7 Days To Die

7 Days To Die Dev Tracker




Yesterday

Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by simon: OP underestimates some people. Not every one is as shallow as he thinks. Maybe The FunPimps think that most people who would buy the game already have and any one else will only be attracted if they can see past the things that most people cant and see that game play is king.

Also $45 is not the same as $60. Its nearly a third less.

Just to add to this, AAA game titles haven't been $60 ($59.99) for a few years now. They are at a minimum $69.99 and often $79.99. Prices in all areas of society have quickly been rising the last few years since 2020 and while $30 was once viewed as the fair price for an indie title it is easily within the scope of inflation that today that price is now $44.9... Read more
Comment
    Roland on Steam Forums - Thread - Direct
I don't think it is anything to worry about. If the market responds well then the game will stay at $45 and TFP will have picked the right number and be justified in what they did. If the market doesn't then the price will drop until it hits the right price and remain there.

There are gamers like me who only buy games on sale or after a year or two when the regular price drops. There are other gamers who don't even think about spending $45 on a game. $45 is nothing to them and anything that can provide even an hour or two of entertainment or a single fun weekend with some friends is easily worth such a price tag.

TFP believes that this next update is going to be a significant improvement to the game and that people who have thought about buying 7 Days to Die for years will finally pull the trigger. For sure, some will balk at the $45 price tag but others won't and still others won't even think twice about picking up five copies for friends so they can all play ... Read more
Comment
    Roland on Steam Forums - Thread - Direct
I think it stems from a time when there were console users actively flooding every announcement with requests and demands regarding the old console edition no matter the topic of the announcement. Maybe once the new console edition releases they will reinstate comments. I don’t know for sure though.

You can still give a thumbs up or down to express feedback that way and post in the forum questions that are likely to get seen and discussed without pages of “When is the console update!?!?” burying your on-topic question.
Comment
    SylenThunder on Steam Forums - Thread - Direct
DerFinneAT states very good reasons for why TFP would have the comments turned off.

The discussion at large here leans heavily toward violating the rule of meta-forum commentary by discussing TFP's actions locking the comments as the talking point of the thread. As such I am going to close it down.

If you sit and think about it, you will realize the reality. They know that there are going to be a flood of comments and questions regarding the 1.0 release, and by shutting off the comments on the video, and leaving the discussions open on the forum that has more than one person moderating it, they are able to provide a better experience.

There really is no more reasonable discussion to be had here, so I will close this topic.
Comment
    SylenThunder on Steam Forums - Thread - Direct
You might want to take a stab at reading the Pinned posts and news announcements for 1.0.
You might also want to get some education on the difference between a fully 3D Voxel game with structural integrity calculations and advanced zombie AI dealing with an ever-changing environment, and all of the other games you are using to set unreal expectations.
Comment
    Crater Creator on Steam Forums - Thread - Direct
My understanding is that it depends on if the server has the "Persistent Profiles" setting enabled.
Comment
    Crater Creator on Steam Forums - Thread - Direct
There is already a thread that details exactly what's changing in 1.0, that we know of. It's open to posting and it's pinned so people can see it. Please don't clutter the forum by creating... Read more
Comment
    Shurenai on Steam Forums - Thread - Direct
Originally posted by Socipat: There was suppose to be an actual story to progress through.
My two cents, there is no story. The developers never knew where they were going with the game. Now they need an excuse to drop this game so they can work on their new game.
Even when there is a story, That's not going to be the be-all-end-all.

The story will be a goal to accomplish.. But not THE goal. It's still a sandbox game- Like Minecraft, the game won't 'end' when you complete the story, It just goes on.
Originally posted by ...
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Comment
    Shurenai on Steam Forums - Thread - Direct
At the end of the day, It's not a realistic survival game. It's a Survival Sandbox game. That means that You have some pretty hefty responsibility to define the rules of play that you engage with in order to have a good time- If you just sit in the sandbox and expect the sand to jump into the shape of a castle, or a dragon, or whatever, You're gonna have a bad time.

Death is meaningless- Unless you enforce a play rule of total loss or permadeath as Mithrandir says. Trader quests are repetetive IF you allow yourself to just run them over and over repetitiously; Some users simply never speak to a trader at all, others like myself limit them to one a day at most.

