7 Days To Die

7 Days To Die Dev Tracker




Comment
    Crater Creator on Steam Forums - Thread - Direct
Moving to General Discussions, because Questions & Answers is intended for knowledge base how-does-the-game-work type questions with objective answers.
Comment
    faatal on Forums - Thread - Direct

RWG road pathing changes is a different system than decorations, so no plans for deco changes like that.


16 May

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Shurenai: Have you changed monitors since years ago? Different monitors can have a humongous impact on how dark or bright something appears; The same thing with the same brightness levelon one monitor can be a dark abyss, but on another be bright enough to see easily.
Nah, comparing it to older versions it is a lot brighter. I started reporting it in a19 or so. I remember during early a20 internal testing that bloodmoon night was about the same brightness as sunny noon, except with a red tint. Reported it then as well. Even did so again recently, but at this point I suppose we just cave to "that is the dev's vision". There is one point at night where it gets dark for like three minutes. Other than that it is ... Read more
Comment
    Crater Creator on Steam Forums - Thread - Direct
Major new updates are not compatible with old alphas. So you will have a choice. Keep playing the saved games you’ve invested time in - on the alpha you started them on - or get the new update and start new games on that. Incompatible save files are one of the hazards of playing a game that is, for now, still in alpha development.

One of the differences in leaving alpha, one would hope, would be that saved games are forwards compatible thereafter.
Comment
    Shurenai on Steam Forums - Thread - Direct
Have you changed monitors since years ago? Different monitors can have a humongous impact on how dark or bright something appears; The same thing with the same brightness levelon one monitor can be a dark abyss, but on another be bright enough to see easily.

15 May

Comment
    SylenThunder on Steam Forums - Thread - Direct
The gun part system did not work in conjunction with the weapon mod system as they both utilized the same interface. It basically came down to being one or the other. Since they were getting rid of the upgrade system with the 600-point curve due to abuse on the workbench already, it made sense to get rid of the parts as well. This also helped to trim down the number of items in the game as there were code limitations at the time that were preventing the introduction of new items as the index cap was hit.
Comment
    Shurenai on Steam Forums - Thread - Direct
Near zero % chance of finding an egg? Are you by chance playing with reduced loot abundance? Due to the way loot abundance functions, certain items get a bit of an unduly harsh effect. Eggs is one of those items.

Loot abundance affects two things for most items; Drop chance(the chance any valid slot in an object might produce loot), and stack size (the quantity of items rolled for a slot; when multiple slots roll the same item, they get stacked together). Single non stackable items are only affected by the Drop Chance side of things, Books are considered single non-stackable despite being stackable; Despite this, an amusing interaction occurs when you raise loot abundance to 200 or 300% in that you'll always find two, or three, copies respectively of a given book when it appears.

And lastly, the rule that makes it feel broken AF for Eggs, is that all decimals are rounded Down, never up. So 1.1 is 1, 1.9 is also 1.

Setting aside the drop chance and speak... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Eriskumma:
Originally posted by Undefined: Step 1: Be a master chef
Step 2: Heat up chili
Step 3: Put chili in hotdog bun
Needs meat.. :)
Came to say this. You don't have a chili dog with those steps, you have a chili bun. Seems like maybe it's harder to cook than you give it credit for ;P

14 May

Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by AlterRred: What armor would be better for Fist+Machine Gun and Pistol+Knife? Cloth?
Ultimately you don't even need armor though if you can dodge 100% of the time, So it depends on how well you can dodge.

Cloth is ideal for mobility; But if you take any hits it will hurt and you'll be prone to injuries. If you can't be confident you wont get hit more than once, maybe twice in a prolonged fight, It's not worth it.

Light armor (leather->military) is still good for mobility and with the armor mods can be almost as good as the cloth armor, but provide better injury resistance and damage reduction.

Heavy armor (iron, steel) is awful for mobility, even with the armor mods. But it's perfect... Read more

13 May

Comment
    Shurenai on Steam Forums - Thread - Direct
Regardless of what mods are equipped to a weapon, it's only affected by it's own weapon bonuses.

A pistol won't be given Rifle boosts just because it has a scope on; Nor will it be given Automatic Weapons boosts just because it has a burst fire or full auto mod on it. It'll only ever be affected by Pistol bonuses.

Same for all other weapons. Rifles only by rifle bonuses, shotguns only by shotgun bonuses, etc.
Comment
    SylenThunder on Steam Forums - Thread - Direct
There is a Pinned topic in the Modding section, and details in the Developer Diary, and information on the posted roadmap which was recently in Events and Announcement.

Please take the time to look around before starting a thread so that you don't clutter the forum with duplicated information.
Comment
    Shurenai on Steam Forums - Thread - Direct
TFP is doing this console re-release themselves instead of handing it off to a separate publisher like before, pretty expressly to avoid a repeat of that first 'burn'.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by James: It sounds like you may have game files left over from older versions.

For future reference, you have to start with a fully clean game between each major update. This means doing more than just reinstalling the game thru steam.

https://steamcommunity.com/sharedfiles/filedetails/?id=3156942859
May* need to start with a fully clean game between each major update. I at least never had to. Bu... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Technically speaking any RWG world is essentially an island map, iirc? As in, all around the edges is a big open area of water that demarcates the 'edges' of the map.

So, What exactly are you after that isn't accomplished by that? Is it just too large so it doesn't 'feel' like an island? Could try making a 2k world instead of 6/8/10k.

12 May

Comment
    Shurenai on Steam Forums - Thread - Direct
Yes, Because it doesn't work that way. The time since last death value has an upper limit that you can reach no matter how many times you die; Dying is only a temporary hit to your game and loot stage.

There is no situation where, when you die, you're permanently locked out of that 5gs/ls you lost. You just need to stay alive for a matching number of days it took you to die that first time; In your example, a 20hr save w/ 1hr days, that'd be 20 days.

Further, Player level alone will eventually get you to the max game and loot stage and keep it locked there even if you die.
Comment
    Roland on Steam Forums - Thread - Direct
No. There will definitely be enough core changes that your A21 game won't be compatible with 1.0. If you think you might enjoy the game to play it through twice you could start now and ignore the experimental version when it releases and wait for the stable version while playing A21. That would give you at least a month's time to explore the game as it is now and then restart once the stable 1.0 comes out at the end of June.

If restarting and playing it through more than once doesn't sound appealing then you might want to shelve it until experimental drops in a few weeks. Experimental will be compatible with stable.
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by SpotFord: Don't dire wolves still give you regular meat though?
iirc they do. I'd argue that just means they're in the middle of being infected or resistant to the 'makes you a rotting corpse' aspect of the virus though; The glowing eyes isn't a sign of being radioactive for example; We have actual irradiated zombies that show what that looks like. One way or the other, the glowing eyes trait being shared between the ferals and the direwolves shows some kind of link... Imo the most probable link is that the direwolf is, at least partially, infected.
Comment
    Roland on Steam Forums - Thread - Direct
There are a few rare POIs that are tier 1 and have a dog. I think that is a bit much, myself. If you have played the POI before-hand and know exactly where that dog is you can prepare and not have any problem but if you are a new player it is going to be a big challenge with death and quest failure a real threat. Is that bad? It depends on the player. Some will relish it and be pumped that they've found a game that challenges them. Others will hate it.

Safest bet for for new players is to stick to buried supply quests the first few times or the fetch quests since those you can go straight for the supplies and then return to the trader and have less of a chance of running into a dog. I'd steer clear of clear quests until you've geared up a bit. Also make sure you are wearing armor/clothing even if it is just fiber.