Call of Duty: Warzone

Call of Duty: Warzone Dev Tracker




14 Feb

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Hey all! We appreciate everyone's feedback and want to provide more insight. The range at which players will receive feedback on an incoming Precision Airstrike is < 100m from the target area, allowing players to predict ahead of an enemy player or enemy squad's movement. This distance is a metric that we will continue to monitor based on player sentiment and internal data.

We are passionate that the design direction the Precision Airstrike is heading in is the right one. For too long players have been hit by a Precision Airstrike without any knowledge and we heard this feedback loud and clear that it needed addressing. This feedback was also validated when we looked at our internal data which highlighted how many players were being killed significantly above and beyond other killstreaks.

Whilst in Season 2 it may not be as easy as previous years to Precision Airstrike a full squad wipe on an unsuspecting team, this change has brought better balance to the Kills...

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19 Jan

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Originally posted by eyeballeddie

Terrible change. No longer be able to PA into someone’s path when you see them running and getting some surprise kills.

This change will only appear if you are within range of the Precision Airstrike when it's first called in. Want to surprise someone by throwing it in their path? You can totally still do that. :)


09 Jan

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Originally posted by NxAliGator_

TIL Raven is active on reddit!

We're always observing, just not always responding to everything! When people post bugs here, especially with a video showing it happening, it's extremely helpful and we appreciate it a ton!

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Appreciate you posting this bug! Our team is investigating!


06 Dec

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Hey! This isn't one we've seen today. Are you still experiencing the issue?

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This sounds like a bug! We've reported it to the team.


04 Aug

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Are you still encountering this issue? We pushed a fix for this yesterday evening that should resolve all instances of NVGs appearing in BR.


21 Jun

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We're currently investigating this issue. Sending you a DM to get some more info

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We're looking into a fix for this right now. Sending you a DM!


26 Apr


26 Aug

Originally posted by AffectionateTaste621

Interesting. That seems the most likely.

Oh it means something, just nothing that's been mentioned so far.

;)


16 Sep

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Originally posted by UltraContrarian

f**k Kingslayer, Clash, Rumble, Armored Royale, payload...give me more Iron Trials.

It's like playing Warzone but not in a gimmicky way like these other modes. I see it as an analog, unlike the modes they've tried.

  • Snipers - Not sure how I feel about this. The buffed health I feel they could have left the damage at 250 for head shots, maybe they did and I haven't realized. If that's the case then love it, especially with downs inside 30m.
  • Loadouts - Love that they aren't free. It changes the mid game up knowing you can probably push things with more confidence by presuming that they don't have a loadout even if you don't have one yourself.
  • Buy stations - Love the higher prices. Always thought UAVs should cost a lot more than they do.
  • Health - Makes the game feel so much more alive and open. Everyone is more aggressive and you can push rat's in their nest with more confidence since you're not getting insta-downed by little ji...
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The damage values for Snipers are the same with the exception of headshots which now deal 300 damage. This is for any scenario above 30 meters. Under 30 meters, any Sniper that could one shot headshot in core BR can still do so.


03 Aug


15 Jul

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Originally posted by Lma0-Zedong

It's not new, I have been saying for a week that the game has 3 invisibility glitches and 1 semi-invisibility glitch, I reported how to do the 4 of them to Activision but there is nothing stated about it in the patch notes. 2 are related to Red Doors (one of them not possible to achieve it in Solos), 1 to PS Sessions (Plunder and BuyBacks only) and 1 to Loadout/Cash Crates.

Sent you a DM about this!


10 May

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Hi there!

Please know that we're actively looking at this.

Referring back to our recent Season 3 patch notes, we alluded to a couple of upcoming changes that we think will shake things up:

We are also actively looking at how we can create more compelling choices within the confines of attachment categories—chiefly, muzzles like the Monolithic and Agency Suppressor.

And...

In specific... we may se...

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07 Apr

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Originally posted by amrk94

Yes, king slayer is the mode I’ve only been playing for two days now.

Understood. Thank you for the reply! Forwarding this info the team.

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Hi u/amrk94,

Were you playing King Slayer when you experienced this? The team is currently investigating a bug related to the overhead missiles improperly spawning in the King Slayer game mode, and increased sound could be a side effect of that problem.


03 Feb


08 Oct

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That's me on the top right.