@RealMisterio3 Might be, I'd have to check again. We may special-case self-occlusion if its really awful. So far it seems tolerable and not worth spending GPU time on.
@Slyder768 That's the goal yes
@Craftfaster2 Sadly a bug, don't read into it :)
@chriscnorris Yep! Just tweeting some of the details of our upgrades coming.
@UrsusMoskibear Hardly is, true
@AAdigls
@RealMisterio3 It does, but just a bit - the error tends to be hidden because its on the darker side of the object.
*NOT* supposed to be here. LOL.
@blaz_knezevic Solo the space flight/combat stuff? Absolutely.
@LudwigTheMad No, this video is captured on DirectX11 capable PC.
@SlayerWeeaboo Agreed
Great example of the 2 new shadow systems working together. Real time light casting hard shadows toward the upper right, and soft capsule shadows giving great, soft contact shadows in the darker (bounce light only) region in the middle. PS: Duviri horse supposed to be here!
@glumzamber Part of the challenges we face for sure.
@UrsusMoskibear Yes
Squad link isn't just about ship/ground. We had another moment w/solo player participating that we had to cut for time. Our goal is interesting opt-in squad/solo cooperation across mission types/tiles (old and new). Might be our weirdest, most challenging feature 'stretch' yet.
@RGKelly87 You regenerate the sun's perspective every darn frame, that's how!
Like Empyrean/Squad Link - this new stuff is built to lift everything up. Old and new content just looks better. If you have low spec, you opt-out. Artists don't need to rebuild the game. Truthfully though, it will require lighting artists and material tweaks to really sing.
Lastly (I think) - here's a long but interesting view of GPU work to assemble one frame (from the plains). You can see first the sun shadow rendering from the sun's 'viewpoint' at the beginning.
For rendering, while I love techtalkin'/renderhacks/visualtricks, it exists only to serve artistic goals. It enable's our team's designs and work to come through less encumbered by technical compromise.
For even more performance, these 'soft/low frequency' calculations can happen at a resolution lower than the rest of the game. Up scale it up with simple tricks so no one cares.