It's your sandbox. You wield a great deal of power to align the rules in a way that you have fun with. They won't just align themselves for you, it's not a linear story game where all the rules are spelled out and set up ahead of time and you just walk down the linear path to glory.
Comment
    faatal on Forums - Thread - Direct

I think they already made some changes to the mountain lion anims since then.

Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by Dragon_Dude1: 10 years later and the game still runs worse than GTA5 in 8k 560Hz on my samsung smart fridge

There's your problem right there. You should only have at most one of them installed on your smart fridge at a time.

1.0

Comment
    Roland on Steam Forums - Thread - Direct
Q: Is the current A21 version of the game as well as recollections of A20 and A19 a good representation of the 1.0 update?

A: No. Listing off features and characteristics of current and past versions that are outdated since the dev team has been working towards 1.0 this past year is inaccurate. The best time to judge whether 1.0 meets your own personal expectations is once you've been able to play the experimental build and see what progress has been made.

Q: Is the UI considered to be in final form?
A: No. Despite the 1.0 tag there are plans to overhaul the UI post launch. There has been no communication from TFP claiming that they believe the current UI is consdered finished. Therefore, the 1.0 tag isn't a statement that it is.

Q: Is the game being released as 1.0 their idea of a finished game?
A: No. They have not tried in any way to pass off the game as a finished product. They have clearly stated that it needs more work but that they are a... Read more

03 May

Post
The Fun Pimps is proud to present our 1.0 Gameplay Trailer. 7 Days to Die is an epic post-apocalyptic survival horror game set in the voxel world of Navezgane. This trailer showcases how far the game has come and how the 1.0 version looks today.

7 Days to Die will launch into 1.0 this June on Steam, with a follow up launch on PS5 and Xbox Series X|S shortly afterward in July. We will have definite release dates soon, so stay tuned! Be sure to buy the Alpha 21 version on Steam while the game remains at the Early Access Price of $24.99. When 1.0 Launches, the price will increase to $44.99


Post
    /u/ on Steam - Thread - Direct
A lil somethin somethin: You can find the details for this event on the announcement page here.
Comment
    Shurenai on Steam Forums - Thread - Direct
For existing PC owners it means literally nothing, You already own the game, You don't have to spend more, you don't have to rebuy it, there's no additional payment, and it's not pay to win.

Anyone who doesn't already own 7DTD after that date will have to buy it at the new price point.
Comment
    faatal on Forums - Thread - Direct

I improved night vision months ago. White phosphorus.


02 May

Comment
    faatal on Forums - Thread - Direct

Should be the box, but I have not swapped it out yet.

I suppose that is when we will get to it. XeSS is not even on my radar, so that would make it not planned. These gfx features don't just drop in. They tend to cause a lot of issues.


01 May

Comment
    Crater Creator on Steam Forums - Thread - Direct
You might look into modding the spectrum of different biomes. As I recall that’s how the game does post processing color correction, so the desert looks ‘hot’, the wasteland looks bleak, etc. The last time I looked into it, I was only able to choose a different spectrum rather than adjust the colors within a predefined spectrum.
Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by Mithrandir: I may be wrong too, but I think he meant to drop building blocks like frames. They can turn into rubble. If I'm right, it's no waiting, just dropping and wasting some frames.

Oh yeah, if you can just toss them one at a time out of your inventory then that would be even faster than hoping a tower topples in. Try both of these OP and see which works well to fill the gaps.
Comment
    Roland on Steam Forums - Thread - Direct
Originally posted by James: I'm just gonna go on record and say that this is a terrible workaround. So what, people are supposed to hang around the 3 wide ditch for hours and hope zombies appear and then hope they drop a loot bag (with very little chance) and then wait even longer for the bag to turn and create rubble block. All of this just to be able to get to a trader? Edit: Maybe I'm just understanding this wrong?

I think it is more like you make towers of blocks at the edge and then remove the bottom block so that a bunch of blocks tumble and fall into the pit and turn into rubble. I don't think that loot bags even turn into rubble. I think they just despawn.

This isn't TFP's "official workaround". It's just s... Read more