7 Days To Die

7 Days To Die Dev Tracker




10 May

Comment
    Shurenai on Steam Forums - Thread - Direct
No particular skill will raise the Urban Combat spawn rate, It's a unique book series not a crafting book series.

Just gotta hope you get lucky.

09 May

Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Zaidah:
Originally posted by Roland: The new challenge system is introducing new UI elements on about the same magnitude as the magazine system added. Could be they knew that and decided to push back the overhaul until they had the entire set of functions included.
I'm intrigued now, what is this new challenge system about ? I can't seem to find anything about it in the Alpha 22/1.0 thread.
I'm really surprised Roland gave that much information on it because... Read more
Comment
    Roland on Steam Forums - Thread - Direct
The new challenge system is introducing new UI elements on about the same magnitude as the magazine system added. Could be they knew that and decided to push back the overhaul until they had the entire set of functions included.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Cor.:
Originally posted by MoistGamer:
Items degrade on repair.... :bummer::bummer::bummer::bummer:...
Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Originally posted by Damian Ramirez: New UI should be a obligatory thing for 1.0
Why? Was a new UI ever announced to be in a22/1.0?

To the best of my knowledge, the only mention of a UI change is for Q2 2025 in the roadmap. It isn't even listed as a new UI. just a UI/Main Menu overhaul. It could be entirely limited to the main menu and options/save settings, and would not impact anything else.
Comment
    Shurenai on Steam Forums - Thread - Direct
I mean, I can't speak for it being planned or not for Alpha 22.... But a different problem presents itself before that; Which is that we don't yet have access to Alpha 22/1.0. Which, yknow, as a matter of course means we don't have the new UI that may or may not have been planned to be released with that version. :conwayheadscratch:
Comment
    faatal on Forums - Thread - Direct

Maybe someday, but probably not for 1.0.

Comment
    Shurenai on Steam Forums - Thread - Direct
Because it's a unitless measurement. It's not 300 gallons of gas, Nor is it 300 ounces, or 300 cups, or 300 liters, or 300 pints.

It's just 300 gas. And that's how many it takes to make a molotov.

Considering you stick thousands into a vehicle to drive it around, I think 300 isn't that far off.

08 May

Comment
    Shurenai on Steam Forums - Thread - Direct
I appreciate that you feel shafted, but, you appear to be missing a great deal of context behind the situation at hand.

There's a lot more details and specifics you can find on the subject; But the basic TLDR is that Console users have unfortunately ended up a little shafted by the original console publisher Telltale Games panic-releasing that console version as a completed title in a bid for quick cash before they ultimately went bankrupt.

Due to Telltale Games' decision to officially release the Current console version as a complete product in a panic while they were going bankrupt
and
Microsoft & PSN's store rules that prohibit game updates for completed games that would invalidate or break existing saves
and
How every major alpha version since A15 has broken save compatibility (The existing console version is based on A14+some bits pulled from A15 and A16),
the result is that
The devs literally can't update the existing console versio... Read more
Comment
    faatal on Forums - Thread - Direct

Even a 4k monitor has visible aliasing. I have one. When the camera or objects move you will get a shift of what a pixel renders on light/dark edges, which will cause it to pulsate. Camera jitter with multiple frame blending averages that out and certainly looks better to me.

Comment
    faatal on Forums - Thread - Direct

I have no idea. I am one of those people that turn off all game music, so not on my radar.

1 They call it FSR native. I call it FSR Ultra in the AA choices. It is FSR 3 with no upscaling and it is added.

2 DLSS is not added as I could not get the plugin I used for Unity to be stable.

3 Head mods are currently not shown.

4 Yes. The top mod slot would get toggled by F. The radial menu would allow you to toggle each.

5 Don't think so. I believe Unity needs to be set to one on launch.

6 Don't know.

7 Yes.

Comment
    SylenThunder on Steam Forums - Thread - Direct
There is already a thread on this subject. Please do not create duplicate threads.
How do people genuinely feel about the new magazine based system?]/b][/url]
Post
    on News - Thread - Direct

 

Hey Survivors!

 

The devs are making progress every day towards producing an Experimental build of version 1.0 (formerly called Alpha 22). While that work continues, we are once again preparing to team with our streamer community to show 1.0 to a larger audience through a pre-release Streamer Weekend event. We know there are many streamers out there, old and new, who have played our game for their audiences and who would love to be a part of this event. If you’...

Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Yep, From your list, the remaining things are
1: Is receiving power and power is sufficient
and
2: Ammo slots are locked.

If the ammo slots aren't locked, it won't fire.
Comment
    faatal on Forums - Thread - Direct

Gray - downtown

Blue - commercial

Yellow - industrial

Green - residential

Cyan - rural


Darker of those colors if remnant.

FSR AA looks much better. Like TAA, FSR AA uses camera jitter, so it is not quite the same effect in a picture or when standing still.

Is a mod. Here you can see it enabled in the background.

Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by James:
Originally posted by Maiex: I dont think you read his post right
Nobody knows what the OP's point was, except for the OP, because they couldn't even be bothered to explain it.

Chances are, they had a rage moment where they felt the need to vent and then quickly hopped on their phone and started this thread.

Probably while cooling their heels in their base waiting for dawn to come if they were playing the entire time..lol

I und... Read more

07 May

Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by Bwixie: > I play "7 Days to Die"
> I survive more than 7 days
> ???? :steamfacepalm:

Somebody died during your 7 days of play. If it wasn't you then thank your stars.
Comment
    SylenThunder on Steam Forums - Thread - Direct
It is intended to be a challenging survival game where you never truly feel safe.

Sadly over the past several years it has kinda getting away from the survival aspects. In comparison to Ark, this is way easier. You just need to learn to take it slow, and play smart.

First thing is focus on the basics. Water, food, and basic resources are your priority. Lean on the ease of use the bow provides and don't worry about using loud guns yet. You can survive the wasteland during the day at level 1 if you just take your time and lean on stealth tatctics.

Keep to the forest, and stay near a town. Make a shelter to use as refuge. For the first horde night, you will probably want to use a T1 POI because it is easy to clear, and won't boost the difficulty much. Also note that if you aren't focusing on leveling, leveling, leveling your first horde isn't going to be that bad. It is when you power level that you really kick yourself in the ass because your hordes will ... Read more
Comment
    SylenThunder on Steam Forums - Thread - Direct
Considering that just a week ago it hit a new record for number of concurrent players, that says it is far from dead.

I suppose it has been the standard two weeks since the last time someone started a thread with the same information too.

Game is designed for solo or small-group co-op. Which is pretty much how most people play it.
It is not designed for, and does not support, high population servers.
Comment
    Shurenai on Steam Forums - Thread - Direct
You uh... You're probably going to hate yourself a lil when I say this, Because you've likely been running all over the place desperate for material... But, Those ore rocks on the surface all rest right above a vein full of the material the rock is of... Find a lead rock, and the 4 terrain blocks under it will be lead too, and then keep on diggin down.