Valorant

Valorant Dev Tracker




27 Oct


26 Oct

Comment

Hope you all love this one. I'd love to hear which variant you all like best (imo dark one), what you think of the melee (especially the inspect), and if you think the Ghost gives aimbot.


25 Oct


24 Oct


23 Oct

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Damn this is amazing! Sharing this with the team :3


22 Oct


21 Oct


20 Oct


19 Oct


18 Oct

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Originally posted by ColdIron27

Players: buff deadlock

Riot: gives her nerfs instead

💀

We mentioned this in the agent update recently but we’re working on some changes! 🫡


17 Oct


12 Oct


11 Oct

Comment

Originally posted by HippoOwn1230

As someone’s who’s played the game for an year and being diamond, i think the game is 128 tick only if you are constantly moving or active. If you stand still (hold an angle) for longer than couple of second then suddenly the servers aggressive optimization kicks in and lowers the tick rate and amount of packets you receive which is why you can’t hold angles standing still.

Overall, I’ve had a positive experience in competitive and unrated mode but swiftplays, deathmatch and team dm are not half as smooth.

The only problem that I’ve had and still do is being unable to wide swing (popping swing). I see youtubers and other players in my games go for a wide swing and enemy whiff their shots but somehow when I do it they just don’t miss and I haven’t been able to figure out why that is.

The server does not change its update rate based on your movement or inputs.

Comment

Happened to see this while scrolling. I am not sure what “fake” means, but I can confirm the server FPS graph tells the truth. If it says 128, that means the server for your specific game is running at 128 tick. No shenanigans.

If server FPS is fluctuating during gameplay, it’s indicative of a performance bug or capacity issue. The team takes these types of issues seriously and fixes them promptly.

We have written a bunch about server performance and how some of this stuff works:

Read more

10 Oct


05 Oct


04 Oct