7 Days To Die

7 Days To Die Dev Tracker




07 May

Comment
    SylenThunder on Steam Forums - Thread - Direct
To elaborate more. In order to remove that limitation, you need to have a dedicated/discreet GPU with a minimum of 4GB VRAM all to itself.

Minimum spec is 8GB RAM and 2GB dedicated VRAM.
Recommended spec, which removes that limitation, is 16GB RAM and 4GB dedicated VRAM.

Sure the Steam deck has 16GB RAM. However it is shared ram. It gets used for both the system and the APU. So not only do you not have a dedicated GPU with its own separate dedicated VRAM, you don't have a dedicated GPU either. It is an APU built onto the CPU chipset. So by basic hardware standards, the Steam Deck does not even meet the minimum hardware requirements for the game.

It will probably be better once 1.0 comes out. Then your Steam Deck will likely have a version with the same configuration/limitations as the Series X and PS5.
Comment
    SylenThunder on Steam Forums - Thread - Direct
Yeah, it is a physical hardware limitation on the deck.

06 May

Comment
    Roland on Steam Forums - Thread - Direct
Your arms and hands in first person view will match what you’re wearing. That is already finished and ready for the upcoming update. 👍
Comment
    SylenThunder on Steam Forums - Thread - Direct
Reminds me of buying games pre-release too. I paid the full $40 to pre-order SW Squadrons. Two weeks later it was on sale for half off. Currently it is available for $2.
I have just over 15 hours of gameplay because the interaction in VR annoyed me, and I just haven't felt like jumping into it again.

Same thing with Starfield. Paid the $100 premium edition. It took a bit longer to go on sale, but it dropped to 33% off.
I have 266.4 hours of gameplay there.

Smalland released in EA for $25. (I paid $22.49 (25% off)) Then is "released" as 1.0 for $35. (And I'll be honest, same thing as Ellyon and TFP. 1.0 dropped largely untested, and there are more things being added and changed/"optimized" since.)
I have 101 hours, beat the game, and am not likely to go back unless there is more interesting content added. Even then it is likely to only be a few hours to check out the content. Not a lot of replay-ability there.

Empyrion, since I alway... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Aeri Tyaelaria:
Originally posted by MSgt Peterson: At about 120 hours in, I'd say it's worth about 25$ tops
At 45$, I've seen far more polished games than this, not to mention look better.

Project Zomboid costs less and is subjectively a better simulation of a zombie apocalypse than this. People just don't like it cause it's 2D than 3D. I only got 120 hours in this cause my friend refused to touch PZ due to the 2D graphic's.

I mod this game, and it annoys me to...
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Comment
    faatal on Forums - Thread - Direct

Cities/towns seem flat. Maybe someday we can improve that, but doubt I will have the time for 1.0.


Stamps also need improvement and more variety.

It is in 1.0. The core vomit projectile(s) are the same. You are seeing artistic improvement.

Comment
    faatal on Forums - Thread - Direct

No plans for SSAA. Hopefully the CPU main thread load will continue to come down as we make more optimizations.

Comment
    faatal on Forums - Thread - Direct

I don't know what they did to make the video other than they used the automove camera orbit mode I added.

It is the same block vertex color AO we had years ago, we just turned it back on and tweaked it a bit. Ambient indoor/outdoor was then adjusted to compensate for indoors being darker from AO. Our screen space AO was change to a different system. Contact shadows were added as a postprocessing effect. It seems to mainly fill in light leaks we would have before and make shadows closer to the surface. Our gfx programmer did most of this work, so I don't know all the details.


I did add FSR3, but it is in an experimental state as there are some blurring issues and does not seem to work on OpenGL, so it will not be enabled by default.

I don't think I have mentioned this change before, but city cores are now square with the remaining tiles growing out from that, which makes them less likely to be weird shapes that f...

Read more
Comment
    faatal on Forums - Thread - Direct

More changes for RWG coming in 1.0:


RWG highway generation uses a new algorithm.
RWG highway generation allows double connections between towns.
Added RWG big cities can have two gateways per side.
Added RWG big cities generate a highway bypass ring.

This is a 10k, many towns with 30% wasteland. Generated in 1 minute, 12 seconds. Has 4 of the new big cities.

Comment
    SylenThunder on Steam Forums - Thread - Direct
Personally, I don't bother with it until I have a gyro. Then it is just land on the roof, kill the zeds, work through the top two floors and back up to the roof to take off again.

05 May

Comment
    Roland on Steam Forums - Thread - Direct
We can hope it is part of the "and much much more" description of the 1.0 feature list. I agree that if they decided not to pursue individualized food items to match the inventory icons that they should just remove the current asset and have the sound and motion without any item being held. Lots of games do eating and drinking solely by making the icon disappear from the inventory so it wouldn't even be out of the ordinary for them to do that.

