? And, what goes into deciding those? Or am I overthinking this...

Its not really a planned thing. We just start sneaking this stuff in to see if other folks on the team notice them :P

Comment

Originally posted by FoxicalOW

Hey, I built BIND in Minecraft a while ago, any one of the maps team got a recommendation what I should do next?

Also keep up the good work on the maps, can't wait to see what's coming next <3

Yo! I saw this not too long ago. This is really cool, can definitely tell a lot of work was put into it.

Comment

Originally posted by Festivetadpole

It’s clear to see maps such as Fracture and Breeze differ heavily from the starting maps that launched with the game. Are you aiming for every map to have some sort of new mechanic or attempt to push the players into a new play style? Curious of the thought behind this.

We aim to have a group of "core" maps and "unique" maps, so the pool feels broad. In the future, we'll be continuing this philosophy with more of both.

Comment

Originally posted by twilshirre

Any more maps with three spike sites planned? Seems like Haven is the odd one out at the moment

Definitely on the table.

Comment

Originally posted by MEX_XIII

I know most maps we get are advancing the story forward, but are there any plans to visit other agents hometowns? I'd love a map in Bahia!

Who knows! We'll be making maps for a while, so lots of room to explore in the future.