We’ve passed it to the designers.
We’ve passed it to the designers.
Weird one. Have you tried switching between window modes?
We’re reworking this in an upcoming patch.
Read moreThese talents have been moved to level 30.
Blightreaper: If anyone is carrying the torch, no one can tag enemies or items. Sometimes you might be able to, but you have to be VERY close.
This is intended provided you were in an area consumed in darkness. You can’t tag what you can’t see.
I’ll pass your other reports on!
I’ve raised this to our designers
Could you tell us what the error number is?
Are you accidentally playing on the modded realm? You can check this in the game launcher.
Ah yes, I see it now.
We actually meant Bulwarks. Fixing now.
When a post gets reported by users a number of times, it gets hidden automatically until moderated.
This isn’t so much feedback, however, and if anywhere belongs in the Lounge.
We just put out 2.0.5 which brings in some changes. You’re welcome to give those a try on the live game.
The frame has now been awarded
Do you have any concept of version control?
Of course.
We have all the same bugs back that were fixed in previous versions and the bots are now as trash as they were on the very first release of the game.
Feel free to tell us about them. Bugs can reappear not just because of poor version control, but for a variety of reasons.
Hi scottz0rz,
The topic of Just Reward being a problematic talent was raised originally due to your posts from the beta forums, so thanks alot for that. Different options for how to solve the issue (old Encore, restore cd on kill but still allow regular cooldown, amongst others) were brought up but the suggestion to tie it to critical hits was both thematically elegant for Bounty Hunter, and feasible to implement and test on a rather short notice.
Regarding functionality; the current version allows Blessed Shot boosted ability shots to reduce the cooldown of the ability by 15%.
Regards,
Kasper
Welcome to Patch 2.0.5.
Whilst we continue to fix and test fixes on bugs you’ve been reporting, we wanted to make some quick balance adjustments which should further address feedback on the flow of combat since 2.0.
With the systems in place now we have a lot more flexibility in scaling difficulty in a way that doesn’t just inflate numbers, but provides us with a selection of dials we can tune in order to create hard yet engaging combat situations. There is of course a process of adjusting to keep that familiar meatiness of Vermintide 2 of old. This patch turns a couple of those dials and should bring further familiarity to your weapon swings.
"— A note from Game Designer —" :
Read moreFor WoM beta we added a lower stagger threshold and upped stagger ...
Hey guys,
Participants of beta 1 and 2 (not the pre-release beta) are eligible for the Skull-Sworn portrait frame. Right now it appears they haven’t gone out to these players as planned. We’re aware of the issue and are looking to fix it sometime today.
Thanks,
Hanna
We’re in the process now of setting that live for players who took part in the June/July betas. Should be with you in the coming hours.
You had forum access to the beta section? If so, check the email associated with this forum account. It’s sent to different places. I got in the “promotions” tab on Gmail. Other people had to check the Spam folder and so on.
EDIT: It would have been sent around 10th July. With the title being, “Here’s your exclusive Portrait Frame! ”.
This is only for the beta that took place in June - July. Not for the one that just ended. If you did indeed beta test during the closed/internal test then shoot Hedge a message. I’m sure he can sort it out for you when he gets time.
What in heckin is going on with Bardin’s head?
GJ by the way! impressive