I don't think it was a lie as the original meat we ate looked like a rack of ribs and then it was changed to the food wallet thing as a generic texture and I remember them planning to eventually change it. I think "lie" is probably too strong a word. If they originally planned to do it but then changed their mind that isn't the same thing as saying they would do it when they never planned to. I know that wasn't the case.
Comment
    Roland on Steam Forums - Thread - Direct
I would also suggest you play a bit yourself to familiarize yourself with the mechanics. Its good for one person to have some experience with the first few days. Also, expect a bit of a hike to meet up with each other. As soon as you both spawn in, press tab, and then go to the team screen to send invites to become allies so you're player icons show in the compass and on the map and then get together as soon as possible. Once you are together you can complete your opening quest and find the closest trader.

Have fun! We all envy you and your partner at the beginning of your journey with this game...lol
Comment
    Roland on Steam Forums - Thread - Direct
They specifically stated that all features, bandits included, that were intended for the finished version of the base game will continue to be free updates.

7 Days Blood Moons is only superficially similar to the old Horde Mode of 7 Days to Die. In actual gameplay practice it is pretty different which will become more and more apparent once Blood Moons actually releases to Early Access and people can start playing it.

I still hope that Horde Mode will return to 7 Days to Die. I don't think it would compete against Illogika's upcoming spin-off game at all.
Comment
    Roland on Steam Forums - Thread - Direct
I think it is one of the best coop pve games on the market. Working together with a friend or family member to create your base, split up crafting specialties, doing quests together, and surviving blood moon hordes together create a feeling so much more than simply playing a co-op game together. It engenders a real sense of camaraderie between you.

I play with my brother and my mother who both live in different states than me so it is always a great time of togetherness for us.
Comment
    Roland on Steam Forums - Thread - Direct
It was called Horde Mode and it is unclear whether it will be back. I hope so. Their road map fine print says "and so much more" and I really hope they include it even though it isn't a named feature.

The new spin off game by Illogika, 7 Days Blood Moons, is similar to how Horde Mode played but not exact so I think they could still revive Horde Mode for this game and it wouldn't really compete with that other game.
Comment
    Roland on Steam Forums - Thread - Direct
https://steamcommunity.com/sharedfiles/filedetails/?id=3227963183

Bandits are slated for spring/summer of next year. The link above shows the timeline of several other features as well. They are calling this next release 1.0 as the end of their Alpha phase and exit from Steam's Early Access program but the full version won't be complete until the end of 2025.

They did add bandits briefly for A16 but shortly after release disabled them although their code was still available for modders to use. Since then they have redone bandits from scratch and started on AI and character models and creating hooks for them to work with certain POIs. The 3rd person view animations th... Read more

04 May

Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by simon: OP underestimates some people. Not every one is as shallow as he thinks. Maybe The FunPimps think that most people who would buy the game already have and any one else will only be attracted if they can see past the things that most people cant and see that game play is king.

Also $45 is not the same as $60. Its nearly a third less.

Just to add to this, AAA game titles haven't been $60 ($59.99) for a few years now. They are at a minimum $69.99 and often $79.99. Prices in all areas of society have quickly been rising the last few years since 2020 and while $30 was once viewed as the fair price for an indie title it is easily within the scope of inflation that today that price is now $44.9... Read more
Comment
    Roland on Steam Forums - Thread - Direct
I don't think it is anything to worry about. If the market responds well then the game will stay at $45 and TFP will have picked the right number and be justified in what they did. If the market doesn't then the price will drop until it hits the right price and remain there.

There are gamers like me who only buy games on sale or after a year or two when the regular price drops. There are other gamers who don't even think about spending $45 on a game. $45 is nothing to them and anything that can provide even an hour or two of entertainment or a single fun weekend with some friends is easily worth such a price tag.

TFP believes that this next update is going to be a significant improvement to the game and that people who have thought about buying 7 Days to Die for years will finally pull the trigger. For sure, some will balk at the $45 price tag but others won't and still others won't even think twice about picking up five copies for friends so they can all play ... Read more
Comment
    Roland on Steam Forums - Thread - Direct
I think it stems from a time when there were console users actively flooding every announcement with requests and demands regarding the old console edition no matter the topic of the announcement. Maybe once the new console edition releases they will reinstate comments. I don’t know for sure though.

You can still give a thumbs up or down to express feedback that way and post in the forum questions that are likely to get seen and discussed without pages of “When is the console update!?!?” burying your on-topic question.
Comment
    SylenThunder on Steam Forums - Thread - Direct
DerFinneAT states very good reasons for why TFP would have the comments turned off.

The discussion at large here leans heavily toward violating the rule of meta-forum commentary by discussing TFP's actions locking the comments as the talking point of the thread. As such I am going to close it down.

If you sit and think about it, you will realize the reality. They know that there are going to be a flood of comments and questions regarding the 1.0 release, and by shutting off the comments on the video, and leaving the discussions open on the forum that has more than one person moderating it, they are able to provide a better experience.

There really is no more reasonable discussion to be had here, so I will close this topic.