Warhammer: Vermintide 2

Warhammer: Vermintide 2 Dev Tracker




09 Aug

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Please let me know if this is still an issue for you after our most recent patch released earlier.

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I can see you have mods enabled in the logs produced. This is mod-related, Bot Improvements - Combat . :slight_smile:

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When the crash occurs, a crash report should be displayed with an option to ‘Copy to Clipboard’. Please paste one of those reports in here, and we’ll check it out.

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You can refund via Steam assuming your playtime hasn’t exceeded 2 hours.

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Hello Vermintide Community

We wanted to provide some information for you, give a bit of insight on what is happening here at the studio.

We have launched the pre-release beta and just now an update (2.0.3) to the Winds of Magic. It has been a huge push from the team to get this pre-release beta out the door in one of our most stable build releases to date. There are still issues we are seeing and you are finding, we are working to fix these bugs asap, thank you for your patience!

One thing we have seen is an issue with enemies not staggering the way we intended, we did a big balance pass after and during the previous beta’s. What we shipped with was still heavy handed especially on lower difficulties making enemies feel a little more spongy or surefooted. We have pushed a fix for this in our first patch (2.0.3), so hopefully you can feel the difference.

We are committed to making this game better, to getting the balance into a good place and working on ad...

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Should be fixed in today’s patch.

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This should be solved with the latest patch.

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    Brytarn on Forums - Thread - Direct

Hi debrion,

I’ve had a look and fixed Barrage. It didn’t activate on any area of effect weapons (Conflagration Staff/Fireball Staff/Hagbane Shortbow). It will be fixed in an upcoming patch.

Thank you for the report.

Best regards,
Kasper
Game Designer


08 Aug

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Yes, our intention is to resolve the issue as soon as possible.

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    Brytarn on Forums - Thread - Direct

Thanks for the report! The issue has been resolved internally. Will be patched as soon as possible.

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Thank you, we’ve resolved this internally and it’ll be included in an upcoming patch.

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Heroes!

Welcome to Patch 2.0.3 for Vermintide 2.

We wanted to get some changes in which we hope bring a bit more of that classic weapon feel to the difficulty settings you’re accustomed to prior to patch 2.0. Putting some weight behind your strikes is an important part of the combat systems in Vermintide 2, and we can appreciate that a few of the adjustments in the 2.0 patch were removing a big part of that.

We are keeping all your thoughts and feedback close to heart, and we genuinely appreciate you all taking your time to bring those thoughts to us.

Balance Adjustments

Changed stagger resistance multipliers per difficulty from:

  • Recruit: 1.0
  • Veteran: 1.7
  • Champion: 2.75
  • Legend: 2.75

to

  • Recruit: 0.85
  • ...
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Which weave is this, Nome?

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Could you verify integrity and see if the issue persists please?

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We are investigating.
One thing to try is switching to the controller hud? Let us know if that fixes it for now

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This is working as intended. :slight_smile:

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Hello @Trucido, I’ve sent you a PM. Please check your inbox.

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Thank you for your report, we’ll look in to this.

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What difficulty were you playing on?