Valorant

Valorant Dev Tracker




08 Aug


07 Aug


06 Aug


03 Aug


31 Jul


29 Jul

Comment

Originally posted by HyenaRecent8956

I guess we have to wait for gameplay showcase. Will only buy vandal if it will have custom sfx cause knife without new animations is not worth it

It has custom SFX on the Vandal (firing and kill).

Comment

Originally posted by LazinessOverload

That Vandal is cleeeeeeeeean af

I thought Prime Vandal and Champions 2021 were stylish and then I saw this.

Comment

Originally posted by ProfessionalOcelot44

I think it displays geko because if you pay attention at who got the kills for the finisher its geko. I think it just displays whatever agent you are playing as.

You're correct! This is the "hero moment."

Comment

Originally posted by KasumiGotoTriss

Knife is mid, the gun looks amazing though. But in the trailer it sounds like it has no new shooting sound which is surely wrong. Can't wait for the gameplay showcase.

There is unique firing audio and a unique kill sound (kill banner). You can kiiiind of hear it in the video but it's hard (and I can probably only hear it because I know what it sounds like already).


28 Jul


27 Jul


26 Jul

Comment

Originally posted by Z4pToR

I totally get that, but it does not change the actual packets sent/received. I tried to somehow see how the setting changed the performance, so I turned all of the network stats on to follow it closely. I couldn't spot a difference at all.

Correct. It changes how long the information from those packets are held, not what packets are sent/received.

Comment

I would strongly discourage you from messing with settings in ini files. We don't regularly test the ini flow, and the in-game options are the ones that matter for VALORANT. This is more likely to hurt or introduce weird issues than it is to help your framerate.

Comment

We've got a bug on this one.

Comment

Increasing networking buffering changes the number of movement updates your client holds before showing them to you. If your network connection is spotty, it'll make movement smoother (ex. less teleporting) at the cost of additional latency (i.e. you'll see movements from other players later).

Prefer minimum buffering as long as your connection is stable, otherwise you're just decreasing your available time to react in gunfights.


23 Jul


22 Jul