@MattinMiddletwn Rell in a Cell π±
@lordvagress We'll know more after the holidays! See you in 2019, Tenno! π₯³
@juli3n45 Well done, Tenno! π
@juli3n45: It's time to join the ultimate Protectors of Orb Vallis. ππ¦π¦‘ @PlayWarframe #Fortuna
@PezRadar The hoodie blanket is key π
@Beiolos Def but my (half baked) thought process is to examine the system behaviour without a specific monster type :)
@Chrono_C13 Yes not just you
@Chrono_C13 Ac 10 means you miss half the time tho... and 2-ish is average on hit.
@WickOrWhiskey Yeah damage spikes suck
@HinDae Heh - this is good eggnog. Did I miss?
Not RNG to hit (though spread does this, attenuated by range) but D&D probability converted to averages to remove RNG from the damage system. Then can examine it in way you could map to non-rng shooter balance. Eg AC10 goblin, d4 dagger on average doing ~1 dmg/rnd to it π€
@Shade4k Def not that :)
Can we go back to Disney, @rebbford ? π―ββοΈπ
@AndrewGotow TTK would be transformed to traditional shooter in the end: health vs damage/accuracy/spread (assuming perfect aim)
@Shade4k Nope, D&D is probability but you can convert to average TTK (I will write a small lua program to compute)
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How my holiday brain works: (zoning out during breakfast...) What would armor class probability converted to time-to-kill look like as a basis for damage system rework, factoring die-type binning for our hundreds of weapons? π€ͺ
Time to read Birdbox (must before watching it). Also only on RDR2 chapter 3. Also need to cram for running D&D Storm King session tmw. This holiday is hard work π
@Rich_Firewall Iβm glad your cat did too!
@xiFlynn ... Arrested for planned obsolescence