In this article, our naval designers will be talking about the new modeling of fragmentation damage from naval projectiles that were introduced to the game with the release of the Alpha Strike major update.
In summary: Naval projectiles have had their fragmentation damage changed in the Alpha Strike update, where before the maximum number of fragments produced was smaller than it could’ve been due to performance constraints. Additionally, before we also had to manually configure the damage fragmentation of each naval projectile. We’ve now developed a new system for this that has given us better flexibility when calculating the number of fragments without a loss of performance, allowing us to also increase the number of fragments produced. Upon doing this however, some ships have been taking increased damage due to geometry issues, where many have been fixed already. We’ll be keeping an eye on your feedback for any other problems that may occur, and fix these issues where n...
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