War Thunder

War Thunder Dev Tracker




27 Nov

Post
  • A bug with missing blast effects and a statistics window in the replay of a session with nuclear blast has been fixed.
  • Game client stability has been improved, some potential crash causes have been fixed.
Sound
  • Issue with playback of engine over-throttle on opposing/allied ground vehicles. Over-throttle sounds now play only when the player actually presses the throttle pedal.
  • T-72BЗ now has B-92 engine sound (same as the T-90) after mastering the engine modification.
  • Bomb drop sound has been corrected for players in ground vehicles.
  • Diesel turbocharger and turbine engine sounds have been slightly corrected for ground vehicles.
  • Leclerc engine sound has more sound for a turbine, and less sound for a turbocharger.
... Read more
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    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/236390/announcements/detail/2889585224604588346]here[/url].
Post

Sound
  • A bug has been fixed with missing sound and visual effects of hits on the destruction of the player’s ground vehicle.
  • A bug has been fixed with missing sound and visual effects of hits on enemy/allied vehicle hits on enemy/allied ground vehicles.
  • A bug that would cause a bomb flight sound to play for listeners on the ground immediately after a drop, regardless of the drop height.. Now bombs start to sound at distances of about 500 meters.
  • Engine over-throttle sounds on ground vehicles have become shorter. They are quieter on vehicle stop, and louder, when the vehicle starts moving.
  • Diesel engines on Leopard 2, Leclerc, T-90A, Type 90, T-64, now have a turbocharger whistling sound. The turbocharger layer has also been added to the over-throttle sounds.
  • The turbine sounds fo...
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Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/236390/announcements/detail/2889585224603628079]here[/url].

26 Nov

Post

  • A bug has been fixed with the incorrect application of wagers[wiki.warthunder.com] for ranks I-II in naval battles. Now, random aircraft, added to slots automatically, won’t specify the rank of units required in the wager’s terms.
  • A bug with missed hit effects on destroyed ground vehicles has been fixed.
  • Changes in the “Invite a Friend” system:
    • Your friend’s rank II in aviation/ground forces or rank III in naval forces is required to receive the first award..
    • Your friend’s rank III in aviation/ground forces or rank IV in naval forces is required to receive the second award.
    • The award for achieving your...
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Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/236390/announcements/detail/2889585224600855920]here[/url].

25 Nov

Post
A unique Black Friday pack with a discount! Please note that this pack will be only available until December 2nd, 2020!
https://store.steampowered.com/app/1478150/War_Thunder__Black_Friday_2020_Pack/
Post


"ABYSS OF THE SACRIFICE" will be released on December 17th!!
Can you reach all the endings in this suspenseful adventure escape game?

https://store.steampowered.com/app/1442160/

24 Nov

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    Squier on Steam - Thread - Direct

  • A bug which would cause naval vessel crews to be blocked in battle has been fixed.
  • A bug which would cause the decals of one vehicle in a player’s vehicle setup to appear on another vehicle from the same setup has been fixed.
Interface
  • The vehicle menu is now available with the right mouse button.
  • A bug that stopped decal turning with a gamepad in the customization menu has been fixed.
  • A bug that showed the ‘Torpedo travel depth ’ option for all naval vessels has been fixed. This option is now only available to torpedo-equipped vessels.
Aircraft and helicopter model, damage model, characteristic and weaponry changes
  • T-2 — A bug with incorrect positioning of ordnance in the gun pod weaponry has been changed from...
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Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/236390/announcements/detail/2889584591078847751]here[/url].
Post
  • A bug which would cause naval vessel crews to be blocked in battle has been fixed.
  • A bug which would cause the decals of one vehicle in a player’s vehicle setup to appear on another vehicle from the same setup has been fixed.
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific fixes may be implemented without the client being updated.
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/236390/announcements/detail/2889584591078758169]here[/url].

18 Nov

Post
  • A client crash when entering the hangar has been fixed.
  • A client crash when connecting players to naval battles has been fixed.
  • A bug where waves might damage the cannon turrets on naval vessels has been fixed.
  • A bug where smoke from a destroyed vehicle allowed players to see through the smoke from the ESS (Engine Smoke Generator System) or smoke grenades has been fixed.
  • The work of the Vulkan render on the Linux version of the game has been improved.
  • An issue where RB air battles ended too quickly has been fixed
The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. War Thunder is constantly improving and specific... Read more
Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/236390/announcements/detail/2889584591056961754]here[/url].

17 Nov

Post
    /u/ on Steam - Thread - Direct
: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/236390/announcements/detail/2905346555624036944]here[/url].
Post
https://youtu.be/_DbeRYnUv1Q
A new version of the Dagor Engine, new visual effects, the first battleships, new AI aircraft carriers, VTOL aircraft and much more!.

Dagor Engine 6.0
Major changes in the visual effects in aircraft come to War Thunder: New graphics for shots and explosions, new physics of fire and improved aircraft destruction!

New Skies


Dagor Engine 6.0
... Read more
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A new version of the Dagor engine, the first battleships, new aircraft carriers, new sky, vertical take-off aircraft and many other important changes.

New Dagor 6.0 engine version
Updated explosion and gunfire effects, physics of fires and aircraft destruction. Reliable traces of projectiles hitting objects in the game world have been implemented. Added visually reliable sky effects, clouds of different types, fog, sunlight scattering and much more.
  • The graphical Dagor game engine has been updated to version 6.0.
  • Update of atmospheric and weather conditions, clouds, fog and light processing. Read more in our devblog.
  • New visual effects for aircraft: reworked gunshot flashes, jet engine effects, effects of aircraft shells and bomb...
Read more
Post
We continue to talk about the improvements in the game's appearance that will be brought by the updated graphics engine ‘Dagor Engine 6.0’ in the next major update “New Power” for War Thunder.
We recently showed new skies and visual improvements for War Thunder aircraft. Today we continue to expand on how the new graphics engine in War Thunder will change the look of the game.

Hit effects on armoured vehicles
War Thunder: New Power has improved the appearance and “physics” of hits on ground vehicles. Physically correct armour scars appear on ground vehicles in places where shells hit, now their shape depends on the angle of the shell's collision with the vehicle's armour. In some cases, the projectile can even get stuck in the armour! If armour is penetrated, holes of different diameters appear on the armour, depending on the calibre of the projectile. If a vehicle is on fire, you can see the flame through any holes.

... Read more