@KyoriCasorochi Bad news for you if you're looking for someone to blame for either... 😜
@LValeriManera I think we have a bug where if motion blur is off, it falls apart... will chase
@MoonManRising Yep, gotta lift it all up
@swatRcf Big push this year :)
@YaBoiTora def!
@PR3SIDENT 7 FOOT FRAME RATS ALONG HIS BACK
@Brendsxn That may be the problem - we likely have a bug where disabling MB makes TAA system break 📝
@halfundergaming Facts
Grading LUTs (ala Davinci resolve) - are more for look dev and ideally subtle. Mostly useless I expect, but opt-in and 'no/low' cost.
Sky/Atmosphere (optionally) replaces ad-hoc technique with physically-plausible simulation based on time of day. (Behold my horrible test level)
Stochastic transparency lets us render hair with (temporal AA accumulated) transparency that doesn't suffer sorting issues. Companion fur getting reworked as well (might not make mainline).
HDR cubemaps have richer dynamic range, less clamped highlights, less compression artifacts. Runs faster, looks sharper, even really old places in the game benefit...
Random tech from holidays trying to land for next mainline... -(Finally) Bc6h HDR cubemaps for higher quality prebaked reflections -Stochastic transparency for fur/hair (Temporal AA needed for benefit) -Sky/Atmosphere (based on Sébastien Hilaire's Fraken-Bruneton) -Grade LUTs 2.0
@rebbford Who needs swelling violins when you have Smash Mouth
@rebbford: shrek is a regency romance @moitoi
@finlaena nooo come back!!
@PurpleFlurpWF: Azure Whimsy 💙
#warframe #captura #virtualphotography
@AcolyteSynpai: In about an hour we'll be joined by guests @rebbford & @moitoi for our Fashion Frame Finale. 3 years of joy and chaos w…
@stevenmessner happy birthday!!! send food pics!
@kedemel_ HAPPY BIRTHDAY!!