Wolcen: Lords of Mayhem

Wolcen: Lords of Mayhem Dev Tracker




29 Oct

Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

13 Oct

Post
    Yuzu on Steam - Thread - Direct

  • Fixed an issue where some secondary areas were missing their ambience sound effects.
  • Fixed an issue where the ambience was missing from the Republican Forest map.
  • Fixed an issue where it was possible to get bumped out of the navmesh during the fight against Nikölas.
  • Fixed an issue where the player’s currency amount would sometimes not be displayed properly when viewed in a trade shrine.
  • Fixed an issue in the lore description of several major nodes from the Gate of Fates in Russian, where squares would be displayed instead of letters.
  • Fixed an issue where the visual effects for potions would sometimes have no fade and disappear abruptly.
  • Fixed an issue where it was possible to click the “Quit Activity” button while in town before ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

30 Sep

Post
    Yuzu on Steam - Thread - Direct
Hello everyone,

Today we want to share more details on our short term workflow, upcoming changes and things we are working on, including:
  • Unique items improvements
  • Controller Support & UI improvements
We announced in our previous Monthly Update that we wanted to keep bug fixing at the center of our production cycle and that we aimed to release more frequent bug fixing patches between content patches. Since then we have pushed 3 bug fixing patches in the past 3 weeks to address specific issues reported by the community, whilst also targeting older issues that hadn’t been fixed yet.

We’re now entering a period where we want to focus on our next content patch, which should drop around the end of October/early November and bring:
  • New end-game activities including new mission types and rewards system,
  • New monsters,
  • New environments,
  • ...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

22 Sep

Post
    Yuzu on Steam - Thread - Direct

  • Fixed server performance issues
  • Fixed a texture issue in the “Inner Sanctum” in the Chapter 2 Quest “The Darkest Dusk”
  • Fixed an issue where no sound effect will be played for the “Infection” skill of the “Lambach” minions.
  • Fixed an issue where destroying the Incubation Chambers during the Chapter 2 Quest “Cordial Invitation” would display the blood visual effects mid-air instead of on the ground.
  • Fixed an issue where the “Experimental Amalgam” wouldn’t spawn underlings in expeditions.
  • Fixed an issue where spending over 10 minutes in the prologue would cause performance drops.
  • Fixed an issue where the “Nightmare of the Bodysnatcher” would not have a proper death animation.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

16 Sep

Post
    Yuzu on Steam - Thread - Direct
Hello everyone,

Wolcen: Lords of Mayhem is currently -40% off until September 21st! You can get it for 20,99€ (24,85$)

If you missed it, you can take a look at: Read more
Post
    Yuzu on Steam - Thread - Direct


  • Optimized how data were sorted to increase server stability.
  • Optimized the interactions between Plagueburst and the enemies dying in the area of effect when using the modifier “Foul Guardian”, which could sometimes cause crashes. We are still working closely on this issue.
  • Fixed an issue where Elder enemies would sometimes spawn out of bounds.
  • Fixed an issue where using Aether Jump with the modifier “March of the time devourers” would sometimes result in clipping under the ground.
  • Fixed an issue where it would be possible to go out of bounds during the Chapter 2 Quest “Chasing Val”
  • Fixed an environment issue above the secondary entrance in the Chapter 2 Quest “Dawnbringer”.
  • Fixed an issue where the explosions triggered by th...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

02 Sep

Post
    Yuzu on Steam - Thread - Direct

  • Fixed an issue where the character would sometimes get stuck after using Aether Jump towards a Hauntstone.
  • Fixed an issue where the Aspect of Dawn skill “Hammer of Aurora” would have its animation and visual effects desynced.
  • Fixed an issue where some Summon’s death sound effects would not be played;
  • Implemented an optimization of the sound engine to slightly increase performances in combat situations.
  • Fixed several localization inconsistencies in the gameplay settings.
  • Fixed an issue where the SkullMourner would display a stretched texture instead of their chains.
  • Fixed an issue where only the first Gunslinger’s Brand bullet would hit with a random damage type when using both the ‘Wild Gunman" and "Augmented Ammunition" modifier...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

28 Aug

Post
    Yuzu on Steam - Thread - Direct
Hello everyone,

In June’s monthly Update we gave you an estimate of our timeline. We want to update that today and give you a more accurate ETA for our next content patches.

We initially planned to release our next content patch in the September/October timeframe, but to keep our estimation as realistic as possible, we expect this content patch to be released around the end of October/early November. This additional time will give us the opportunity to use and analyze the feedback we gathered after the release of Arise regarding summons, as well as polishing the new end-game activities planned for our ne... Read more
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

23 Aug

Post
    Yuzu on Steam - Thread - Direct

  • Fixed an issue soft locking the player when dying while the Bleeding Edge’s axe was still circling.
  • Fixed a lighting issue near the Entrance of the Incubation Chambers in Chapter 2
  • Fixed an issue where a barrel couldn’t be hit by any projectile in Chapter 1
  • Fixed an inconsistency in the wording for “Two-handed” weapons
  • Fixed an issue where some translations were missing in Chinese and Hungarian for several summons modifiers.
  • Fixed an issue where the "Requisition Lunar Armour" project was not displaying its outcomes.
  • Fixed an issue where picking the 'The Ido's Movement' and 'Wingblast' modifiers for Talon Shot would prevent the pull to play its sound effect.
  • Fixed several graphical issues in the two latest environm...
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Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.

29 Jul

Post
    Yuzu on Steam - Thread - Direct
Hello everyone,

We released Wolcen: Arise on July 26th and wanted to use July’s Monthly Development Update to give you more details on what we have planned for the Summons.

With Wolcen: Arise, Summons now scale with your character. Here is a list of what Summons currently scale with:
  • Weapon Damage;
  • Ailment Damage;
  • Total Attributes Bonus Damage;
  • Skill’s Flat Damage Bonus (Gems, XX damage on spells..);
  • Skill’s Damage (%damage, %spell damage, %projectile damage…);
  • Skill’s Bonus Damage Type Percentage (%material/elemental/occult damage);
  • Skill’s Bonus Specific Damage Type Percentage (%fire/lightning/aether... damage); -
    Note: There is currently an issue preventing the tooltip from showing these increases, but the summons do scale with these affixes, we’ll address this tooltip issue as soon as possible
  • Project...
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27 Jul

Post
    Yuzu on Steam - Thread - Direct
Hello everyone,

Wolcen: Lords of Mayhem is currently -40% off until August 1st! You can get it for 20,99€ (24,85$)

If you haven't yet, now is the perfect time to try out the game and enjoy our latest update, Wolcen: Arise, and the fully revamped Summons!

Have a great day.
Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page [url=https://steamcommunity.com/ogg/424370/announcements/detail/2985308279410054638]here[/url].

26 Jul

Post
    Yuzu on Steam - Thread - Direct
Hello Everyone,

After Bloodstorm and Bloodstorm: Part II, Wolcen: Arise is the third content patch for Chronicle1: Bloodtrail.

This content patch brings:
  • The Summons Revamp,
  • New environments,
  • New skills’ damage type variations,
  • A New Cosmetic Armor,
  • Quality of Life improvements,
  • Bug fixing,
We worked on massive changes to how summons look, behave and feel.

If you want more details on what we have planned for our next content patches, feel free to check June’s Monthly Development Update.

Here are the full Patch Notes for Wolcen: Arise.

Thank you again for your support.

... Read more