Warframe

Warframe Dev Tracker




01 Aug

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Added a teleporter to the pit underneath and moved crates away from edge a little bit. Thanks for the find.

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Originally posted by FireballFox

Nope, saw a Medallion in this spot about a week ago.

Nope, there is nothing in that spot for a good while now. If you run across that I'd be more than interested in an F6 shot.

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3 minutes ago, (NSW)1kSakura said:

Will there be a fix for the operators’ faces? They look like melted wax after the update.

 

3 minutes ago, (NSW)MonHunAzel said:

Guys, did anyone else have their Operator face mess up after the update? Both me and a friend have this problem. I don't want to post a screenshot because spoilers...

 

Just now, (NSW)ohgodzilla said:

Oh, yeah that's a thing.Spoiler mod implications below.

  Reveal hidden contents

Something went very wrong with operator faces lol. Hair is invisible save outline, and the faces lo...

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Tenno Reinforcements: Update 25.4.0 is live! You can now download 1 GB of performance and stability enhances, TennoGen and more! As the update downloads it will appear as if the total size of Warframe has increased to 16.5 GB, this is not its final size as it will shrink to the intended 16 GB once completed. 

Thank you again for your support! 

 

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Tenno Reinforcements: Update 25.4.0

We want to take a moment to highlight some fundamental fixes and improvements in this update to improve your Warframe experience on the Nintendo Switch.

The big news is that we have included performance and stability improvements, along with a fix for a memory leak that’s been impacting the platform since launch.

Technically speaking - there was an issue with multithreading. Cloth and non-GPU particle systems were running on the game thread which hindered performance. This is now fixed.

We have also made significant strides in reducing memory usage which should improve stability. 

We are committed to improvements and there will be more to come!

We’ve also made the following changes for the Nintendo Switch: 

  • Shaders have been remastered to save approximately 300 MB! 
  • Fixed issues with environment elements "pop...
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As a heads up, the additional performance changes that were made also increased the overall size of this download from the 980 MB we had originally announced. Will update you here with final size once we're in the clear to launch!

It won't be a massive jump, but it is a change that you should know 🙂 Thank you!

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We caught a snag while prepping the build for release, so there may be a change in release time. 

We'll keep you updated, Tenno! Thanks again for your patience with us during this whole process.

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We will be launching the update at 2 PM ET!! See you then!

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As mentioned in our other streams this week, there is no Twitch Drop / Mixer Reward tonight.

The team is doing some hefty back-end code changes for improvements across the board, and having a Twitch Drop / Mixer Reward active blocks them from doing any maintenance.

We'll let everyone know when the Drops are back up and running - thanks!!

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It’s a full squad tonight of Wukong Samadhi’s testing their level of immortality for a 30 minute Survival run in the name of Nora Night! Join Rebecca and Megan with your best monkey king for a chance to join!

Don’t miss the newest Warframe Community Fan Art and see the winners of the Frame by Frame contest!

See you here...

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Tenno Reinforcements: Update 25.4.0 has passed cert and will be going live TODAY! We'll update you on time once we're ready to rock.

Look out for your friend Red Text around that time for the countdown to everything we've updated you on in this thread. We thank you again for your incredible patience and understanding with the delayed release. We truly have an amazing community, and love to see that you appreciate and value the kind of performance work that goes into a build like this. See you soon, Tenno!


31 Jul

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Wukong Deluxe: Hotfix 25.5.0.1 is now live!

Fixes:

  • Fixed a game freeze when dragging a Favorite Color in the Arsenal.
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Updates from this morning's Nintendo @ 10 livestream on what you can expect with the volumetric lighting and popping fixes coming. Sound on! 

 

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3 minutes ago, Descent-of-Damocles said:

Isn't itzals penumbra supposed to be an air brake? I use it whenever I'm going too fast

It still brakes as intended! Just cleaned up the animation a bit.